DYNAMICALLY UPDATING MEDIA CONTENT FOR DISPLAY TO A USER OF A SOCIAL NETWORK ENVIRONMENT BASED ON USER INTERACTIONS
    22.
    发明申请
    DYNAMICALLY UPDATING MEDIA CONTENT FOR DISPLAY TO A USER OF A SOCIAL NETWORK ENVIRONMENT BASED ON USER INTERACTIONS 审中-公开
    根据用户交互动态向用户显示社交网络环境的动态更新媒体内容

    公开(公告)号:US20130212495A1

    公开(公告)日:2013-08-15

    申请号:US13846876

    申请日:2013-03-18

    IPC分类号: H04L29/06

    摘要: A system and method provides dynamically selected media content to someone using an electronic device in a social network environment. Items of media content are selected for the user based on his or her relationships with one or more other users. The user's relationships with other users are reflected in the selected media content and its format. An order is assigned to the items of media content, for example, based on their anticipated importance to the user, and the items of media content are displayed to the user in the assigned order. The user may change the order of the items of media content. The user's interactions with media content available in the social network environment are monitored, and those interactions are used to select additional items of media content for the user.

    摘要翻译: 系统和方法向在社交网络环境中使用电子设备的人提供动态选择的媒体内容。 基于与一个或多个其他用户的关系,为用户选择媒体内容的项目。 用户与其他用户的关系反映在所选媒体内容及其格式中。 例如,基于其对用户的预期重要性,向媒体内容的项目分配顺序,并且以指定的顺序向用户显示媒体内容的项目。 用户可以改变媒体内容的顺序。 监控用户与社交网络环境中可用的媒体内容的交互,并且使用这些交互来为用户选择媒体内容的附加项目。

    Web-Based User Interface Tool for Social Network Group Collaboration
    27.
    发明申请
    Web-Based User Interface Tool for Social Network Group Collaboration 有权
    基于网络的用户界面工具,用于社交网络组合作

    公开(公告)号:US20120072855A1

    公开(公告)日:2012-03-22

    申请号:US12883993

    申请日:2010-09-16

    IPC分类号: G06F3/01 G06F15/16

    摘要: Members of a social networking system group are provided multiple interfaces to communicate within the group. A first communication interface allows a user to upload a first content item; in response to this, the first content item is transmitted via a first communication channel to online members of the group. A second communication interface allows a user to upload a second content item; in response to this, the second content item is transmitted via a second communication channel to online and offline members of the group. Transmission via a first communication channel may comprise sending an instant message containing the first content item. Transmission via a second communication channel may comprise displaying the second content item on a group message board. Both interfaces may be contained within the group's web page or may be contained within another web page within the social networking system or outside of it.

    摘要翻译: 为社交网络系统组的成员提供了多个接口以在组内进行通信。 第一通信接口允许用户上载第一内容项; 响应于此,第一内容项目经由第一通信信道被发送到组的在线成员。 第二通信接口允许用户上传第二内容项; 响应于此,第二内容项目经由第二通信信道被发送到该组的在线和脱机成员。 经由第一通信信道的传输可以包括发送包含第一内容项目的即时消息。 经由第二通信信道的传输可以包括在组消息板上显示第二内容项。 两个接口可以包含在组的网页内,或者可以包含在社交网络系统内或其外部的另一网页中。

    Generating a feed of stories personalized for members of a social network
    28.
    发明授权
    Generating a feed of stories personalized for members of a social network 有权
    为社交网络的成员生成个性化的故事Feed

    公开(公告)号:US07827208B2

    公开(公告)日:2010-11-02

    申请号:US11502757

    申请日:2006-08-11

    IPC分类号: G06F7/00

    摘要: Systems and methods for generating dynamic relationship-based content personalized for members of a web-based social network are provided. At least one action of one or more members of a web-based social network is associated with relationship data for the one or more members to produce consolidated data. One or more elements associated with the consolidated data is identified and used to aggregate the consolidated data. Further exemplary methods comprise weighting by affinity the aggregated consolidated data to generate dynamic relationship-based content personalized for the members of the web-based social network.

    摘要翻译: 提供了用于为基于网络的社交网络的成员个性化的用于生成基于动态关系的内容的系统和方法。 基于网络的社交网络的一个或多个成员的至少一个动作与一个或多个成员的关系数据相关联以产生合并的数据。 识别与合并数据相关联的一个或多个元素,并用于聚合合并数据。 另外的示例性方法包括通过亲和度对聚合的合并数据进行加权以生成针对基于网络的社交网络的成员个性化的基于动态关系的内容。

    User selected affiliation with brands in a social networking system

    公开(公告)号:US10325273B2

    公开(公告)日:2019-06-18

    申请号:US13614359

    申请日:2012-09-13

    IPC分类号: G06Q50/00 G06Q30/02

    摘要: A social networking system allows users that are people to partner with users that are non-person entities. A partnership allows the entity participating in the partnership to personalize an associated page with content from the person participating in the partnership and similarly allows the person to include certain content from the entity, made available because of the partnership, in the person's user profile. The entity may provide additional benefits, such as enrollment in a rewards program or access to new products, to a user participating in a partnership. The partnership is bidirectional, and is separate from other unidirectional connection mechanisms provided by the social networking system such as indications of affinity (e.g., “likes”), friendships, and subscriptions.

    DETERMINING INFLUENCE IN A SOCIAL NETWORKING SYSTEM
    30.
    发明申请
    DETERMINING INFLUENCE IN A SOCIAL NETWORKING SYSTEM 有权
    确定社会网络系统中的影响

    公开(公告)号:US20140149503A1

    公开(公告)日:2014-05-29

    申请号:US13688015

    申请日:2012-11-28

    IPC分类号: H04L29/06

    摘要: An influence metric describing the influence of a social networking system object on social networking system users is determined based on affinities between the users and the object. For example, affinities between the associated users and the object are combined to determine the influence metric. Content may be selected for presentation to users based in part on influence metrics of the content. Additionally, influence metrics of objects associated with a user may be combined to determine the relevance of objects associated with the user, which may also be used to select content for presentation to the user.

    摘要翻译: 基于用户和对象之间的亲和度确定描述社交网络系统对象对社交网络系统用户的影响的影响度量。 例如,组合关联用户和对象之间的亲和度以确定影响度量。 可以部分地基于内容的影响度量来选择内容来呈现给用户。 此外,可以组合与用户相关联的对象的影响度量,以确定与用户相关联的对象的相关性,其也可以用于选择用于呈现给用户的内容。