System and method of providing context information for client application data stored on the web
    21.
    发明申请
    System and method of providing context information for client application data stored on the web 有权
    为存储在网络上的客户端应用数据提供上下文信息的系统和方法

    公开(公告)号:US20080228806A1

    公开(公告)日:2008-09-18

    申请号:US11724716

    申请日:2007-03-16

    IPC分类号: G06F7/00 G06F15/173 G06F17/00

    CPC分类号: G06F17/30867 H04L67/02

    摘要: An improved system and method for supporting web system services is provided for storing data and context of client applications on the web. A client application may include a web system services interface for invoking web system services to support web applications to operate over the web using different devices that may store data and context of web applications as a web application document onto a web server. A web application document may be represented by components that may include view information, content, and context information. The application may also include a web system services user interface for providing a graphical user interface for a user to invoke web system services that may include a new document system service, a store document system service, and a restore document system service. A schema for context scope may be implemented for collecting context information relevant to the web application document.

    摘要翻译: 提供了一种用于支持Web系统服务的改进的系统和方法,用于在网络上存储客户端应用程序的数据和上下文。 客户端应用程序可以包括用于调用web系统服务的web系统服务接口,以支持web应用程序通过web操作,使用可以将Web应用程序的数据和上下文作为web应用程序文档存储到Web服务器上的不同设备。 Web应用程序文档可以由可以包括视图信息,内容和上下文信息的组件来表示。 该应用还可以包括用于为用户提供用于调用可能包括新文档系统服务,存储文档系统服务和恢复文档系统服务的web系统服务的图形用户界面的web系统服务用户界面。 可以实现用于上下文范围的模式来收集与web应用文档相关的上下文信息。

    Social Network Commerce Model
    22.
    发明申请
    Social Network Commerce Model 有权
    社交网络商业模式

    公开(公告)号:US20080154739A1

    公开(公告)日:2008-06-26

    申请号:US11615574

    申请日:2006-12-22

    申请人: Chris Kalaboukis

    发明人: Chris Kalaboukis

    IPC分类号: G06Q30/00

    摘要: Rules-based commerce system or marketplace that proactively acquires and purchases, on behalf of consumers, works submitted by creators. In one implementation, the system involves a rules engine which makes current and future purchases of electronic content and code based on the positive fulfillment of specific pre-created criteria. Some particular implementations of the invention can be implemented to create a net of income from a large quantity of sources in order to support one or more social media activities. Other implementations of the invention can be configured to create forms of sponsorship whereby a consumer can create rules to automatically acquire and pay for a future work that meets one or more criteria. On the creator side, implementations of the invention can be configured to assist creators to develop an audience and corresponding income streams to support social media creation activities.

    摘要翻译: 基于规则的商业系统或市场,代表消费者主动获取和购买由创作者提交的作品。 在一个实现中,系统涉及一种规则引擎,其基于特定的预先创建的标准的积极的实现来使当前和将来的电子内容和代码的购买。 可以实施本发明的一些特定实施方式,以便从大量的来源创建收入的净额,以便支持一个或多个社交媒体活动。 本发明的其他实现可以被配置为创建赞助形式,由此消费者可以创建规则以自动获取并支付满足一个或多个标准的未来工作。 在创作者方面,本发明的实现可以被配置为协助创作者开发观众和相应的收入流以支持社交媒体创作活动。

    Virtual billboards
    28.
    发明授权
    Virtual billboards 有权
    虚拟广告牌

    公开(公告)号:US08711176B2

    公开(公告)日:2014-04-29

    申请号:US12125891

    申请日:2008-05-22

    摘要: Disclosed are methods and apparatus for implementing a reality overlay device. A reality overlay device captures information that is pertinent to physical surroundings with respect to a device, the information including at least one of visual information or audio information. The reality overlay device may transmit at least a portion of the captured information to a second device. For instance, the reality overlay device may transmit at least a portion of the captured information to a server via the Internet, where the server is capable of identifying an appropriate virtual billboard. The reality overlay device may then receive overlay information for use in generating a transparent overlay via the reality overlay device. The transparent overlay is then superimposed via the device using the overlay information, wherein the transparent overlay provides one or more transparent images that are pertinent to the physical surroundings. Specifically, one or more of the transparent images may operate as “virtual billboards.” Similarly, a portable device such as a cell phone may automatically receive a virtual billboard when the portable device enters an area within a specified distance from an associated establishment.

    摘要翻译: 公开了用于实现现实覆盖设备的方法和装置。 现实覆盖设备捕获与设备相关的与物理环境相关的信息,该信息包括视觉信息或音频信息中的至少一个。 现实覆盖设备可以将捕获的信息的至少一部分传送到第二设备。 例如,现实覆盖设备可以经由因特网将至少一部分捕获的信息发送到服务器,其中服务器能够识别适当的虚拟广告牌。 然后,现实覆盖设备可以经由真实覆盖设备接收用于生成透明覆盖层的覆盖信息。 透明覆盖层然后通过设备使用覆盖信息叠加,其中透明覆盖物提供与物理环境相关的一个或多个透明图像。 具体地,一个或多个透明图像可以作为“虚拟广告牌”操作。类似地,当便携式设备进入与相关联的企业在指定距离内的区域时,诸如手机的便携式设备可以自动接收虚拟广告牌。

    Provisioning my status information to others in my social network
    30.
    发明授权
    Provisioning my status information to others in my social network 有权
    将我的状态信息提供给我的社交网络中的其他人

    公开(公告)号:US08224359B2

    公开(公告)日:2012-07-17

    申请号:US11615920

    申请日:2006-12-22

    IPC分类号: H04Q7/20 H04L12/58 G06F15/16

    摘要: A device, system, and method are directed towards sending a status of a user in a social network to a recipient. In one embodiment, a status of the user is received over a channel. The channel may include an application protocol. The recipient is selected based on a membership in the social network, a preference of the recipient, or a media format of the status. Another channel is selected based on information about a mode of communication between the recipient and the user and/or another member related to the user in the social network. The status may be modified based on social network information, preferences of a recipient, receiving device information, channel information, or the like. The status is forwarded to the recipient over the other channel. Forwarding may comprise unicasting, multicasting, and/or delaying sending the status until the other channel is available.

    摘要翻译: 设备,系统和方法旨在将社交网络中的用户的状态发送给接收者。 在一个实施例中,通过信道接收用户的状态。 信道可以包括应用协议。 基于社交网络中的成员资格,收件人的偏好或状态的媒体格式来选择收件人。 基于关于接收者和用户之间的通信模式的信息和/或与社交网络中的用户相关的另一成员的信息来选择另一频道。 可以基于社交网络信息,接收者的偏好,接收设备信息,频道信息等来修改状态。 状态通过另一个频道转发给收件人。 转发可以包括单播,多播和/或延迟发送状态,直到其他信道可用。