摘要:
A synchronous random access memory, such as a synchronous dynamic random access memory or a synchronous graphic random access memory, is responsive to command signals and includes a bank memory array. A command decoder/controller responds to command signals to initiate, in a first system clock cycle, a burst write command controlling a burst write operation to transfer multiple input data sets to the bank memory array. When the synchronous random access memory is programmed with a read latency of three or more, the command decoder/controller responds to command signals to initiate, in a second system clock cycle, a read command controlling a read operation to transfer at least one output data set from the bank memory array. One of the multiple input data sets transferred during the write operation is input into the memory device during the second system clock cycle.
摘要:
A method, apparatus, article of manufacture, and a memory structure for providing advertisements with a media program transmitted to a user device are described. The method permits the user to interrupt the playback of the advertisement and continue with the playback of the media program with no further advertisements, or to interrupt the playback of the advertisement to substitute a different version of the advertisement.
摘要:
A processing workflow method, system, and computer program product provide the ability; to recommend alternative programming during playback of a source media program. A media program player plays the source media program to a first viewer and provides information regarding the first viewer to a recommendation engine. The recommendation engine calculates and sends the media player a list of recommended media program candidates (including identifications of the candidates) based on the information. Prior to reaching an advertising break in the source media program, the media player transmits a request (including the identifications) for an advertisement to an advertising server and in response, receives an advertisement that is played to the first viewer during the advertising break.
摘要:
A method, apparatus, system, article of manufacture, and computer readable storage medium provide the ability to predict and utilize a user's attributes. A sample user behavior and a sample user attribute are collected. A model is trained based on the sample user behavior and sample user attribute. Using the model, a probability of a predicted user attribute based on the sample user behavior is predicted. Using the model and the probability, the predicted user attribute is fuzzily determined based on a real user behavior. The predicted user attribute is used to improve a user's experience.
摘要:
A method, apparatus, article of manufacture, and a memory structure for providing advertisements with a media program transmitted to a user device are described. The method permits the user to control the presentation of advertisements to select prefacing advertisements in lieu of more time consuming or more numerous intervening advertisements presented during the media program.
摘要:
A method, system, apparatus, and computer program product provide the ability to bookmark a media program for subsequent viewing. A first interface is displayed and identifies a first media program. Via the first interface, a user requests that the first media program be recorded as a bookmark in a list of maintained bookmarks. The list of bookmarks is displayed. A user selects one of the bookmarks from the list and in response, the first media program is displayed to the first viewer.
摘要:
A method, apparatus, article of manufacture, and a memory structure for providing advertisements into a streamed media program is disclosed. One embodiment comprises a user computer for accepting user input, the user input directly defining user preferences regarding the presentation of the advertisements in the streamed media program and for inserting advertisements in the streamed media program according to the defined user preferences; and a media program provider communicatively coupled to the user computer, for transmitting the streamed media program to the user computer for presentation to the user on a display communicatively coupled to the user computer.
摘要:
A processing workflow method, system, and computer program product provide the ability; to recommend alternative programming during playback of a source media program. A media program player plays the source media program to a first viewer and provides information regarding the first viewer to a recommendation engine. The recommendation engine calculates and sends the media player a list of recommended media program candidates (including identifications of the candidates) based on the information. Prior to reaching an advertising break in the source media program, the media player transmits a request (including the identifications) for an advertisement to an advertising server and in response, receives an advertisement that is played to the first viewer during the advertising break.
摘要:
A method, system, and computer program product provide the ability to recommend, to a first viewer, alternative programming during playback of a first media program. The first media program is played. A second media program of potential interest to the user is identified. During an advertising break, an interface is presented to the user that identifies the second media program. An indication of interest in the second media program is received from the user. If the indication indicates that the user is interested in the second media program, a reference to the second media program is saved as a viewer recommendation for later playback. If not interested, additional input may be received from the user indicating why the user is not interested.
摘要:
A method, apparatus, system, article of manufacture, and computer readable storage medium provide the ability to predict and utilize a user's attributes. A sample user behavior and a sample user attribute are collected. A model is trained based on the sample user behavior and sample user attribute. Using the model, a probability of a predicted user attribute based on the sample user behavior is predicted. Using the model and the probability, the predicted user attribute is fuzzily determined based on a real user behavior. The predicted user attribute is used to improve a user's experience.