摘要:
Technology is described for providing a virtual spectator experience for a user of a personal A/V apparatus including a near-eye, augmented reality (AR) display. A position volume of an event object participating in an event in a first 3D coordinate system for a first location is received and mapped to a second position volume in a second 3D coordinate system at a second location remote from where the event is occurring. A display field of view of the near-eye AR display at the second location is determined, and real-time 3D virtual data representing the one or more event objects which are positioned within the display field of view are displayed in the near-eye AR display. A user may select a viewing position from which to view the event. Additionally, virtual data of a second user may be displayed at a position relative to a first user.
摘要:
Technology is described for providing a virtual spectator experience for a user of a personal A/V apparatus including a near-eye, augmented reality (AR) display. A position volume of an event object participating in an event in a first 3D coordinate system for a first location is received and mapped to a second position volume in a second 3D coordinate system at a second location remote from where the event is occurring. A display field of view of the near-eye AR display at the second location is determined, and real-time 3D virtual data representing the one or more event objects which are positioned within the display field of view are displayed in the near-eye AR display. A user may select a viewing position from which to view the event. Additionally, virtual data of a second user may be displayed at a position relative to a first user.
摘要:
Methods for controlling an augmented reality environment associated with a head-mounted display device (HMD) are described. In some embodiments, a virtual pointer may be displayed to an end user of the HMD and controlled by the end user using motion and/or orientation information associated with a secondary device (e.g., a mobile phone). Using the virtual pointer, the end user may select and manipulate virtual objects within the augmented reality environment, select real-world objects within the augmented reality environment, and/or control a graphical user interface of the HMD. In some cases, the initial position of the virtual pointer within the augmented reality environment may be determined based on a particular direction in which the end user is gazing and/or a particular object at which the end user is currently focusing on or has recently focused on.