摘要:
A system, device and method for determining the position of objects comprising one or more furniture items and/or building structures having one or more sensors and a controller coupled to the sensors. The sensors detect when one or more objects having at least one sensor tag are positioned proximate one of the sensors and transmit a signal to the controller including an identifier of the object and the sensor that detected the objects. As a result, the controller is able to track the position of the objects in relation to the furniture and/or building structures preventing the items from being lost and increasing efficiency when looking for misplaced objects.
摘要:
Disclosed herein are various systems and methods for transmitting information using modulated magnetic fields. A system comprises a transmitter having a first magnetic field source for transmitting a first modulated magnetic field to a receiver for decoding and a field controller coupled to the first magnetic field source for controlling the first modulated magnetic field. The system can further include a receiver having a first magnetometer configured to detect the first modulated magnetic field produced by the first magnetic field source and a decoder coupled to the first magnetometer for interpreting the first modulated magnetic field.
摘要:
A board game system comprises one or more game objects, a processing device, a memory device and one or more cameras. Each of the game objects comprise a unique visual marker positioned on a top surface of the game object, wherein the unique visual marker comprises a series of concentric rings that represent data that uniquely identifies the game object. As a result, during the course of game play, the location and identification of the game objects are able to be determined by the processing device by analyzing images captured by the one or more cameras of the visual markers of the game objects on the game board. The processing device is able to compare the data of the visual markers to a table stored in the memory device that associates the data with a specific game object.
摘要:
An intelligent game system and apparatus comprises one or more sensors, a controller, a projector, one or more game pieces and one or more foldable three-dimensional terrain pieces. The game board and terrain pieces comprise one or more sensors each having an identifier for sensing when a game piece or terrain piece is located on the game board and/or terrain piece. The sensors obtain object information from the game pieces and/or terrain pieces and transfer the object information to a controller. The sensors of the terrain pieces transfer the object information to the sensor of the terrain piece below them until the bottom terrain piece transfer the object information to a game board sensor. The controller is thereby able to track properties of the game and/or terrain pieces, such as position, and adjust the gameplay accordingly.
摘要:
A board game system comprises one or more game objects, a processing device, a memory device and one or more cameras. Each of the game objects comprise a unique visual marker positioned on a top surface of the game object, wherein the unique visual marker comprises a series of concentric rings that represent data that uniquely identifies the game object. As s result, during the course of game play, the location and identification of the game objects are able to be determined by the processing device by analyzing images captured by the one or more cameras of the visual markers of the game objects on the game board. The processing device is able to compare the data of the visual markers to a table stored in the memory device that associates the data with a specific game object.
摘要:
A board game system comprises one or more game objects, a processing device, a memory device and one or more cameras. Each of the game objects comprise a unique visual marker positioned on a top surface of the game object, wherein the unique visual marker comprises a series of concentric rings that represent data that uniquely identifies the game object. As a result, during the course of game play, the location and identification of the game objects are able to be determined by the processing device by analyzing images captured by the one or more cameras of the visual markers of the game objects on the game board. The processing device is able to compare the data of the visual markers to a table stored in the memory device that associates the data with a specific game object.
摘要:
An intelligent game system and apparatus comprises one or more sensors, a controller, a projector, one or more game pieces and one or more foldable three-dimensional terrain pieces. The game board and terrain pieces comprise one or more sensors each having an identifier for sensing when a game piece or terrain piece is located on the game board and/or terrain piece. The sensors obtain object information from the game pieces and/or terrain pieces and transfer the object information to a controller. The sensors of the terrain pieces transfer the object information to the sensor of the terrain piece below them until the bottom terrain piece transfer the object information to a game board sensor. The controller is thereby able to track properties of the game and/or terrain pieces, such as position, and adjust the gameplay accordingly.
摘要:
A game board provided with multiple positions for placing different action figures. The base of each action figure has an arrangement of magnets that individually identify the particular figure, and each position on the game board includes a sensor for “reading” these action figure identities. When an action figure is placed in one of the positions, the corresponding position sensor identifies the figure and prompts an action appropriate to that action figure in that particular position on the board. Actions to be applied to each action figure vary depending upon game board position. Game players can also modify the magnet arrangement of each action figure to change its mood which, in turn, prompts the board to initiate a different action for that figure that suits its present mood.
摘要:
A device for carrying out the operation of “flipping a coin” or “throwing dice” comprises a base on which a coin can rest in a number of stable orientations. An electromagnet projects the coin above the base and a sensor detects the orientation in which the coin comes to rest on the base.
摘要:
Apparatus for automatically recording moves in board games, such as chess, in which sensors under the board are actuated by magnetic fields emanating from the chessmen, and produce electrical signals indicating removal or replacement activity of the chessmen, together with signals identifying squares or playing positions at which the activity occurs. Successive signals indicating removal, replacement, and location are correlated by logical circuit elements which derive therefrom further signals, indicative of simple moves, captures, castling moves, and captures en passant, and these latter signals are fed to a printer which records the moves of the game for future reference and analysis.