Time-dependent client inactivity indicia in a multi-user animation environment

    公开(公告)号:US10102661B2

    公开(公告)日:2018-10-16

    申请号:US15012159

    申请日:2016-02-01

    Abstract: A method for managing a multi-user animation platform is disclosed. A three-dimensional space within a computer memory is modeled. An avatar of a client is located within the three-dimensional space, the avatar being graphically represented by a three-dimensional figure within the three-dimensional space. The avatar is responsive to client input commands, and the three-dimensional figure includes a graphical representation of client activity. The client input commands are monitored to determine client activity. The graphical representation of client activity is then altered according to an inactivity scheme when client input commands are not detected. Following a predetermined period of client inactivity, the inactivity scheme varies non-repetitively with time.

    Virtual environment for computer game

    公开(公告)号:US09802119B2

    公开(公告)日:2017-10-31

    申请号:US14223896

    申请日:2014-03-24

    Abstract: A multi-user virtual reality universe (VRU) process receives input from multiple remote clients to manipulate avatars through a modeled 3-D environment. A VRU host models movement of avatars in the VRU environment in response to client input, which each user providing input for control of a corresponding avatar. The modeled VRU data is provided by the host to client workstations for display of a simulated environment visible to all participants. The host maintains personalized data for selected modeled objects or areas that is personalized for specific users in response to client input. The host includes personalized data in modeling the VRU environment. The host may segregate VRU data provided to different clients participating in the same VRU environment according to limit personalized data to authorized users, while all users receive common data.

    MULTI-INSTANCE, MULTI-USER VIRTUAL REALITY SPACES
    7.
    发明申请
    MULTI-INSTANCE, MULTI-USER VIRTUAL REALITY SPACES 审中-公开
    多重虚拟现实空间

    公开(公告)号:US20170007924A1

    公开(公告)日:2017-01-12

    申请号:US15276643

    申请日:2016-09-26

    Abstract: A multi-instance, multi-user animation platform includes a plurality of modeled parallel dimensions in a computer memory. Each of the parallel dimensions may be an independent model of a physical, three-dimensional space having corresponding features such that the parallel dimensions are recognizable as counterparts to each other. Avatars are located within corresponding ones of the parallel dimensions so as to prevent over-population of any one of the parallel dimensions by avatars. Avatars are animated within different ones of the parallel dimensions using input from respective users to provide virtual-reality data. A common space is modeled in the computer memory configured in relation to the plurality of parallel instances so that an object located inside the common space is visible from viewpoints located inside each of the plurality of parallel instances. Remote clients may output an animated display of a corresponding one of the parallel dimensions and avatars therein.

    Abstract translation: 多实例多用户动画平台在计算机存储器中包括多个建模的并行维度。 每个平行尺寸可以是具有对应特征的物理三维空间的独立模型,使得平行尺寸可被认为彼此对应。 化身位于相应的平行尺寸中,以防止化身中任何一个平行尺寸的过度聚集。 使用来自相应用户的输入来提供虚拟现实数据,化身在不同平行维度的动画中。 在相对于多个并行实例配置的计算机存储器中建模公共空间,使得位于公共空间内的对象可以从位于多个并行实例中的每个中的视点看见。 远程客户端可以输出其中的对应的一个平行尺寸和化身的动画显示。

    MULTI-INSTANCE, MULTI-USER VIRTUAL REALITY SPACES
    8.
    发明申请
    MULTI-INSTANCE, MULTI-USER VIRTUAL REALITY SPACES 审中-公开
    多重虚拟现实空间

    公开(公告)号:US20150371424A1

    公开(公告)日:2015-12-24

    申请号:US14841331

    申请日:2015-08-31

    Abstract: A multi-instance, multi-user animation platform includes a plurality of modeled parallel dimensions in a computer memory. Each of the parallel dimensions may be an independent model of a physical, three-dimensional space having corresponding features such that the parallel dimensions are recognizable as counterparts to each other. Avatars are located within corresponding ones of the parallel dimensions so as to prevent over-population of any one of the parallel dimensions by avatars. Avatars are animated within different ones of the parallel dimensions using input from respective users to provide virtual-reality data. A common space is modeled in the computer memory configured in relation to the plurality of parallel instances so that an object located inside the common space is visible from viewpoints located inside each of the plurality of parallel instances. Remote clients may output an animated display of a corresponding one of the parallel dimensions and avatars therein.

    Abstract translation: 多实例多用户动画平台在计算机存储器中包括多个建模的并行维度。 每个平行尺寸可以是具有对应特征的物理三维空间的独立模型,使得平行尺寸可被认为彼此对应。 化身位于相应的平行尺寸中,以防止化身中任何一个平行尺寸的过度聚集。 使用来自相应用户的输入来提供虚拟现实数据,化身在不同平行维度的动画中。 在相对于多个并行实例配置的计算机存储器中建模公共空间,使得位于公共空间内的对象可以从位于多个并行实例中的每个中的视点看见。 远程客户端可以输出其中的对应的一个平行尺寸和化身的动画显示。

    SYSTEMS, DEVICES AND METHODS FOR SENSORY AUGMENTATION TO ACHIEVE DESIRED BEHAVIORS OR OUTCOMES
    9.
    发明申请
    SYSTEMS, DEVICES AND METHODS FOR SENSORY AUGMENTATION TO ACHIEVE DESIRED BEHAVIORS OR OUTCOMES 审中-公开
    用于实现所需行为或成果的感觉补充的系统,设备和方法

    公开(公告)号:US20150262429A1

    公开(公告)日:2015-09-17

    申请号:US14657303

    申请日:2015-03-13

    Abstract: Systems, devices and methods for altering sensory perceptions are disclosed. The systems and methods of the present invention comprise operably coupling at least one device for capturing sensory data to a computing device, identifying the captured data, querying at least one data base to identify desired behaviors and/or outcomes, querying the same data base or other data bases to identify and/or calculate modified, enhanced and/or virtual sensory data likely to achieve the desired behaviors or outcomes, generating modified, enhanced and/or virtual sensory data, and substituting the altered sensory data in real or near real time for the sensory data. The present invention advantageously alters sensory perceptions to promote health, ease patient's fears and allow safe performance of medical procedures, promote personal and public safety, and improve the success of military mission and operations.

    Abstract translation: 公开了用于改变感官感知的系统,装置和方法。 本发明的系统和方法包括可操作地耦合至少一个用于将感觉数据捕获到计算设备的设备,识别所捕获的数据,查询至少一个数据库以识别期望的行为和/或结果,查询相同的数据库或 用于识别和/或计算可能实现期望行为或结果的修改,增强和/或虚拟感觉数据的其他数据库,生成修改的,增强的和/或虚拟的感觉数据,以及实时或接近实时地替换改变的感觉数据 用于感官数据。 本发明有利地改变感官感知以促进健康,缓解患者的恐惧,并允许安全地执行医疗程序,促进个人和公共安全,并改善军事使命和行动的成功。

    Mobile status update display
    10.
    发明授权
    Mobile status update display 有权
    移动状态更新显示

    公开(公告)号:US09077679B2

    公开(公告)日:2015-07-07

    申请号:US14513200

    申请日:2014-10-13

    Abstract: A method for using a wireless receiver may include receiving subscribed messages for a user identified with a user account of a hub, being messages posted by other uses of the hub to which the user has subscribed. The method may include automatically processing the messages to determine content for display on a display device, and displaying the content on the display device. The display device may be configured as two separate screens mounted at separate locations on the user's body. The messages may include user status messages, which are messages posted to the hub by the user, and the user status messages and subscription messages may be displayed on separate ones of the two screens. An apparatus for performing the method may include a processor coupled to a memory holding encoded instructions for performing operations of the method.

    Abstract translation: 使用无线接收器的方法可以包括:接收用于由用户帐户标识的用户的订阅消息,该消息是由用户已经订阅的集线器的其他用途发布的消息。 该方法可以包括自动处理消息以确定用于在显示设备上显示的内容,以及在显示设备上显示内容。 显示设备可以被配置为安装在用户身体上的分开的位置处的两个分开的屏幕。 消息可以包括用户状态消息,其是由用户发布到集线器的消息,并且用户状态消息和订阅消息可以显示在两个屏幕上的不同的屏幕上。 用于执行该方法的装置可以包括耦合到存储器的处理器,其保存用于执行该方法的操作的编码指令。

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