Abstract:
A wireless mobile communication device is provided with a light source arrangement configured to be able to output at least one of a steady or sweeping light pulse. The former may be used as a light pointer. The later may be used to facilitate spatial painting of illumination images. In various embodiments, the light source arrangement may include one or more collimated light sources and optionally, one or more mirrors, optically aligned and/or operated in a complementary manner. Further, the device is provided with instructions designed to selectively hold steady or operate the light source(s) and/or the mirror(s) in the complementary manner, activating/deactivating the LS to paint a line (row/column) of pixels in one direction, in accordance with the row/column of a bitmap of an illumination image to be painted, as the device is moved in another complementary direction.
Abstract:
The present invention includes a wireless mobile communication device with a body casing having an exterior surface, and a number of light sources (LS) disposed on the exterior surface. A machine accessible medium is provided with instructions to selectively activate the number of LS in a spatial movement dependent manner to spatially paint luminescent images. Additionally, a processor is coupled to the machine accessible medium to execute the instructions. As a result, spatial painting of luminescent images utilizing a wireless mobile communication device is facilitated.
Abstract:
An application programming interface implements a method for transparently switching from one communication protocol to another and for restoring the state of a previous connection. The application programming interface executes on a local, client computer, as well as remote computers. It includes functions that multi-user application programs can call to communicate in a device independent manner with other applications executing on remote computers. To support communication on a variety of different computer communication protocols, the application programming interface accesses programs called service providers that implement the communication protocols and support the message passing model of the interface. The application programming interface can transparently switch the protocol on a remote computer by sending a system message to a compatible version of the interface on the remote computer that includes an identifier of the service provider for the new protocol. In response to the message, the application programming interface loads the new service provider and takes steps to set-up a new connection. The application programming interface can also restore the state of previous connection on a remote computer by sending a system message. In response to this message, the application programming interface on the remote computer retrieves the previous connection state from an MRU stack and loads the service provider for the previous connection.
Abstract:
An application programming interface (API) enables application programs in a multitasking operating environment to classify portions of their code and data in a group that the operating system loads into physical memory all at one time. Designed for operating systems that implement virtual memory, this API enables memory-intensive application programs to avoid performance degradation due to swapping of units of memory back and forth between the hard drive and physical memory. Instead of incurring the latency of a page fault whenever the application attempts to access code or data in the group that is not located in physical memory, the API makes sure that all of the code or data in a group is loaded into physical memory at one time. This increases the latency of the initial load operation, but reduces performance degradation for subsequent memory accesses to code or data in the group.
Abstract:
A method for generalized flipping of pixmaps and other arrays of image data in a software display device interface for computer generated graphics applications. The display device interface enables application programs to create flipping surface structures representing on and offscreen pixmaps, textures, sprites, overlays, etc. The display device interface includes a flip function to control the flipping of these flipping structures. It also includes functions to synchronize access to the surfaces represented by the flipping structure. Applications and other processes can use these access synchronization functions to manipulate surfaces represented by the flipping structure without conflicting with a client's use of the surface. Clients other than the display controller can act as clients of the flipping operation. For instance, flipping structures can be used to implement video texture mapping, where the client of a texture flipping structure is a 3D rendering system.
Abstract:
A method for distributing digital media content, including the use of a digital performance right key that is unique for a media content and a subscriber of the digital media content distribution service, and apparatuses configured to practice the method or portions thereof, are described herein.
Abstract:
An apparatus is provided with a first and a second plurality of input keys. At least some input keys of the first plurality of input keys are associated with both a numeric value and a first set of alphabetic values, and arranged in a first alphabetic keypad layout based on their respective first sets of alphabetic values. The second plurality of input keys are positioned adjacent to the first plurality of input keys. At least some input keys of the second plurality of input keys are associated with at least one alphabetic value, and arranged in a second alphabetic keypad layout. At least some of the input keys of the first plurality of input keys have a second set of alphabetic values that is used as part of the second alphabetic keypad layout and at least some of the input keys of the first and second pluralities of input keys are arranged to provide a reduced group of words generated by a predictive text input routine for an input key sequence entered by a user.
Abstract:
A wireless mobile phone is equipped to operate in an unauthenticated and an authenticated mode of operation, depending on whether a user has been authenticated. In one embodiment, the wireless mobile phone includes a number of sensors to enable a user's heart beat profile to be captured and be used for authentication. In one embodiment, authentication is performed by comparing the real time captured heart beat profile against a reference heart beat profile. In one embodiment, the reference heart profit is retrieved from an identity card. The wireless mobile phone further includes a reader to retrieve the reference heart beat profile from the identity card.
Abstract:
A wireless mobile phone is equipped to operate in an unauthenticated and an authenticated mode of operation, depending on whether a user has been authenticated. In one embodiment, the wireless mobile phone includes a finger print reader to enable a user's finger print to be inputted and be used for authentication. In one embodiment, the finger print reader includes a light source and sensors, and having complementary logic to process emitted light reflected off a user's finger into an input finger print. The user is authenticated using the inputted finger print. In one embodiment, the finger print reader is integrated with a power on/off switch, which may be disposed on an end surface, a side surface or a front surface of the body of the phone.
Abstract:
A palm-sized handheld device includes a body casing having a top end and a bottom end. In accordance with one embodiment of the invention, the device also includes a display screen proximately disposed near the bottom end of the device, and a plurality of input keys proximately disposed near said top end of the device above the input display screen.As a result of such a configuration, accessibility to the input keys by users+ thumbs is improved while glare from a bright light source on the display screen may be decreased.
Abstract translation:手掌式手持装置包括具有顶端和底端的主体外壳。 根据本发明的一个实施例,该装置还包括靠近装置的底端附近设置的显示屏以及在输入显示屏上方靠近装置顶端附近设置的多个输入键。 <?delete-start id =“DEL-S-00001”date =“20090901”?>由于这样的配置,用户+拇指对输入键的可访问性得到改善,同时从显示屏上的亮光源眩光 可以减少<?delete-end id =“DEL-S-00001”?>