CONSISTENT VERTEX SNAPPING FOR VARIABLE RESOLUTION RENDERING
    2.
    发明申请
    CONSISTENT VERTEX SNAPPING FOR VARIABLE RESOLUTION RENDERING 有权
    一致性VERTEX解决可变分辨率渲染

    公开(公告)号:US20140267232A1

    公开(公告)日:2014-09-18

    申请号:US13830987

    申请日:2013-03-14

    CPC classification number: G06T3/0081 G06T17/00 G06T19/20 G06T2219/2004

    Abstract: A system, method, and computer program product are provided for adjusting vertex positions. One or more viewport dimensions are received and a snap spacing is determined based on the one or more viewport dimensions. The vertex positions are adjusted to a grid according to the snap spacing. The precision of the vertex adjustment may increase as at least one dimension of the viewport decreases. The precision of the vertex adjustment may decrease as at least one dimension of the viewport increases.

    Abstract translation: 提供了一种用于调整顶点位置的系统,方法和计算机程序产品。 接收一个或多个视口尺寸,并且基于一个或多个视口尺寸来确定卡扣间隔。 根据卡扣间距将顶点位置调整为网格。 视口的至少一个维度减小时,顶点调整的精度可能会增加。 视角的至少一个维度增加时,顶点调整的精度可能会降低。

    Motion adaptive rendering using variable rate shading

    公开(公告)号:US10930022B2

    公开(公告)日:2021-02-23

    申请号:US16415209

    申请日:2019-05-17

    Abstract: Motion adaptive shading increases rendering performance for real-time animation in graphics systems while maintaining dynamic image quality. Each frame of an animation is statically displayed within a refresh interval, while a viewer's eyes move continuously relative to the image when actively tracking a moving object being displayed. As a result, a statically displayed frame is essentially smeared across the viewer's continuously moving retina over the lifetime of the frame, causing a perception of blur referred to as an eye-tracking motion blur effect. A region of an image depicting a moving object may be rendered at a lower shading rate because eye-tracking motion blur will substantially mask any blur introduced by reducing the shading rate. Reducing an average shading rate for rendering frames reduces computational effort per frame and may advantageously allow a rendering system to operate at a higher frame rate to provide a smoother, clearer visual experience.

    Multi-sample surface processing using one sample
    4.
    发明授权
    Multi-sample surface processing using one sample 有权
    使用一个样品的多样品表面处理

    公开(公告)号:US09262797B2

    公开(公告)日:2016-02-16

    申请号:US13844095

    申请日:2013-03-15

    CPC classification number: G06T1/60 G06T5/002 G06T11/40

    Abstract: A system, method, and computer program product are provided for multi-sample processing. The multi-sample pixel data is received and an encoding state associated with the multi-sample pixel data is determined. Data for one sample of a multi-sample pixel and the encoding state are provided to a processing unit. The one sample of the multi-sample pixel is processed by the processing unit to generate processed data for the one sample that represents processed multi-sample pixel data for all samples of the multi-sample pixel or two or more samples of the multi-sample pixel.

    Abstract translation: 提供了一种用于多样本处理的系统,方法和计算机程序产品。 接收多采样像素数据,并确定与多样本像素数据相关联的编码状态。 将多样本像素的一个样本的数据和编码状态提供给处理单元。 多采样像素的一个样本由处理单元处理,以生成表示多采样像素的所有采样的多个样本像素的多个采样像素数据的一个样本的处理数据,或多样本像素的两个或多个样本 像素。

    CONSERVATIVE RASTERIZATION OF PRIMITIVES USING AN ERROR TERM
    5.
    发明申请
    CONSERVATIVE RASTERIZATION OF PRIMITIVES USING AN ERROR TERM 有权
    使用错误期限对原则进行保守的归一化

    公开(公告)号:US20140267238A1

    公开(公告)日:2014-09-18

    申请号:US13844093

    申请日:2013-03-15

    CPC classification number: G06T15/10 G06T3/403 G06T11/203 G06T11/40

    Abstract: A system, method, and computer program product are provided for conservative rasterization of primitives using an error term. In use, an edge equation is determined for each edge of a primitive, the edge equation having coefficients defining the edge of the primitive. Each edge of the primitive is shifted to enlarge the primitive by modifying coefficients of the edge equation defining the edge by an error term that is a predetermined amount. Pixels that intersect the primitive are then determined using the enlarged primitive.

    Abstract translation: 提供了一种系统,方法和计算机程序产品,用于使用错误项保护原语的光栅化。 在使用中,为原语的每个边缘确定边缘方程,边缘方程具有限定原语边缘的系数。 将原语的每个边缘移位以通过修改定义边缘的边缘方程的系数通过预定量的误差项来放大原语。 然后使用放大的图元确定与图元相交的像素。

    MULTI-SAMPLE SURFACE PROCESSING USING ONE SAMPLE
    9.
    发明申请
    MULTI-SAMPLE SURFACE PROCESSING USING ONE SAMPLE 有权
    使用一个样品的多样品表面处理

    公开(公告)号:US20140267315A1

    公开(公告)日:2014-09-18

    申请号:US13844095

    申请日:2013-03-15

    CPC classification number: G06T1/60 G06T5/002 G06T11/40

    Abstract: A system, method, and computer program product are provided for multi-sample processing. The multi-sample pixel data is received and an encoding state associated with the multi-sample pixel data is determined. Data for one sample of a multi-sample pixel and the encoding state are provided to a processing unit. The one sample of the multi-sample pixel is processed by the processing unit to generate processed data for the one sample that represents processed multi-sample pixel data for all samples of the multi-sample pixel or two or more samples of the multi-sample pixel.

    Abstract translation: 提供了一种用于多样本处理的系统,方法和计算机程序产品。 接收多采样像素数据,并确定与多样本像素数据相关联的编码状态。 将多样本像素的一个样本的数据和编码状态提供给处理单元。 多采样像素的一个样本由处理单元处理,以生成表示多采样像素的所有采样的多个样本像素的多个采样像素数据的一个样本的处理数据,或多样本像素的两个或多个样本 像素。

    Motion adaptive rendering using variable rate shading

    公开(公告)号:US11308658B2

    公开(公告)日:2022-04-19

    申请号:US17150585

    申请日:2021-01-15

    Abstract: Motion adaptive shading increases rendering performance for real-time animation in graphics systems while maintaining dynamic image quality. Each frame of an animation is statically displayed within a refresh interval, while a viewer's eyes move continuously relative to the image when actively tracking a moving object being displayed. As a result, a statically displayed frame is essentially smeared across the viewer's continuously moving retina over the lifetime of the frame, causing a perception of blur referred to as an eye-tracking motion blur effect. A region of an image depicting a moving object may be rendered at a lower shading rate because eye-tracking motion blur will substantially mask any blur introduced by reducing the shading rate. Reducing an average shading rate for rendering frames reduces computational effort per frame and may advantageously allow a rendering system to operate at a higher frame rate to provide a smoother, clearer visual experience.

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