ACCESSIBILITY IN VIRTUAL WORLDS USING TAGS
    23.
    发明申请
    ACCESSIBILITY IN VIRTUAL WORLDS USING TAGS 有权
    使用标签的虚拟世界的可及性

    公开(公告)号:US20090210797A1

    公开(公告)日:2009-08-20

    申请号:US12034119

    申请日:2008-02-20

    IPC分类号: G06F3/048

    CPC分类号: G06F3/04815

    摘要: Embodiments of the invention include a method and apparatus for describing elements within a virtual world to a user of the virtual world. An element may be identified based on a position of an avatar within the virtual world. The avatar is a representation of the user within the virtual world. A tag associated with the element is selected. The tag includes a description of the element. The element is described to the user based on the description.

    摘要翻译: 本发明的实施例包括用于向虚拟世界的用户描述虚拟世界内的元素的方法和装置。 可以基于虚拟世界中的化身的位置来识别元素。 化身是虚拟世界中用户的表示。 选择与该元素相关联的标签。 标签包含元素的描述。 基于描述向用户描述该元素。

    Media Playlist Construction for Virtual Environments
    24.
    发明申请
    Media Playlist Construction for Virtual Environments 有权
    媒体播放列表构建虚拟环境

    公开(公告)号:US20090172146A1

    公开(公告)日:2009-07-02

    申请号:US11964312

    申请日:2007-12-26

    IPC分类号: G06F15/173

    摘要: Embodiments of the invention provide techniques for generating song playlists for use in an immersive virtual environment. Generally, playlists may be generated based on stored music preference data. The music preference data may be generated by storing user interactions with specific songs. The user interactions may be associated with characteristics of the user's situational context within the virtual world. The music preference data may be indexed by song name, and/or by musical properties. Subsequently, the music preference data may be used to generate a playlist adapted to the user's current situation within the virtual world.

    摘要翻译: 本发明的实施例提供了用于生成用于沉浸式虚拟环境中的歌曲播放列表的技术。 通常,可以基于存储的音乐偏好数据生成播放列表。 可以通过存储与特定歌曲的用户交互来生成音乐偏好数据。 用户交互可能与虚拟世界中用户的情境环境的特征相关联。 音乐偏好数据可以由歌曲名称和/或音乐属性索引。 随后,音乐偏好数据可以用于生成适合于虚拟世界内的用户当前情况的播放列表。

    Method and apparatus for governing the transfer of physiological and emotional user data
    25.
    发明授权
    Method and apparatus for governing the transfer of physiological and emotional user data 失效
    用于管理生理和情感用户数据传输的方法和装置

    公开(公告)号:US07543330B2

    公开(公告)日:2009-06-02

    申请号:US10821159

    申请日:2004-04-08

    IPC分类号: G06F15/16

    摘要: Methods, apparatus and articles of manufacture are provided for governing the transfer of data characterizing a user's behavior, physiological parameters and/or psychological parameters. One embodiment provides a method of handling a request, from a requesting application, for emotion data characterizing an emotional state of a user. A firewall ruleset defining rules governing the transfer of the emotion data to requesting applications is accessed to determine whether to provide the emotion data the requesting application. The request is denied if the firewall ruleset rules are not satisfied.

    摘要翻译: 提供了方法,装置和制品,用于控制表征用户行为,生理参数和/或心理参数的数据的传送。 一个实施例提供了一种从请求应用程序处理表征用户的情绪状态的情绪数据的请求的方法。 访问定义将控制情绪数据传送到请求的应用程序的规则的防火墙规则集,以确定是否向请求应用程序提供情绪数据。 如果防火墙规则规则不满足,则请求被拒绝。

    BREAKPOINT IDENTIFICATION AND PRESENTATION IN VIRTUAL WORLDS
    27.
    发明申请
    BREAKPOINT IDENTIFICATION AND PRESENTATION IN VIRTUAL WORLDS 失效
    虚拟世界中的断点识别和演示

    公开(公告)号:US20090100353A1

    公开(公告)日:2009-04-16

    申请号:US11872932

    申请日:2007-10-16

    IPC分类号: G06F3/048

    摘要: One embodiment of the invention provides a method to allow a user to navigate through a virtual environment using breakpoints. Each breakpoint may store a context of a virtual location within the virtual world, recorded for the moment in time when the breakpoint was created. Further, in a persistent virtual world, the user's avatar may be restored to a given breakpoint location, as well as restoring elements of the virtual world, based on what was present within the virtual world when the breakpoint was created.

    摘要翻译: 本发明的一个实施例提供了允许用户使用断点在虚拟环境中导航的方法。 每个断点可以存储虚拟世界中的虚拟位置的上下文,记录在创建断点的时刻。 此外,在持续虚拟世界中,基于在创建断点时在虚拟世界中存在的内容,可以将用户的化身恢复到给定的断点位置,以及恢复虚拟世界的元素。

    Advertising in Virtual Environments Based on Crowd Statistics
    28.
    发明申请
    Advertising in Virtual Environments Based on Crowd Statistics 有权
    基于人群统计的虚拟环境中的广告

    公开(公告)号:US20090076894A1

    公开(公告)日:2009-03-19

    申请号:US11854664

    申请日:2007-09-13

    IPC分类号: G06Q30/00

    CPC分类号: G06Q30/0264 G06Q30/02

    摘要: Embodiments of the invention may be used to place a targeted advertisement on a billboard (or other advertising location) in an immersive virtual environment by determining the interests of a group of users at a given location to calculate an advertisement matching the whole group. The selected advisement may be based not only on the sum of individual interests for the avatars present in the particular location, but also current interaction between the avatars. As groups of users communicate with one another within a virtual world, the substance of their communications may contribute to what advertisement is selected and presented to the avatars at the advertising location.

    摘要翻译: 本发明的实施例可以用于通过确定给定位置处的一组用户的兴趣来计算与整个组匹配的广告,将目标广告放置在沉浸式虚拟环境中的广告牌(或其他广告位置)上。 所选择的建议可能不仅基于特定位置中存在的化身的个人兴趣的总和,而且还基于化身之间的当前交互。 随着用户群体在虚拟世界中彼此通信,其通信的实质可能有助于在广告位置选择并呈现给头像的广告。

    Searching Descendant Pages for Persistent Keywords
    29.
    发明申请
    Searching Descendant Pages for Persistent Keywords 失效
    搜索持续关键字的后代页面

    公开(公告)号:US20080140606A1

    公开(公告)日:2008-06-12

    申请号:US11609698

    申请日:2006-12-12

    IPC分类号: G06F17/30

    CPC分类号: G06F17/30864

    摘要: A request is received that includes a primary keyword and a persistent keyword. In response to the request, a root page is found that includes a first term that matches the primary keyword. Descendant pages of the root page are searched for a second term that matches the persistent keyword. The search determines that the descendant pages are at levels on paths from the root page and that the levels are within a depth from the root page. A descendant page is found that is a descendant of the root page and that includes a second term that matches the persistent keyword. A root link that points at the root page and a descendant link that points at the descendant page are sent to the requester. If the number of times that the primary keyword was received is greater than a threshold number, then the primary keyword is added to the persistent keywords.

    摘要翻译: 收到包含主关键字和持久性关键字的请求。 响应该请求,找到包含与主关键字匹配的第一项的根页面。 搜索根页面的后缀页面,查找与持久性关键字匹配的第二个术语。 搜索确定后代页面处于来自根页面的路径上的级别,并且级别在距离根页面的深度内。 发现后代页面是根页面的后代,并且包括与持久性关键字匹配的第二个术语。 指向根页面的根链接和指向后代页面的后代链接被发送到请求者。 如果接收到主关键字的次数大于阈值,则将主关键字添加到持久性关键字。