STREAMING A LIGHT FIELD COMPRESSED UTILIZING LOSSLESS OR LOSSY COMPRESSION

    公开(公告)号:US20220138988A1

    公开(公告)日:2022-05-05

    申请号:US17308893

    申请日:2021-05-05

    Abstract: A remote device utilizes ray tracing to compute a light field for a scene to be rendered, where the light field includes information about light reflected off surfaces within the scene. This light field is then compressed utilizing lossless or lossy compression and one or more video compression techniques that implement temporal reuse, such that only differences between the light field for the scene and a light field for a previous scene are compressed. The compressed light field data is then sent to a client device that decompresses the light field data and uses such data to obtain the light field for the scene at the client device. This light field is then used by the client device to compute global illumination for the scene. The global illumination may be used to accurately render the scene at the mobile device, resulting in a realistic scene that is presented by the mobile device.

    SYSTEM AND METHOD FOR GENERATING TEMPORALLY STABLE HASHED VALUES

    公开(公告)号:US20180158233A1

    公开(公告)日:2018-06-07

    申请号:US15806144

    申请日:2017-11-07

    CPC classification number: G06T15/503 G06T15/005 G06T15/04 G06T15/40

    Abstract: A method for generating temporally stable hash values reduces visual artifacts associated with stochastic sampling of data for graphics applications. A given hash value can be generated from a scaled and discretized object-space for a geometric object within a scene. Through appropriate scaling, the hash value can be discretized and remain constant within a threshold distance from a pixel center. As the geometric object moves within the scene, a hash value associated with a given feature of the geometric object remains constant because the hash value is generated using an object-space coordinate anchored to the feature. In one embodiment, alpha testing threshold values are assigned random, but temporally stable hash output values generated using object-space coordinate positions for primitive fragments undergoing alpha testing. Alpha tested fragments are temporally stable, beneficially improving image quality.

    Real-time rendering with implicit shapes

    公开(公告)号:US11335056B1

    公开(公告)日:2022-05-17

    申请号:US17314182

    申请日:2021-05-07

    Abstract: Systems and methods are described for rendering complex surfaces or geometry. In at least one embodiment, neural signed distance functions (SDFs) can be used that efficiently capture multiple levels of detail (LODs), and that can be used to reconstruct multi-dimensional geometry or surfaces with high image quality. An example architecture can represent complex shapes in a compressed format with high visual fidelity, and can generalize across different geometries from a single learned example. Extremely small multi-layer perceptrons (MLPs) can be used with an octree-based feature representation for the learned neural SDFs.

    STREAMING A COMPRESSED LIGHT FIELD
    20.
    发明申请

    公开(公告)号:US20220028158A1

    公开(公告)日:2022-01-27

    申请号:US17177011

    申请日:2021-02-16

    Abstract: A remote device utilizes ray tracing to compute a light field for a scene to be rendered, where the light field includes information about light reflected off surfaces within the scene. This light field is then compressed utilizing one or more video compression techniques that implement temporal reuse, such that only differences between the light field for the scene and a light field for a previous scene are compressed. The compressed light field data is then sent to a client device that decompresses the light field data and uses such data to obtain the light field for the scene at the client device. This light field is then used by the client device to compute global illumination for the scene. The global illumination may be used to accurately render the scene at the mobile device, resulting in a realistic scene that is presented by the mobile device.

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