METHOD AND APPARATUS FOR PROVIDING AUDIO ADVERTISEMENTS IN A COMPUTER NETWORK
    21.
    发明申请
    METHOD AND APPARATUS FOR PROVIDING AUDIO ADVERTISEMENTS IN A COMPUTER NETWORK 有权
    在计算机网络中提供音频广告的方法和装置

    公开(公告)号:US20090287569A1

    公开(公告)日:2009-11-19

    申请号:US12464782

    申请日:2009-05-12

    Abstract: A method and apparatus for providing audio advertisements in a computer network enables Web sites to deliver audio advertisements that cannot be bypassed by a visitor. More particularly, an advertising or sponsoring Web site receives a request from at least one user for delivery of a user-selected Web page associated with the Web site. The Web site selects at least one audio advertisement from a plurality of audio advertisements for delivery to the user in conjunction with the user-selected Web page. The Web site then delivers the audio advertisement to the user via the network in a format that precludes the user from controlling the manner of playback of the audio advertisement.

    Abstract translation: 用于在计算机网络中提供音频广告的方法和装置使得网站能够提供访问者不能绕过的音频广告。 更具体地,广告或赞助网站从至少一个用户接收用于递送与该网站相关联的用户选择的网页的请求。 该网站从多个音频广告中选择至少一个音频广告,以便与用户选择的网页一起递送给用户。 该网站然后通过网络将用户的音频广告传送给用户,其格式不允许用户控制音频广告的播放方式。

    TIME-DEPENDENT CLIENT INACTIVITY INDICIA IN A MULTI-USER ANIMATION ENVIRONMENT
    22.
    发明申请
    TIME-DEPENDENT CLIENT INACTIVITY INDICIA IN A MULTI-USER ANIMATION ENVIRONMENT 有权
    多用户动画环境中的时间依赖客户灭绝指标

    公开(公告)号:US20090109228A1

    公开(公告)日:2009-04-30

    申请号:US11928584

    申请日:2007-10-30

    Abstract: A method for managing a multi-user animation platform is disclosed. A three-dimensional space within a computer memory is modeled. An avatar of a client is located within the three-dimensional space, the avatar being graphically represented by a three-dimensional figure within the three-dimensional space. The avatar is responsive to client input commands, and the three-dimensional figure includes a graphical representation of client activity. The client input commands are monitored to determine client activity. The graphical representation of client activity is then altered according to an inactivity scheme when client input commands are not detected. Following a predetermined period of client inactivity, the inactivity scheme varies non-repetitively with time.

    Abstract translation: 公开了一种用于管理多用户动画平台的方法。 对计算机内存中的三维空间进行建模。 客户端的化身位于三维空间内,化身由三维空间内的三维图形图形表示。 头像响应于客户端输入命令,三维图包括客户端活动的图形表示。 监视客户端输入命令以确定客户端活动。 然后当客户端输入命令未被检测到时,根据不活动方案改变客户端活动的图形表示。 在客户端不活动的预定时间段之后,不活动方案随时间而非重复地变化。

    AVATAR EYE CONTROL IN A MULTI-USER ANIMATION ENVIRONMENT
    23.
    发明申请
    AVATAR EYE CONTROL IN A MULTI-USER ANIMATION ENVIRONMENT 有权
    多用户动画环境中的AVATAR眼睛控制

    公开(公告)号:US20080309671A1

    公开(公告)日:2008-12-18

    申请号:US12141474

    申请日:2008-06-18

    Abstract: In a multi-participant modeled virtual reality environment, avatars are modeled beings that include moveable eyes creating the impression of an apparent gaze direction. Control of eye movement may be performed autonomously using software to select and prioritize targets in a visual field. Sequence and duration of apparent gaze may then be controlled using automatically determined priorities. Optionally, user preferences for object characteristics may be factored into determining priority of apparent gaze. Resulting modeled avatars are rendered on client displays to provide more lifelike and interesting avatar depictions with shifting gaze directions.

    Abstract translation: 在多参与者建模的虚拟现实环境中,化身是包含可移动眼睛的模拟人物,创造出明显凝视方向的印象。 可以使用软件自主地执行眼睛运动的控制,以在视野中选择和优先排列目标。 然后可以使用自动确定的优先级来控制表观注视的顺序和持续时间。 可选地,可以将用于对象特征的用户偏好确定为确定表观凝视的优先级。 在客户端显示器上渲染所得到的模拟头像,以提供更加逼真和有趣的头像描述,并改变注视方向。

    ANIMATION CONTROL METHOD FOR MULTIPLE PARTICIPANTS
    25.
    发明申请
    ANIMATION CONTROL METHOD FOR MULTIPLE PARTICIPANTS 审中-公开
    多人参与动画控制方法

    公开(公告)号:US20080158232A1

    公开(公告)日:2008-07-03

    申请号:US11963765

    申请日:2007-12-21

    Abstract: A computer system is used to host a virtual reality universe process in which multiple avatars are independently controlled in response to client input. The host provides coordinated motion information for defining coordinated movement between designated portions of multiple avatars, and an application responsive to detect conditions triggering a coordinated movement sequence between two or more avatars. During coordinated movement, user commands for controlling avatar movement may be in part used normally and in part ignored or otherwise processed to cause the involved avatars to respond in part to respective client input and in part to predefined coordinated movement information. Thus, users may be assisted with executing coordinated movement between multiple avatars.

    Abstract translation: 计算机系统用于承载虚拟现实宇宙过程,其中多个化身是响应客户端输入独立控制的。 主机提供用于定义多个化身的指定部分之间的协调运动的协调运动信息,以及响应于检测触发两个或更多头像之间的协调运动序列的条件的应用。 在协调运动期间,用于控制化身运动的用户命令可以被正常部分地使用,并且部分地被忽略或以其他方式处理,以使得所涉及的化身部分地响应于相应的客户端输入,并且部分地响应于预定义的协调运动信息。 因此,可以协助用户执行多个化身之间的协调运动。

    Method and apparatus for measuring irregularities on an outer surface of a rotatable cylindrical shaft
    29.
    发明授权
    Method and apparatus for measuring irregularities on an outer surface of a rotatable cylindrical shaft 有权
    用于测量可旋转圆柱形轴的外表面上的凹凸的方法和装置

    公开(公告)号:US06816250B1

    公开(公告)日:2004-11-09

    申请号:US09879866

    申请日:2001-06-12

    CPC classification number: G01N21/952

    Abstract: A method for measuring irregularities on the outer surface of an article employs an apparatus to obtain qualitative information regarding a first portion of the outer surface of the article, which can be used to generate a visual representation of a first portion of the outer surface of the article. Then, the article is moved by a predetermined amount, and the apparatus is again used to generate a visual representation of a second portion of the surface of the article. This process is repeated to obtain a plurality of visual representations that together span across a predetermined amount of the surface of the article. Then, the plurality of visual representations are processed to generate a single comprehensive enlarged visual representation of a relatively large surface area of the article, which is preferably shaded, colored, or otherwise highlighted to illustrate the irregularities that are formed therein. The single comprehensive enlarged visual representation can be used to analyze the nature of such irregularities.

    Virtual environment for computer game

    公开(公告)号:US10201749B2

    公开(公告)日:2019-02-12

    申请号:US15798118

    申请日:2017-10-30

    Abstract: A multi-user virtual reality universe (VRU) process receives input from multiple remote clients to manipulate avatars through a modeled 3-D environment. A VRU host models movement of avatars in the VRU environment in response to client input, which each user providing input for control of a corresponding avatar. The modeled VRU data is provided by the host to client workstations for display of a simulated environment visible to all participants. The host maintains personalized data for selected modeled objects or areas that is personalized for specific users in response to client input. The host includes personalized data in modeling the VRU environment. The host may segregate VRU data provided to different clients participating in the same VRU environment according to limit personalized data to authorized users, while all users receive common data.

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