METRIC-DRIVEN IMPROVEMENTS OF VIRTUAL REALITY EXPERIENCES

    公开(公告)号:US20240069625A1

    公开(公告)日:2024-02-29

    申请号:US17899889

    申请日:2022-08-31

    CPC classification number: G06F3/011

    Abstract: Systems and methods for obtaining metrics relating to an extended reality experience and using the obtained metrics to perform remedial actions, such as managing user motion sickness, determining user performance relating to a designed game difficulty, and performing home automation are disclosed. The methods include determining a starting and ending checkpoint in an extended reality experience. Data from a plurality of users as they navigate between the determined checkpoints is obtained and used to determine a metric, such as a median, average, or other representative data. The current user's navigation through the same checkpoints is monitored and compared with the metric. The results from the comparison are used to enhance extended reality experience, which includes customizing the experience for motion sickness, game difficulty level, and home automation.

    METRIC-DRIVEN IMPROVEMENTS OF VIRTUAL REALITY EXPERIENCES

    公开(公告)号:US20240066406A1

    公开(公告)日:2024-02-29

    申请号:US17899887

    申请日:2022-08-31

    Abstract: Systems and methods for obtaining metrics relating to an extended reality experience and using the obtained metrics to perform remedial actions, such as managing user motion sickness, determining user performance relating to a designed game difficulty, and performing home automation are disclosed. The methods include determining a starting and ending checkpoint in an extended reality experience. Data from a plurality of users as they navigate between the determined checkpoints is obtained and used to determine a metric, such as a median, average, or other representative data. The current user's navigation through the same checkpoints is monitored and compared with the metric. The results from the comparison are used to enhance extended reality experience, which includes customizing the experience for motion sickness, game difficulty level, and home automation.

    SYSTEMS AND METHODS FOR MANAGING MULTIPLE VOICE ASSISTANT SERVICES BASED ON VOICE INPUT

    公开(公告)号:US20240021205A1

    公开(公告)日:2024-01-18

    申请号:US17865567

    申请日:2022-07-15

    Abstract: Systems and methods are described for assigning a voice assistant service (VAS) from multiple VASs, based on a voice input. The system generally comprises a processor that is configured to process at least one voice input, e.g., with a wake word, and assign at least one VAS to output a response based on the voice input. Some embodiments support the skill or skills of a secondary VAS when the primary VAS is unavailable or when the primary VAS does not possess the required skill. The system may evaluate the skills required to process a user request based on the context and/or intent. The system may distribute data related to voice input and context and/or intent among various VASs to complete a task. Furthermore, the system may classify voice input as generic voice input or target VAS-specific voice input, e.g., by utilizing a trained model.

    METHODS AND SYSTEMS FOR CLOUD GAMING
    26.
    发明公开

    公开(公告)号:US20240017168A1

    公开(公告)日:2024-01-18

    申请号:US17866146

    申请日:2022-07-15

    CPC classification number: A63F13/355

    Abstract: Systems and methods for virtual machine management in a cloud computing system. The systems and methods comprise receiving a game play session setup request from a user device, retrieving, in response to the session setup request, a user settings profile. The user settings profile comprises a service level agreement for session setup. A first hardware request is sent to a virtual machine manager. The first hardware request is based on the service level agreement for session setup. The virtual machine manager initializes a first virtual machine based on first hardware request. A peer-to-peer real-time communication connection is created between the user device and first virtual machine. During the game play session, an updated service level agreement is received and a second hardware request is sent to the virtual machine manager, wherein the second hardware request is based on updated service level agreement.

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