SPATIAL AUDIO SIGNAL MANIPULATION
    21.
    发明申请

    公开(公告)号:US20180115849A1

    公开(公告)日:2018-04-26

    申请号:US15567908

    申请日:2016-04-20

    Abstract: Described herein is a method (30) of rendering an audio signal (17) for playback in an audio environment (27) defined by a target loudspeaker system (23), the audio signal (17) including audio data relating to an audio object and associated position data indicative of an object position. Method (30) includes the initial step (31) of receiving the audio signal (17). At step (32) loudspeaker layout data for the target loudspeaker system (23) is received. At step (33) control data is received that is indicative of a position modification to be applied to the audio object in the audio environment (27). At step (38) in response to the position data, loudspeaker layout data and control data, rendering modification data is generated. Finally, at step (39) the audio signal (17) is rendered with the rendering modification data to output the audio signal (17) with the audio object at a modified object position that is between loudspeakers within the audio environment (27).

    Panning of Audio Objects to Arbitrary Speaker Layouts
    25.
    发明申请
    Panning of Audio Objects to Arbitrary Speaker Layouts 有权
    将音频对象平移到任意扬声器布局

    公开(公告)号:US20160212559A1

    公开(公告)日:2016-07-21

    申请号:US14908094

    申请日:2014-06-17

    CPC classification number: H04S7/30 H04S2400/03 H04S2400/11

    Abstract: A gain contribution of the audio signal for each of the N audio objects to at least one of M speakers may be determined. Determining the gain contribution may involve determining a center of loudness position that is a function of speaker (or cluster) positions and gains assigned to each speaker (or cluster). Determining the gain contribution also may involve determining a minimum value of a cost function. A first term of the cost function may represent a difference between the center of loudness position and an audio object position.

    Abstract translation: 可以确定音频信号对N个音频对象中的每一个对M个扬声器中的至少一个的增益贡献。 确定增益贡献可以包括确定作为扬声器(或簇)位置和分配给每个扬声器(或群集)的增益的函数的响度中心位置。 确定增益贡献还可以涉及确定成本函数的最小值。 成本函数的第一项可以表示响度中心与音频对象位置之间的差异。

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