SEMICONDUCTOR SENSOR AND METHOD OF MANUFACTURING THE SAME
    1.
    发明申请
    SEMICONDUCTOR SENSOR AND METHOD OF MANUFACTURING THE SAME 有权
    半导体传感器及其制造方法

    公开(公告)号:US20100219490A1

    公开(公告)日:2010-09-02

    申请号:US12712756

    申请日:2010-02-25

    IPC分类号: H01L29/84 H01L21/02

    摘要: A semiconductor sensor has a first semiconductor layer as a base, an insulating layer formed on the first semiconductor layer, and a second semiconductor layer formed on the insulating layer. A recess is formed from a bottom surface of the first semiconductor layer up to a top surface of the insulating layer. The second semiconductor layer is covered with the insulating layer in an outer circumference of a top surface of the recess. A sensitive region of the second semiconductor layer is exposed in a region except the outer circumference of the top surface of the recess.

    摘要翻译: 半导体传感器具有作为基底的第一半导体层,形成在第一半导体层上的绝缘层和形成在绝缘层上的第二半导体层。 从第一半导体层的底表面到绝缘层的顶表面形成凹部。 第二半导体层在凹部的顶表面的外圆周上被绝缘层覆盖。 第二半导体层的敏感区域在凹部的顶面的外周以外的区域露出。

    Video game machine, gaming image display control method and display mode switching control method
    3.
    发明申请
    Video game machine, gaming image display control method and display mode switching control method 有权
    视频游戏机,游戏图像显示控制方法和显示模式切换控制方法

    公开(公告)号:US20110018868A1

    公开(公告)日:2011-01-27

    申请号:US12804340

    申请日:2010-07-20

    IPC分类号: G06T15/00

    摘要: A video game machine includes a monitor which permits three-dimensional viewing, a virtual camera controller which selectively provides on-screen presentation in 2D display mode in which two virtual cameras for capturing images are matched with each other and in 3D display mode in which the two virtual cameras are set to achieve a prescribed distance therebetween, an image display controller which generates a 3D image presented on the monitor from image data acquired by the two virtual cameras, a display mode switching processor which repositions the two virtual cameras from the positional relationship in one display mode to the positional relationship in the other in a stepwise fashion. Switching between the 2D and 3D display modes is smoothened and stimulation of a player's eyes or brain caused by a sudden change between states with or without stereoscopic effect is suppressed.

    摘要翻译: 视频游戏机包括允许三维观看的监视器,选择性地提供2D显示模式的屏幕显示的虚拟摄像机控制器,其中用于捕获图像的两个虚拟摄像机彼此匹配,并且其中3D显示模式 设置两个虚拟摄像机以实现其间的规定距离,从由两个虚拟摄像机获取的图像数据生成在监视器上呈现的3D图像的图像显示控制器,从位置关系重新定位两个虚拟摄像机的显示模式切换处理器 在一种显示模式下,以逐步的方式在另一显示模式下进行位置关系。 在2D和3D显示模式之间的切换被平滑化,并且抑制了在具有或不具有立体效果的状态之间由突然变化引起的玩家的眼睛或大脑的刺激。

    Three-dimensional input manipulator
    7.
    发明授权
    Three-dimensional input manipulator 失效
    三维输入操纵器

    公开(公告)号:US06286387B1

    公开(公告)日:2001-09-11

    申请号:US09514647

    申请日:2000-02-29

    IPC分类号: G05G1100

    摘要: A three-dimensional manipulator comprising: a single operation grip 11 which is moved to an arbitrary position within a definite range of three-dimensional space and inputs current coordinates; a first operation input 2 for holding the operation grip 11 with at least five degrees of freedom; a second operation input 2A for holding the operation grip 11 with at least six degrees of freedom; and grip displacement amount detection mechanism 5 for detecting a change of position and direction of the operation grip 11. The operation grip 11 is formed in a bar shape whose one end serves as a grip portion 111 and whose other end is held by the first and the second operation inputs 2, 2A at two positions.

    摘要翻译: 一种三维操纵器,包括:单个操作把手11,其移动到三维空间的确定范围内的任意位置并输入当前坐标; 用于将操作把手11保持在至少五个自由度的第一操作输入2; 用于将操作把手11保持在至少六个自由度的第二操作输入2A; 以及用于检测操作把手11的位置和方向的变化的夹持位移量检测机构5.操作把手11形成为杆状,其一端用作抓握部111,并且另一端被第一和 第二操作输入2,2A处于两个位置。

    Solid scintillator and electron beam detector using the same
    8.
    发明授权
    Solid scintillator and electron beam detector using the same 有权
    固体闪烁体和电子束检测器使用

    公开(公告)号:US08937286B2

    公开(公告)日:2015-01-20

    申请号:US14350196

    申请日:2012-10-26

    摘要: The present invention provides a solid scintillator comprising a rare earth oxide sintered body, wherein: an afterglow time, which is the time required for a light output from the solid scintillator to degrease from a maximum value to 1/e of the maximum value, is 200 ns or shorter. The rare earth oxide sintered body preferably has a composition represented by a general formula (1): LnaXbOc:Ce  (1), wherein Ln is one or more elements selected from Y, Gd and Lu; X is one or more elements selected from Si, Al and B; and a, b and c satisfy 1≦a≦5, 0.9≦b≦6, and 2.5≦≦c≦13, respectively.

    摘要翻译: 本发明提供一种包含稀土氧化物烧结体的固体闪烁体,其中,从固体闪烁体输出的光从最大值到最大值1 / e的所需时间的余辉时间为 200 ns或更短。 稀土氧化物烧结体优选具有由通式(1)表示的组成:LnaXbOc:Ce(1),其中Ln是选自Y,Gd和Lu中的一种或多种元素; X是选自Si,Al和B中的一种或多种元素; a,b和c分别满足1≦̸ a≦̸ 5,0.9≦̸ b≦̸ 6和2.5≦̸≦̸ c≦̸ 13。

    GAME MACHINE, GAME SYSTEM, AND A STORAGE MEDIUM STORING A COMPUTER PROGRAM OF GAME MACHINE
    9.
    发明申请
    GAME MACHINE, GAME SYSTEM, AND A STORAGE MEDIUM STORING A COMPUTER PROGRAM OF GAME MACHINE 审中-公开
    游戏机,游戏系统和存储媒体存储游戏机的计算机程序

    公开(公告)号:US20130143656A1

    公开(公告)日:2013-06-06

    申请号:US13817219

    申请日:2012-03-29

    IPC分类号: A63F9/24

    摘要: A game machine controls an action of an operation character set to be operated by a player based on an operation of the player with respect to the operation character, controls an action of a control character to act in association with the operation character so as to select from a plurality of predetermined actions by referring to an instruction from the player to the control character, accumulates action information of respective actions of the operation character individually and accumulates the instruction from the player with respect to an action of the control character as instruction information. The game machine determines an instruction with reference to the instruction information, selects an action corresponding to the instruction from the plurality of actions and controls an action of the control character based on the action information corresponding to the selected action in the case that there is no instruction from the player.

    摘要翻译: 游戏机基于操作角色的玩家的操作来控制玩家操作的操作字符集的动作,控制控制角色与操作角色相关联的动作,以便选择 通过参照来自玩家的控制字符的指令,从多个预定动作中分别累积操作角色的各动作的动作信息,并且相对于控制角色的动作累积来自玩家的指示作为指示信息。 游戏机参照指示信息确定指令,从多个动作中选择与该指令对应的动作,并且在没有动作的情况下,基于与所选动作相对应的动作信息来控制控制角色的动作 来自玩家的指示

    INTENSIFYING SCREEN FOR X-RAY DETECTOR, X-RAY DETECTOR, AND X-RAY INSPECTION APPARATUS
    10.
    发明申请
    INTENSIFYING SCREEN FOR X-RAY DETECTOR, X-RAY DETECTOR, AND X-RAY INSPECTION APPARATUS 有权
    X射线探测器,X射线探测器和X射线检测装置的强化屏幕

    公开(公告)号:US20130083891A1

    公开(公告)日:2013-04-04

    申请号:US13477503

    申请日:2012-05-22

    摘要: In an embodiment, an X-ray detector has a transmissive fluorescence generating portion, and a reflective fluorescence generating portion. The transmissive and reflective fluorescence generating portions have at least one of an intensifying screen having a phosphor layer that contains praseodymium-activated gadolinium oxysulfide phosphor particles in which a ratio of particles having a particle diameter falling in ±30% of a center particle diameter is 45% by volume or more and their filling rate is 60% by volume or more, and an intensifying screen having a phosphor layer that contains europium-activated barium fluorochloride phosphor particles in which a ratio of particles having a particle diameter falling in ±30% of a center particle diameter is 45% by volume or more and their filling rate is 45% by volume or more.

    摘要翻译: 在一个实施例中,X射线检测器具有透射荧光产生部分和反射荧光产生部分。 透射和反射荧光产生部分具有至少一个具有荧光体层的增强屏幕,其中荧光体层含有镨激活的氧硫化钆荧光体颗粒,其中粒径在中心粒径的±30%中的颗粒的比例为45 体积比以上,填充率为60体积%以上,具有含有铕激活的氟化钡荧光体粒子的荧光体层的增强丝网,其中粒径在±30%以下的粒子的比率 中心粒径为45体积%以上,填充率为45体积%以上。