摘要:
A game apparatus according to the present invention designed to display a player's character and an opponent character on a monitor 3 in such a manner as to allow the player's character to take an action for a match according to an instruction from the player to thereby obtain a result in accordance with a predetermined rule. The game apparatus comprises a card-mounting section 2 having a mounting surface 20 for mounting thereon an athlete card 9, an image pickup section 11 adapted to detect a card-mounted position where the card is mounted on the mounting surface, a ROM 3001 adapted to store an action of the player's character, and an attribute defining a mode of this action in a plurality of preset levels, in associated relation, and an action-setting section 305 adapted to set the attribute corresponding to an action of the player's character instructed by the player, at one of the levels, depending on the card-mounted position detected by the image pickup section 11. The game apparatus of the present invention makes it possible to arbitrarily change a mode of the action of the player's character so as to provide a highly-diverse game.
摘要:
Disclosed is a game system capable of introducing a distinctive feature into each of a processing of designating offensive and defensive locations and a processing of determining a competition result so as to provide a game having a high level of playability. The game system comprises a plurality of game apparatuses each equipped with a touch panel 10 and a monitor 3, and connected to each other via a network. Each of the game apparatuses includes an image display control section 302 adapted to display a strike zone image (SZ image) on the monitor 3, and a setup section 304 adapted, based on manipulation information accepted from the touch panel 10, to set up a pitch location (or swing location) within the SZ image, and set up a shape of a first mark image on the basis of the setup location. The image display control section 302 is also adapted to display the first mark image on the SZ image in a superimposed manner, and, after completion of the setup processing by the setup section 304, display, onto the SZ image, a second mark image for the swing location (or pitch location) which is received from an opponent's game apparatus. The game apparatus further includes a batting result-setting section 307 adapted to set a batting result depending on a degree of overlapping between the first and second mark images.
摘要:
A competition game system designed such that tactical data created based on respective results of input operations to manual operation sections of two game apparatuses are transmitted and received between the game apparatuses to allow a competition game having an identical event to be progressed in each of the game apparatuses based on the transmitted and received tactical data. Each of the game apparatuses comprises an action-setting section 305 adapted to create player-side tactical data corresponding to a content of an input operation from the manual operation section 10A, a communication control section 306 adapted to transmit the player-side tactical data created by the action-setting section 305, to the opponent's game apparatus, and receive opponent-side tactical data from the opponent's game apparatus, through a communication section 130, a determination section 307 adapted to determine a competition result, based on the player-side and opponent-side tactical data, and an image display control section 302 adapted to display a game image onto a display unit 3 according to the determined competition result. The competition game system of the present invention makes it possible to efficiently achieve a competition game while exchanging minimum data between a plurality of game apparatuses having the same configuration, without setting a master-servant relationship to the game apparatuses.
摘要:
A competition game system designed such that tactical data created based on respective results of input operations to manual operation sections of two game apparatuses are transmitted and received between the game apparatuses to allow a competition game having an identical event to be progressed in each of the game apparatuses based on the transmitted and received tactical data. Each of the game apparatuses comprises an action-setting section 305 adapted to create player-side tactical data corresponding to a content of an input operation from the manual operation section 10A, a communication control section 306 adapted to transmit the player-side tactical data created by the action-setting section 305, to the opponent's game apparatus, and receive opponent-side tactical data from the opponent's game apparatus, through a communication section 130, a determination section 307 adapted to determine a competition result, based on the player-side and opponent-side tactical data, and an image display control section 302 adapted to display a game image onto a display unit 3 according to the determined competition result. The competition game system of the present invention makes it possible to efficiently achieve a competition game while exchanging minimum data between a plurality of game apparatuses having the same configuration, without setting a master-servant relationship to the game apparatuses.
摘要:
Disclosed is a game system capable of introducing a distinctive feature into each of a processing of designating offensive and defensive locations and a processing of determining a competition result so as to provide a game having a high level of playability. The game system comprises a plurality of game apparatuses each equipped with a touch panel 10 and a monitor 3, and connected to each other via a network. Each of the game apparatuses includes an image display control section 302 adapted to display a strike zone image (SZ image) on the monitor 3, and a setup section 304 adapted, based on manipulation information accepted from the touch panel 10, to set up a pitch location (or swing location) within the SZ image, and set up a shape of a first mark image on the basis of the setup location. The image display control section 302 is also adapted to display the first mark image on the SZ image in a superimposed manner, and, after completion of the setup processing by the setup section 304, display, onto the SZ image, a second mark image for the swing location (or pitch location) which is received from an opponent's game apparatus. The game apparatus further includes a batting result-setting section 307 adapted to set a batting result depending on a degree of overlapping between the first and second mark images.
摘要:
The game system includes a plurality of game machines and at least one server device connected thereto over a network to enable players of the plurality of game machines to play a two-person game, in which the server device includes: an acquiring means for, among a predetermined number of character cards each associating a game character with an ability value indicating an ability in fighting motion, acquiring use information on the type of a character card presently used in a two-person game for each game; a conversion-value calculating means for calculating a conversion value as result data for narrowing the difference of the ability values corresponding to the types of character cards according to the type of the character card depending upon the amount of the acquired use information; and a transmitting means for associating the conversion value according to the type of the character card with each character card and transmitting the conversion value to each game machine, and the plurality of game machines each include: a display displaying the image of a game character appearing in a two-person game; an operating member receiving an instruction for a virtual fighting motion played by the game character in the two-person game; a reading means for reading at least the type of each character card used in a game; an ability-value calculating means for converting the ability value corresponding to each read character card into a new ability value using the conversion value corresponding to a character card presently used; and a controlling means for allowing a game character to play a fighting motion given by an instruction from the operating member using the ability value obtained by the conversion.
摘要:
A video game machine includes a monitor which permits three-dimensional viewing, a virtual camera controller which selectively provides on-screen presentation in 2D display mode in which two virtual cameras for capturing images are matched with each other and in 3D display mode in which the two virtual cameras are set to achieve a prescribed distance therebetween, an image display controller which generates a 3D image presented on the monitor from image data acquired by the two virtual cameras, a display mode switching processor which repositions the two virtual cameras from the positional relationship in one display mode to the positional relationship in the other in a stepwise fashion. Switching between the 2D and 3D display modes is smoothened and stimulation of a player's eyes or brain caused by a sudden change between states with or without stereoscopic effect is suppressed.
摘要:
An image recording apparatus for recording an image corresponding to an original on a photosensitive recording medium by irradiating light onto the original and converging light from the original onto the photosensitive recording medium. The apparatus includes a lens unit vertically movably supported by the frame, a plurality of position setting holes arrayed in a vertical direction of the frame, position setting means provided on the lens unit and capable of being inserted into one of the position setting holes for fixing the lens unit to the frame, urging means provided on the lens unit for urging the position setting means toward the frame to project the position setting means, actuating means provided on the lens unit for actuating the position setting means so that the position setting means retracts and moves away from the frame against urging force of the urging means when electric current is supplied to the actuating means. The apparatus further includes control means for controlling the actuating means so that when an error is detected during movement of the lens unit, electric current to the actuating means is cut off to project the position setting means by the urging force of the urging means and to fix the lens unit to the frame.
摘要:
A game system is provided with a communication mode using communication and a task mode in which a player selects one task from a plurality of tasks (operations), and plays a game with an aim to achieve the task, and operates operation management data 111 so that it is changed by following a predetermined condition whether the status of task is permission or forbiddance. The game system allows the player to select at least one task achieved by the player, and communicates data 112s, 112r in association with the game-play of communication mode between the game apparatuses, the data 112s, 112r being for permitting the selection of task specified by each player. And, the game system operates the operation management data 111 so that the selection of task corresponding to the data 112r received gets permitted.
摘要:
The game system includes a plurality of game machines and at least one server device, in which the server device includes: an acquiring means for, among a predetermined number of character cards each associating a game character with an ability value indicating an ability in fighting motion, acquiring use information on the type of a character card presently used in a two-person game for each game; a conversion-value calculating means for calculating a conversion value as result data for narrowing the difference of the ability values corresponding to the types of character cards according to the type of the character card depending upon the amount of the acquired use information; and a transmitting means for associating the conversion value according to the type of the character card with each character card and transmitting the conversion value to each game machine.