摘要:
An multi-dimensional game comprises a physical component including a game board and game pieces and a virtual component including a virtual environment displayed on a display device. A user is able to play the game by interacting with the virtual or physical component, wherein in order to complete tasks in the game the user must transition between interacting with the virtual component and the physical component. The physical component comprises game blocks, which are able to couple to each other and form objects that are then represented in the virtual component.
摘要:
A board game comprises one or more game objects such as a game board and game pieces, at least one memory device and at least one controller. Each of the game objects comprise a globally unique identifier and dynamic characteristic values associated with the unique identifier, stored in the memory device, that define the characteristics/attributes of the corresponding game object when used in the game. A user is able to play the game by utilizing the game objects according to their characteristic values. During the course of game play, the events of the game are able to dynamically change the characteristic values of each game object affected by the event. Similarly, outside of game play, external events are also able to dynamically change the characteristic values of a game object. These characteristic values are able to be kept and updated during and in between games.
摘要:
The present invention relates to a changeable gaming table system including one or more projectors for projecting an image of a game onto the gaming table. The gaming table can be formed of felt. The image can include a playing portion and a betting portion. Game pieces can be received in the playing portion. In one embodiment, the image is changed during or playing of the game. In one embodiment, the image or portions of the image can be highlighted during or after playing of the game.
摘要:
A amusement device includes a target in the form of a course having an obstacle wherein the course is of a predetermined light intensity and the obstacle is of a differing light intensity. An image of a moving object is projected on the target and is controlled by the player who would attempt to move the image over the course without contacting the obstacle. Light intensity sensing means are provided movable with the image to detect when the obstacle has been contacted.
摘要:
A board game comprises one or more game objects such as a game board and game pieces, at least one memory device and at least one controller. Each of the game objects comprise a globally unique identifier and dynamic characteristic values associated with the unique identifier, stored in the memory device, that define the characteristics/attributes of the corresponding game object when used in the game. A user is able to play the game by utilizing the game objects according to their characteristic values. During the course of game play, the events of the game are able to dynamically change the characteristic values of each game object affected by the event. Similarly, outside of game play, external events are also able to dynamically change the characteristic values of a game object. These characteristic values are able to be kept and updated during and in between games.
摘要:
A board game system comprises one or more game objects, a processing device, a memory device and one or more cameras. Each of the game objects comprise a unique visual marker positioned on a top surface of the game object, wherein the unique visual marker comprises a series of concentric rings that represent data that uniquely identifies the game object. As a result, during the course of game play, the location and identification of the game objects are able to be determined by the processing device by analyzing images captured by the one or more cameras of the visual markers of the game objects on the game board. The processing device is able to compare the data of the visual markers to a table stored in the memory device that associates the data with a specific game object.
摘要:
A playing table includes a support, and at least one projection device located above the support to project scores onto a top surface of the support. Thus, the projection device projects the scores of the players onto the top surface of the support, so that the scores are shown and indicated clearly on the top surface of the support, and the players can see the scores on the top surface of the support easily and quickly without having to raise their heads to see the scores, thereby facilitating the players playing the game.
摘要:
A game of intellectual challenge with at least two players, a host and a plurality of clocks, one for each player and the host, wherein the game is played as a parlor game or on TV, wherein categories of questions are cast as numbered disks and the category is chosen by a designated player wherein the game is divided into two rounds and the winner of the first round is determined by the player whose clock is first moved to a 12 o'clock position, and the winner of a Jackpot in a bonus round is determined by one of the players that participates in the bonus round answering 12 of 16 questions correctly in a prescribed time period of 2.5 minutes.
摘要:
The board game apparatus includes a foldable game board having a substantially flat plane area when disposed in its playing position. The playing area is adapted for receiving removable game board pieces arranged by the players into various different pathways, over which are moved player position marking pieces during the play of the game. Moving the removable game board pieces over the playing area of the game board according to the rules of the game.