CONSISTENT VERTEX SNAPPING FOR VARIABLE RESOLUTION RENDERING
    12.
    发明申请
    CONSISTENT VERTEX SNAPPING FOR VARIABLE RESOLUTION RENDERING 有权
    一致性VERTEX解决可变分辨率渲染

    公开(公告)号:US20170046812A1

    公开(公告)日:2017-02-16

    申请号:US15333066

    申请日:2016-10-24

    CPC classification number: G06T3/0081 G06T17/00 G06T19/20 G06T2219/2004

    Abstract: A system, method, and computer program product are provided for adjusting vertex positions. One or more viewport dimensions are received and a snap spacing is determined based on the one or more viewport dimensions. The vertex positions are adjusted to a grid according to the snap spacing. The precision of the vertex adjustment may increase as at least one dimension of the viewport decreases. The precision of the vertex adjustment may decrease as at least one dimension of the viewport increases.

    Abstract translation: 提供了一种用于调整顶点位置的系统,方法和计算机程序产品。 接收一个或多个视口尺寸,并且基于一个或多个视口尺寸来确定卡扣间隔。 根据卡扣间距将顶点位置调整为网格。 视口的至少一个维度减小时,顶点调整的精度可能会增加。 视角的至少一个维度增加时,顶点调整的精度可能会降低。

    Modulated and blended anti-aliasing
    13.
    发明授权
    Modulated and blended anti-aliasing 有权
    调制和混合抗锯齿

    公开(公告)号:US09454843B2

    公开(公告)日:2016-09-27

    申请号:US13759959

    申请日:2013-02-05

    CPC classification number: G06T15/405 G06T11/40 G06T15/503

    Abstract: A system, method, and computer program product are provided for anti-aliasing. During a first processing pass of a plurality of graphics primitives, z data is computed for multiple samples of each pixel in an image to generate a multi-sample z buffer. During a second processing pass of the graphics primitives, computed color values corresponding to each pixel in a color buffer that stores one color value for each pixel are accumulated.

    Abstract translation: 提供了一种用于抗锯齿的系统,方法和计算机程序产品。 在多个图形基元的第一处理通过期间,为图像中的每个像素的多个样本计算z数据以生成多样本z缓冲器。 在图形基元的第二处理通过期间,累积与存储每个像素的一个颜色值的颜色缓冲器中的每个像素相对应的计算出的颜色值。

    MODULATED AND BLENDED ANTI-ALIASING
    14.
    发明申请
    MODULATED AND BLENDED ANTI-ALIASING 有权
    调制和混合反对

    公开(公告)号:US20140218390A1

    公开(公告)日:2014-08-07

    申请号:US13759959

    申请日:2013-02-05

    CPC classification number: G06T15/405 G06T11/40 G06T15/503

    Abstract: A system, method, and computer program product are provided for anti-aliasing. During a first processing pass of a plurality of graphics primitives, z data is computed for multiple samples of each pixel in an image to generate a multi-sample z buffer. During a second processing pass of the graphics primitives, computed color values corresponding to each pixel in a color buffer that stores one color value for each pixel are accumulated.

    Abstract translation: 提供了一种用于抗锯齿的系统,方法和计算机程序产品。 在多个图形基元的第一处理通过期间,为图像中的每个像素的多个样本计算z数据以生成多样本z缓冲器。 在图形基元的第二处理通过期间,累积与存储每个像素的一个颜色值的颜色缓冲器中的每个像素相对应的计算出的颜色值。

    MOTION ADAPTIVE RENDERING USING VARIABLE RATE SHADING

    公开(公告)号:US20210166441A1

    公开(公告)日:2021-06-03

    申请号:US17150585

    申请日:2021-01-15

    Abstract: Motion adaptive shading increases rendering performance for real-time animation in graphics systems while maintaining dynamic image quality. Each frame of an animation is statically displayed within a refresh interval, while a viewer's eyes move continuously relative to the image when actively tracking a moving object being displayed. As a result, a statically displayed frame is essentially smeared across the viewer's continuously moving retina over the lifetime of the frame, causing a perception of blur referred to as an eye-tracking motion blur effect. A region of an image depicting a moving object may be rendered at a lower shading rate because eye-tracking motion blur will substantially mask any blur introduced by reducing the shading rate. Reducing an average shading rate for rendering frames reduces computational effort per frame and may advantageously allow a rendering system to operate at a higher frame rate to provide a smoother, clearer visual experience.

    MOTION ADAPTIVE RENDERING USING VARIABLE RATE SHADING

    公开(公告)号:US20200051290A1

    公开(公告)日:2020-02-13

    申请号:US16415209

    申请日:2019-05-17

    Abstract: Motion adaptive shading increases rendering performance for real-time animation in graphics systems while maintaining dynamic image quality. Each frame of an animation is statically displayed within a refresh interval, while a viewer's eyes move continuously relative to the image when actively tracking a moving object being displayed. As a result, a statically displayed frame is essentially smeared across the viewer's continuously moving retina over the lifetime of the frame, causing a perception of blur referred to as an eye-tracking motion blur effect. A region of an image depicting a moving object may be rendered at a lower shading rate because eye-tracking motion blur will substantially mask any blur introduced by reducing the shading rate. Reducing an average shading rate for rendering frames reduces computational effort per frame and may advantageously allow a rendering system to operate at a higher frame rate to provide a smoother, clearer visual experience.

    Consistent vertex snapping for variable resolution rendering
    19.
    发明授权
    Consistent vertex snapping for variable resolution rendering 有权
    一致的顶点捕捉用于可变分辨率渲染

    公开(公告)号:US09478066B2

    公开(公告)日:2016-10-25

    申请号:US13830987

    申请日:2013-03-14

    CPC classification number: G06T3/0081 G06T17/00 G06T19/20 G06T2219/2004

    Abstract: A system, method, and computer program product are provided for adjusting vertex positions. One or more viewport dimensions are received and a snap spacing is determined based on the one or more viewport dimensions. The vertex positions are adjusted to a grid according to the snap spacing. The precision of the vertex adjustment may increase as at least one dimension of the viewport decreases. The precision of the vertex adjustment may decrease as at least one dimension of the viewport increases.

    Abstract translation: 提供了一种用于调整顶点位置的系统,方法和计算机程序产品。 接收一个或多个视口尺寸,并且基于一个或多个视口尺寸来确定卡扣间隔。 根据卡扣间距将顶点位置调整为网格。 视口的至少一个维度减小时,顶点调整的精度可能会增加。 视角的至少一个维度增加时,顶点调整的精度可能会降低。

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