Competition Game System and Game Apparatus
    11.
    发明申请
    Competition Game System and Game Apparatus 有权
    竞赛游戏系统和游戏机

    公开(公告)号:US20090275371A1

    公开(公告)日:2009-11-05

    申请号:US11887288

    申请日:2006-03-30

    IPC分类号: A63F9/24 A63F13/00

    摘要: A competition game system designed such that tactical data created based on respective results of input operations to manual operation sections of two game apparatuses are transmitted and received between the game apparatuses to allow a competition game having an identical event to be progressed in each of the game apparatuses based on the transmitted and received tactical data. Each of the game apparatuses comprises an action-setting section 305 adapted to create player-side tactical data corresponding to a content of an input operation from the manual operation section 10A, a communication control section 306 adapted to transmit the player-side tactical data created by the action-setting section 305, to the opponent's game apparatus, and receive opponent-side tactical data from the opponent's game apparatus, through a communication section 130, a determination section 307 adapted to determine a competition result, based on the player-side and opponent-side tactical data, and an image display control section 302 adapted to display a game image onto a display unit 3 according to the determined competition result. The competition game system of the present invention makes it possible to efficiently achieve a competition game while exchanging minimum data between a plurality of game apparatuses having the same configuration, without setting a master-servant relationship to the game apparatuses.

    摘要翻译: 一种比赛游戏系统,其设计为使得基于对两个游戏装置的手动操作部分的输入操作的各自的结果创建的战术数据在游戏装置之间被发送和接收,以允许在每个游戏中进行具有相同事件的比赛游戏 基于发送和接收的战术数据的装置。 每个游戏装置包括动作设定部305,其适于从手动操作部10A创建与输入动作的内容相对应的玩家侧的战术数据,通信控制部306,适于发送创建的玩家侧的战术数据 通过动作设定部305向对方的游戏装置通过通信部130接收来自对手的游戏装置的对手侧的战术数据,基于玩家侧的适合于确定比赛结果的判定部307 和对手侧的战术数据,以及适合于根据确定的比赛结果将游戏图像显示在显示单元3上的图像显示控制部分302。 本发明的比赛游戏系统使得可以在具有相同配置的多个游戏装置之间交换最小数据而不设置与游戏装置的主服务关系的同时有效地实现比赛游戏。

    Moving object restorer
    12.
    发明授权
    Moving object restorer 失效
    移动物体恢复器

    公开(公告)号:US06375192B1

    公开(公告)日:2002-04-23

    申请号:US09545451

    申请日:2000-04-07

    IPC分类号: A63F902

    CPC分类号: A63F9/02

    摘要: A moving object restorer is provided with a connecting cord having one end held at a fixed position and the other end connected with a moving object, a guiding member fixedly provided between the moving object and the fixed position for guiding the connecting cord, a regulator movably provided between the guiding member and the fixed position and having a holder portion for holding the connecting cord slidably. The regulator is movable between a first position for allowing the moving object to be moved and a second position for holding the moving object in a restored position.

    摘要翻译: 移动物体恢复器设置有连接线,其一端保持在固定位置,另一端与移动物体连接,引导构件固定地设置在移动物体和固定位置之间,用于引导连接绳索,可调节的可调节的调节器 设置在引导构件和固定位置之间并且具有用于可滑动地保持连接线的保持器部分。 调节器可在用于允许移动物体移动的第一位置和用于将移动物体保持在恢复位置的第二位置之间移动。

    Image recording apparatus having image magnification control means
    13.
    发明授权
    Image recording apparatus having image magnification control means 失效
    具有图像放大控制装置的图像记录装置

    公开(公告)号:US5055872A

    公开(公告)日:1991-10-08

    申请号:US466752

    申请日:1990-01-18

    IPC分类号: G03B27/32 G03F7/00 G03G15/041

    摘要: An image recording apparatus having a lens unit and a mirror unit. The lens unit and the mirror unit are movably supported by a frame of the apparatus. A cam plate is provided at the lens unit, and a lever is in abutment with the cam plate. When the lens unit is moved in a direction, the cam plate is also moved, so that the lever is pivotally moved. The lever is abutted on the mirror unit. The pivotal motion of the lever, the mirror unit is also moved in another direction. The cam plate has a plurality of cam surfaces each defining respective copying magnifications.

    摘要翻译: 一种具有透镜单元和反射镜单元的图像记录装置。 透镜单元和反射镜单元由设备的框架可移动地支撑。 在透镜单元处设置有凸轮板,并且杆与凸轮板抵接。 当透镜单元沿一个方向移动时,凸轮板也移动,使得杆被枢转地移动。 杠杆靠在镜子单元上。 杠杆的枢转运动,镜子单元也沿另一个方向移动。 凸轮板具有多个凸轮表面,每个凸轮表面限定相应的复制倍率。

    Game system, and game apparatus and a storage medium storing a game program for said game apparatus
    14.
    发明授权
    Game system, and game apparatus and a storage medium storing a game program for said game apparatus 有权
    游戏系统和游戏装置以及存储用于所述游戏装置的游戏程序的存储介质

    公开(公告)号:US09028331B2

    公开(公告)日:2015-05-12

    申请号:US13825092

    申请日:2011-09-20

    摘要: A game system is provided with a communication mode using communication and a task mode in which a player selects one task from a plurality of tasks (operations), and plays a game with an aim to achieve the task, and operates operation management data 111 so that it is changed by following a predetermined condition whether the status of task is permission or forbiddance. The game system allows the player to select at least one task achieved by the player, and communicates data 112s, 112r in association with the game-play of communication mode between the game apparatuses, the data 112s, 112r being for permitting the selection of task specified by each player. And, the game system operates the operation management data 111 so that the selection of task corresponding to the data 112r received gets permitted.

    摘要翻译: 游戏系统具有使用通信的通信模式和玩家从多个任务(操作)中选择一个任务的任务模式,并且为了实现该任务而进行游戏,并且操作操作管理数据111 通过遵循预定条件来改变任务的状态是否是允许或禁止。 游戏系统允许玩家选择由玩家实现的至少一个任务,并且与游戏装置之间的通信模式的游戏播放相关联地传送数据112s,112r,用于允许任务选择的数据112s,112r 由每位玩家指定 而且,游戏系统操作操作管理数据111,使得与接收到的数据112r相对应的任务的选择被允许。

    Video game machine, gaming image display control method and display mode switching control method
    15.
    发明授权
    Video game machine, gaming image display control method and display mode switching control method 有权
    视频游戏机,游戏图像显示控制方法和显示模式切换控制方法

    公开(公告)号:US08531452B2

    公开(公告)日:2013-09-10

    申请号:US12804340

    申请日:2010-07-20

    IPC分类号: G06T15/00

    摘要: A video game machine includes a monitor which permits three-dimensional viewing, a virtual camera controller which selectively provides on-screen presentation in 2D display mode in which two virtual cameras for capturing images are matched with each other and in 3D display mode in which the two virtual cameras are set to achieve a prescribed distance therebetween, an image display controller which generates a 3D image presented on the monitor from image data acquired by the two virtual cameras, a display mode switching processor which repositions the two virtual cameras from the positional relationship in one display mode to the positional relationship in the other in a stepwise fashion. Switching between the 2D and 3D display modes is smoothened and stimulation of a player's eyes or brain caused by a sudden change between states with or without stereoscopic effect is suppressed.

    摘要翻译: 视频游戏机包括允许三维观看的监视器,选择性地提供2D显示模式的屏幕显示的虚拟摄像机控制器,其中用于捕获图像的两个虚拟摄像机彼此匹配,并且其中3D显示模式 设置两个虚拟摄像机以实现其间的规定距离,从由两个虚拟摄像机获取的图像数据生成在监视器上呈现的3D图像的图像显示控制器,从位置关系重新定位两个虚拟摄像机的显示模式切换处理器 在一种显示模式下,以逐步的方式在另一显示模式下进行位置关系。 在2D和3D显示模式之间的切换被平滑化,并且抑制了在具有或不具有立体效果的状态之间由突然变化引起的玩家的眼睛或大脑的刺激。

    Game apparatus, game system and game progression control method
    16.
    发明申请
    Game apparatus, game system and game progression control method 有权
    游戏机,游戏系统和游戏进程控制方法

    公开(公告)号:US20090137296A1

    公开(公告)日:2009-05-28

    申请号:US11920825

    申请日:2006-05-22

    IPC分类号: A63F13/00

    摘要: Disclosed is a game system capable of introducing a distinctive feature into each of a processing of designating offensive and defensive locations and a processing of determining a competition result so as to provide a game having a high level of playability. The game system comprises a plurality of game apparatuses each equipped with a touch panel 10 and a monitor 3, and connected to each other via a network. Each of the game apparatuses includes an image display control section 302 adapted to display a strike zone image (SZ image) on the monitor 3, and a setup section 304 adapted, based on manipulation information accepted from the touch panel 10, to set up a pitch location (or swing location) within the SZ image, and set up a shape of a first mark image on the basis of the setup location. The image display control section 302 is also adapted to display the first mark image on the SZ image in a superimposed manner, and, after completion of the setup processing by the setup section 304, display, onto the SZ image, a second mark image for the swing location (or pitch location) which is received from an opponent's game apparatus. The game apparatus further includes a batting result-setting section 307 adapted to set a batting result depending on a degree of overlapping between the first and second mark images.

    摘要翻译: 公开了一种游戏系统,其能够将特征特征引入到指定攻击性和防御性位置的处理中,并且确定竞赛结果的处理,以提供具有高水平的可玩性的游戏。 游戏系统包括多个游戏装置,每个游戏装置配备有触摸面板10和监视器3,并经由网络相互连接。 每个游戏装置包括适于在监视器3上显示击打区域图像(SZ图像)的图像显示控制部分302,以及基于从触摸面板10接收的操作信息,设置部分304, 俯仰位置(或摆动位置),并且基于设置位置设置第一标记图像的形状。 图像显示控制部302还适于以叠加的方式在SZ图像上显示第一标记图像,并且在由设置部304进行的设置处理完成之后,向SZ图像显示第二标记图像 从对手的游戏装置接收的摆动位置(或音调位置)。 游戏装置还包括:击球结果设定部307,其适于根据第一和第二标记图像之间的重叠程度来设定击球结果。

    Game Apparatus and Game Execution Control Method
    17.
    发明申请
    Game Apparatus and Game Execution Control Method 审中-公开
    游戏机和游戏执行控制方法

    公开(公告)号:US20090054138A1

    公开(公告)日:2009-02-26

    申请号:US11887517

    申请日:2006-03-28

    IPC分类号: A63F9/24

    摘要: A game apparatus according to the present invention designed to display a player's character and an opponent character on a monitor 3 in such a manner as to allow the player's character to take an action for a match according to an instruction from the player to thereby obtain a result in accordance with a predetermined rule. The game apparatus comprises a card-mounting section 2 having a mounting surface 20 for mounting thereon an athlete card 9, an image pickup section 11 adapted to detect a card-mounted position where the card is mounted on the mounting surface, a ROM 3001 adapted to store an action of the player's character, and an attribute defining a mode of this action in a plurality of preset levels, in associated relation, and an action-setting section 305 adapted to set the attribute corresponding to an action of the player's character instructed by the player, at one of the levels, depending on the card-mounted position detected by the image pickup section 11. The game apparatus of the present invention makes it possible to arbitrarily change a mode of the action of the player's character so as to provide a highly-diverse game.

    摘要翻译: 根据本发明的游戏装置被设计成以监视器3的方式显示玩家角色和对手角色,使得玩家角色根据来自玩家的指示进行匹配动作,从而获得 根据预定规则产生。 游戏装置包括卡安装部分2,其具有用于安装运动员卡9的安装表面20,适于检测卡安装在安装表面上的卡安装位置的图像拾取部分11,适于 存储玩家角色的动作,以及在相关关系中以多个预设级别定义该动作的模式的属性,以及动作设定部305,其适于设定与指示的玩家角色的动作对应的属性 由玩家在其中一个级别上,取决于由图像拾取部分11检测到的卡安装位置。本发明的游戏装置使得可以任意地改变玩家角色的动作模式,从而 提供高度多样化的游戏。