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公开(公告)号:US09183676B2
公开(公告)日:2015-11-10
申请号:US13458800
申请日:2012-04-27
申请人: Daniel J. McCulloch , Stephen G. Latta , Brian J. Mount , Kevin A. Geisner , Roger Sebastian Kevin Sylvan , Arnulfo Zepeda Navratil , Jason Scott , Jonathan T. Steed , Ben J. Sugden , Britta Silke Hummel , Kyungsuk David Lee , Mark J. Finocchio , Alex Aben-Athar Kipman , Jeffrey N. Margolis
发明人: Daniel J. McCulloch , Stephen G. Latta , Brian J. Mount , Kevin A. Geisner , Roger Sebastian Kevin Sylvan , Arnulfo Zepeda Navratil , Jason Scott , Jonathan T. Steed , Ben J. Sugden , Britta Silke Hummel , Kyungsuk David Lee , Mark J. Finocchio , Alex Aben-Athar Kipman , Jeffrey N. Margolis
IPC分类号: G06T19/00
CPC分类号: G06T19/006 , G06T2210/21
摘要: Technology is described for displaying a collision between objects by an augmented reality display device system. A collision between a real object and a virtual object is identified based on three dimensional space position data of the objects. At least one effect on at least one physical property of the real object is determined based on physical properties of the real object, like a change in surface shape, and physical interaction characteristics of the collision. Simulation image data is generated and displayed simulating the effect on the real object by the augmented reality display. Virtual objects under control of different executing applications can also interact with one another in collisions.
摘要翻译: 描述了用于通过增强现实显示设备系统显示对象之间的冲突的技术。 基于对象的三维空间位置数据来识别真实对象和虚拟对象之间的冲突。 基于真实物体的物理性质,如表面形状的变化和碰撞的物理相互作用特性,确定对真实物体的至少一种物理性质的至少一种影响。 通过增强现实显示模拟图像数据,模拟对真实物体的影响。 在不同执行应用程序的控制下的虚拟对象也可以在冲突中相互交互。
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公开(公告)号:US20130286004A1
公开(公告)日:2013-10-31
申请号:US13458800
申请日:2012-04-27
申请人: Daniel J. McCulloch , Stephen G. Latta , Brian J. Mount , Kevin A. Geisner , Roger Sebastian Kevin Sylvan , Arnulfo Zepeda Navratil , Jason Scott , Jonathan T. Steed , Ben J. Sugden , Britta Silke Hummel , Kyungsuk David Lee , Mark J. Finocchio , Alex Aben-Athar Kipman , Jeffrey N. Margolis
发明人: Daniel J. McCulloch , Stephen G. Latta , Brian J. Mount , Kevin A. Geisner , Roger Sebastian Kevin Sylvan , Arnulfo Zepeda Navratil , Jason Scott , Jonathan T. Steed , Ben J. Sugden , Britta Silke Hummel , Kyungsuk David Lee , Mark J. Finocchio , Alex Aben-Athar Kipman , Jeffrey N. Margolis
IPC分类号: G06T15/00
CPC分类号: G06T19/006 , G06T2210/21
摘要: Technology is described for displaying a collision between objects by an augmented reality display device system. A collision between a real object and a virtual object is identified based on three dimensional space position data of the objects. At least one effect on at least one physical property of the real object is determined based on physical properties of the real object, like a change in surface shape, and physical interaction characteristics of the collision. Simulation image data is generated and displayed simulating the effect on the real object by the augmented reality display. Virtual objects under control of different executing applications can also interact with one another in collisions.
摘要翻译: 描述了用于通过增强现实显示设备系统显示对象之间的冲突的技术。 基于对象的三维空间位置数据来识别真实对象和虚拟对象之间的冲突。 基于真实物体的物理性质,如表面形状的变化和碰撞的物理相互作用特性,确定对真实物体的至少一种物理性质的至少一种影响。 通过增强现实显示模拟图像数据,模拟对真实物体的影响。 在不同执行应用程序的控制下的虚拟对象也可以在冲突中彼此交互。
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公开(公告)号:US09122053B2
公开(公告)日:2015-09-01
申请号:US13443368
申请日:2012-04-10
申请人: Kevin A. Geisner , Brian J. Mount , Stephen G. Latta , Daniel J. McCulloch , Kyungsuk David Lee , Ben J. Sugden , Jeffrey N. Margolis , Kathryn Stone Perez , Sheridan Martin Small , Mark J. Finocchio , Robert L. Crocco, Jr.
发明人: Kevin A. Geisner , Brian J. Mount , Stephen G. Latta , Daniel J. McCulloch , Kyungsuk David Lee , Ben J. Sugden , Jeffrey N. Margolis , Kathryn Stone Perez , Sheridan Martin Small , Mark J. Finocchio , Robert L. Crocco, Jr.
CPC分类号: G02B27/017 , G02B2027/0127 , G02B2027/0138 , G02B2027/014 , G02B2027/0178 , G06F3/011 , G06F3/013 , G06F3/165 , G06F3/167 , G06K9/00214 , G06K9/00335 , G06K9/00671 , G06K9/34 , G06T19/006 , H04S7/304 , H04S7/306 , H04S2400/11 , H04S2400/15 , H04S2420/03
摘要: Technology is described for providing realistic occlusion between a virtual object displayed by a head mounted, augmented reality display system and a real object visible to the user's eyes through the display. A spatial occlusion in a user field of view of the display is typically a three dimensional occlusion determined based on a three dimensional space mapping of real and virtual objects. An occlusion interface between a real object and a virtual object can be modeled at a level of detail determined based on criteria such as distance within the field of view, display size or position with respect to a point of gaze. Technology is also described for providing three dimensional audio occlusion based on an occlusion between a real object and a virtual object in the user environment.
摘要翻译: 描述了技术,用于在由头戴式显示器,增强现实显示系统显示的虚拟对象和通过显示器对用户的眼睛可见的真实物体之间提供逼真的遮挡。 显示器的用户视野中的空间遮挡通常是基于实际和虚拟物体的三维空间映射确定的三维遮挡。 可以以基于诸如视场内的距离,相对于凝视点的显示大小或位置的标准确定的细节级别来建模真实对象和虚拟对象之间的遮挡界面。 还描述了用于基于用户环境中的真实对象和虚拟对象之间的遮挡来提供三维音频遮挡的技术。
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公开(公告)号:US20120206452A1
公开(公告)日:2012-08-16
申请号:US13443368
申请日:2012-04-10
申请人: Kevin A. Geisner , Brian J. Mount , Stephen G. Latta , Daniel J. McCulloch , Kyungsuk David Lee , Ben J. Sugden , Jeffrey N. Margolis , Kathryn Stone Perez , Sheridan Martin Small , Mark J. Finocchio , Robert L. Crocco, JR.
发明人: Kevin A. Geisner , Brian J. Mount , Stephen G. Latta , Daniel J. McCulloch , Kyungsuk David Lee , Ben J. Sugden , Jeffrey N. Margolis , Kathryn Stone Perez , Sheridan Martin Small , Mark J. Finocchio , Robert L. Crocco, JR.
CPC分类号: G02B27/017 , G02B2027/0127 , G02B2027/0138 , G02B2027/014 , G02B2027/0178 , G06F3/011 , G06F3/013 , G06F3/165 , G06F3/167 , G06K9/00214 , G06K9/00335 , G06K9/00671 , G06K9/34 , G06T19/006 , H04S7/304 , H04S7/306 , H04S2400/11 , H04S2400/15 , H04S2420/03
摘要: Technology is described for providing realistic occlusion between a virtual object displayed by a head mounted, augmented reality display system and a real object visible to the user's eyes through the display. A spatial occlusion in a user field of view of the display is typically a three dimensional occlusion determined based on a three dimensional space mapping of real and virtual objects. An occlusion interface between a real object and a virtual object can be modeled at a level of detail determined based on criteria such as distance within the field of view, display size or position with respect to a point of gaze. Technology is also described for providing three dimensional audio occlusion based on an occlusion between a real object and a virtual object in the user environment.
摘要翻译: 描述了技术,用于在由头戴式显示器,增强现实显示系统显示的虚拟对象和通过显示器对用户的眼睛可见的真实物体之间提供逼真的遮挡。 显示器的用户视野中的空间遮挡通常是基于实际和虚拟物体的三维空间映射确定的三维遮挡。 可以以基于诸如视场内的距离,相对于凝视点的显示大小或位置的标准确定的细节级别来建模真实对象和虚拟对象之间的遮挡界面。 还描述了用于基于用户环境中的真实对象和虚拟对象之间的遮挡来提供三维音频遮挡的技术。
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公开(公告)号:US20130328927A1
公开(公告)日:2013-12-12
申请号:US13689378
申请日:2012-11-29
申请人: Brian J. Mount , Jason Scott , Ryan L. Hastings , Darren Bennett , Stephen G. Latta , Daniel J. McCulloch , Kevin A. Geisner , Jonathan T. Steed , Michael J. Scavezze
发明人: Brian J. Mount , Jason Scott , Ryan L. Hastings , Darren Bennett , Stephen G. Latta , Daniel J. McCulloch , Kevin A. Geisner , Jonathan T. Steed , Michael J. Scavezze
IPC分类号: G06T19/00
CPC分类号: G06T19/006 , A63F13/10 , A63F13/213 , A63F13/25 , A63F13/32 , A63F13/335 , A63F13/53 , A63F13/65 , A63F2300/30 , A63F2300/407 , A63F2300/6676 , A63F2300/69 , A63F2300/8082 , G06F3/011 , G06F3/017 , G06F3/0304 , G06F3/167 , G06T3/40 , G06T7/60 , G06T19/20 , G06T2200/04 , G06T2219/2016
摘要: A system for generating a virtual gaming environment based on features identified within a real-world environment, and adapting the virtual gaming environment over time as the features identified within the real-world environment change is described. Utilizing the technology described, a person wearing a head-mounted display device (HMD) may walk around a real-world environment and play a virtual game that is adapted to that real-world environment. For example, the HMD may identify environmental features within a real-world environment such as five grassy areas and two cars, and then spawn virtual monsters based on the location and type of the environmental features identified. The location and type of the environmental features identified may vary depending on the particular real-world environment in which the HMD exists and therefore each virtual game may look different depending on the particular real-world environment.
摘要翻译: 描述了基于在真实世界环境中识别的特征来生成虚拟游戏环境的系统,并且描述了在真实世界环境变化中识别的特征随时间适应虚拟游戏环境。 利用所描述的技术,佩戴头戴式显示装置(HMD)的人可以围绕现实环境走动,并且玩一种适应该现实环境的虚拟游戏。 例如,HMD可以识别真实环境中的环境特征,例如五个草地和两辆车,然后根据所识别的环境特征的位置和类型产生虚拟怪物。 识别的环境特征的位置和类型可以根据HMD存在的特定现实世界环境而变化,并且因此每个虚拟游戏可能根据具体的现实世界环境而看起来不同。
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公开(公告)号:US08752963B2
公开(公告)日:2014-06-17
申请号:US13289980
申请日:2011-11-04
申请人: Daniel J. McCulloch , Ryan L. Hastings , Kevin A. Geisner , Robert L. Crocco , Alexandru O. Balan , Derek L. Knee , Michael J. Scavezze , Stephen G. Latta , Brian J. Mount
发明人: Daniel J. McCulloch , Ryan L. Hastings , Kevin A. Geisner , Robert L. Crocco , Alexandru O. Balan , Derek L. Knee , Michael J. Scavezze , Stephen G. Latta , Brian J. Mount
CPC分类号: A61B3/113 , A61B3/112 , G02B27/017 , G02B2027/0118 , G02B2027/0138 , G02B2027/014 , G02B2027/0187 , G02C7/104 , G02C11/10 , H04N13/344 , H04N13/383
摘要: The technology provides various embodiments for controlling brightness of a see-through, near-eye mixed display device based on light intensity of what the user is gazing at. The opacity of the display can be altered, such that external light is reduced if the wearer is looking at a bright object. The wearer's pupil size may be determined and used to adjust the brightness used to display images, as well as the opacity of the display. A suitable balance between opacity and brightness used to display images may be determined that allows real and virtual objects to be seen clearly, while not causing damage or discomfort to the wearer's eyes.
摘要翻译: 该技术提供了用于基于用户正在注视的光强度来控制透明近眼混合显示设备的亮度的各种实施例。 可以改变显示器的不透明度,使得如果佩戴者正在看着明亮的物体,则外部光线会减少。 可以确定佩戴者的瞳孔大小并用于调整用于显示图像的亮度以及显示器的不透明度。 可以确定用于显示图像的不透明度和亮度之间的适当平衡,其允许清楚地看到真实和虚拟物体,同时不会对佩戴者的眼睛造成伤害或不适。
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公开(公告)号:US20130114043A1
公开(公告)日:2013-05-09
申请号:US13289980
申请日:2011-11-04
申请人: Alexandru O. Balan , Ryan L. Hastings , Stephen G. Latta , Michael J. Scavezze , Daniel J. McCulloch , Derek L. Knee , Brian J. Mount , Kevin A. Geisner , Robert L. Crocco
发明人: Alexandru O. Balan , Ryan L. Hastings , Stephen G. Latta , Michael J. Scavezze , Daniel J. McCulloch , Derek L. Knee , Brian J. Mount , Kevin A. Geisner , Robert L. Crocco
IPC分类号: A61B3/113
CPC分类号: A61B3/113 , A61B3/112 , G02B27/017 , G02B2027/0118 , G02B2027/0138 , G02B2027/014 , G02B2027/0187 , G02C7/104 , G02C11/10 , H04N13/344 , H04N13/383
摘要: The technology provides various embodiments for controlling brightness of a see-through, near-eye mixed display device based on light intensity of what the user is gazing at. The opacity of the display can be altered, such that external light is reduced if the wearer is looking at a bright object. The wearer's pupil size may be determined and used to adjust the brightness used to display images, as well as the opacity of the display. A suitable balance between opacity and brightness used to display images may be determined that allows real and virtual objects to be seen clearly, while not causing damage or discomfort to the wearer's eyes.
摘要翻译: 该技术提供了用于基于用户正在注视的光强度来控制透明近眼混合显示设备的亮度的各种实施例。 可以改变显示器的不透明度,使得如果佩戴者正在看着明亮的物体,则外部光线会减少。 可以确定佩戴者的瞳孔大小并用于调整用于显示图像的亮度以及显示器的不透明度。 可以确定用于显示图像的不透明度和亮度之间的适当平衡,其允许清楚地看到真实和虚拟物体,同时不会对佩戴者的眼睛造成伤害或不适。
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公开(公告)号:US20130137076A1
公开(公告)日:2013-05-30
申请号:US13308218
申请日:2011-11-30
IPC分类号: G09B5/00
摘要: Technology disclosed herein provides for use of HMDs in a classroom setting. Technology disclosed herein provides for HMD use for holographic instruction. In one embodiment, the HMD is used for social coaching. User profile information may be used to tailor instruction to a specific user based on known skills, learning styles, and/or characteristics. One or more individuals may be monitored based on sensor data. The sensor data may come from an HMD. The monitoring may be analyzed to determine how to enhance an experience. The experience may be enhanced by presenting an image in at least one head mounted display worn by the one or more individuals.
摘要翻译: 本文公开的技术提供了在教室环境中使用HMD。 本文公开的技术提供用于全息指令的HMD。 在一个实施例中,HMD用于社会教练。 用户简档信息可以用于基于已知技能,学习风格和/或特征来为特定用户定制指令。 可以基于传感器数据监视一个或多个个体。 传感器数据可能来自HMD。 可以分析监测以确定如何增强体验。 可以通过在由一个或多个个体佩戴的至少一个头戴式显示器中呈现图像来增强体验。
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公开(公告)号:US09041622B2
公开(公告)日:2015-05-26
申请号:US13494989
申请日:2012-06-12
申请人: Daniel J. McCulloch , Arnulfo Zepeda Navratil , Jonathan T. Steed , Ryan L. Hastings , Jason Scott , Brian J. Mount , Holly A. Hirzel , Darren Bennett , Michael J. Scavezze
发明人: Daniel J. McCulloch , Arnulfo Zepeda Navratil , Jonathan T. Steed , Ryan L. Hastings , Jason Scott , Brian J. Mount , Holly A. Hirzel , Darren Bennett , Michael J. Scavezze
CPC分类号: G02B27/01 , G02B27/017 , G02B2027/014 , G02B2027/0178 , G02B2027/0187 , G06F3/012 , G06F3/013 , G06F3/016 , G06F3/017
摘要: Technology is described for controlling a virtual object displayed by a near-eye, augmented reality display with a real controller device. User input data is received from a real controller device requesting an action to be performed by the virtual object. A user perspective of the virtual object being displayed by the near-eye, augmented reality display is determined. The user input data requesting the action to be performed by the virtual object is applied based on the user perspective, and the action is displayed from the user perspective. The virtual object to be controlled by the real controller device may be identified based on user input data which may be from a natural user interface (NUI). A user selected force feedback object may also be identified, and the identification may also be based on NUI input data.
摘要翻译: 描述了用于通过实际控制器设备控制由近眼,增强现实显示显示的虚拟对象的技术。 从实际控制器设备接收用户输入数据,请求由虚拟对象执行的动作。 确定由近眼增强现实显示显示的虚拟对象的用户透视图。 基于用户的观点,应用用户输入要求由虚拟对象执行的动作的数据,从用户的角度显示动作。 可以基于可以来自自然用户界面(NUI)的用户输入数据来识别要由真实控制器设备控制的虚拟对象。 还可以识别用户选择的力反馈对象,并且该标识也可以基于NUI输入数据。
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公开(公告)号:US20130328762A1
公开(公告)日:2013-12-12
申请号:US13494989
申请日:2012-06-12
申请人: Daniel J. McCulloch , Arnulfo Zepeda Navratil , Jonathan T. Steed , Ryan L. Hastings , Jason Scott , Brian J. Mount , Holly A. Hirzel , Darren Bennett , Michael J. Scavezze
发明人: Daniel J. McCulloch , Arnulfo Zepeda Navratil , Jonathan T. Steed , Ryan L. Hastings , Jason Scott , Brian J. Mount , Holly A. Hirzel , Darren Bennett , Michael J. Scavezze
IPC分类号: G06F3/01
CPC分类号: G02B27/01 , G02B27/017 , G02B2027/014 , G02B2027/0178 , G02B2027/0187 , G06F3/012 , G06F3/013 , G06F3/016 , G06F3/017
摘要: Technology is described for controlling a virtual object displayed by a near-eye, augmented reality display with a real controller device. User input data is received from a real controller device requesting an action to be performed by the virtual object. A user perspective of the virtual object being displayed by the near-eye, augmented reality display is determined. The user input data requesting the action to be performed by the virtual object is applied based on the user perspective, and the action is displayed from the user perspective. The virtual object to be controlled by the real controller device may be identified based on user input data which may be from a natural user interface (NUI). A user selected force feedback object may also be identified, and the identification may also be based on NUI input data.
摘要翻译: 描述了用于通过实际控制器设备控制由近眼,增强现实显示显示的虚拟对象的技术。 从实际控制器设备接收用户输入数据,请求由虚拟对象执行的动作。 确定由近眼增强现实显示显示的虚拟对象的用户透视图。 基于用户的观点,应用用户输入要求由虚拟对象执行的动作的数据,从用户的角度显示动作。 可以基于可以来自自然用户界面(NUI)的用户输入数据来识别要由真实控制器设备控制的虚拟对象。 还可以识别用户选择的力反馈对象,并且该标识也可以基于NUI输入数据。
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