Abstract:
A method and an apparatus for encoding/decoding key value data of a coordinate interpolator used in a three-dimensional graphic animation are provided. The apparatus for encoding key value data of a coordinate interpolator representing the position of each vertex of an object using coordinates of each of the vertices including x, y, and z components includes a quantizer, which quantizes a coordinate interpolator input thereinto with predetermined quantization bits, a DPCM processor, which performs a DPCM operation of a predetermined mode on each component of each vertex of the quantized coordinate interpolator and thus generates differential data based on the temporal variation of the coordinates of each of the vertices and differential data based on the spatial variation of the coordinates of each of the vertices, a dictionary encoder, which generates symbols representing the differential data of each of the components of each of the vertices and the mode of a DPCM operation which has been performed on the differential data and position indexes indicating the positions of the symbols, and an entropy encoder, which entropy-encodes the symbols and the position indexes.
Abstract:
A graphic data encoding method and apparatus generating a bitstream by encoding a header having at least one piece of first information determined in consideration of a predetermined graphic profile from among multiple pieces of encodable first information; and encoding a payload having at least one piece of second information determined in consideration of the predetermined graphic profile from among multiple pieces of encodable second information. A graphic data decoding method and apparatus decode the generated bitstream. Irrespective of the functions that can be performed by the graphic data encoding apparatus and the functions that can be performed by the graphic data decoding apparatus, the graphic data decoding apparatus, which is in accordance with a graphic profile, can completely restore a 3D mesh model described in the bitstream generated by the graphic data encoding apparatus that is satisfactory to the graphic profile.
Abstract:
A method and an apparatus for encoding key value data of an orientation interpolator representing the rotation of an object in a keyframe image are provided. The apparatus includes a rotational differential data generator which generates, using a rotational transformation value of a current keyframe and a restored rotational transformation value of a previous keyframe, a rotational differential value used to rotate the object by as much as a difference between rotational transformation applied to the object in the current keyframe by key value data and rotational transformation applied to the object in the previous keyframe by key value data, and outputs rotational differential data by quantizing the rotational differential value, a circular DPCM operator which selectively performs a linear DPCM operation or a circular DPCM operation on rotational differential data, and an entropy encoder which entropy-encodes the rotational differential data.
Abstract:
A method and an apparatus for encoding/decoding key value data of a coordinate interpolator used in a three-dimensional graphic animation are provided. The apparatus for encoding key value data of a coordinate interpolator representing the position of each vertex of an object using coordinates of each of the vertices including x, y, and z components includes a quantizer, which quantizes a coordinate interpolator input there into with predetermined quantization bits, a DPCM processor, which performs a DPCM operation of a predetermined mode on each component of each vertex of the quantized coordinate interpolator and generates differential data based on the temporal variation of the coordinates of each of the vertices and differential data based on the spatial variation of the coordinates of each of the vertices.
Abstract:
A method and an apparatus for encoding/decoding key value data of a coordinate interpolator used in a three-dimensional graphic animation are provided. The apparatus for encoding key value data of a coordinate interpolator representing the position of each vertex of an object using coordinates of each of the vertices including x, y, and z components includes a quantizer, which quantizes a coordinate interpolator input thereinto with predetermined quantization bits, a DPCM processor, which performs a DPCM operation of a predetermined mode on each component of each vertex of the quantized coordinate interpolator and generates differential data based on the temporal variation of the coordinates of each of the vertices and differential data based on the spatial variation of the coordinates of each of the vertices.
Abstract:
A method and an apparatus for encoding key value data of an orientation interpolator representing the rotation of an object in a keyframe image are provided. The apparatus includes a rotational differential data generator which generates, using a rotational transformation value of a current keyframe and a restored rotational transformation value of a previous keyframe, a rotational differential value used to rotate the object by as much as a difference between rotational transformation applied to the object in the current keyframe by key value data and rotational transformation applied to the object in the previous keyframe by key value data, and outputs rotational differential data by quantizing the rotational differential value, a circular DPCM operator which selectively performs a linear DPCM operation or a circular DPCM operation on rotational differential data, and an entropy encoder which entropy-encodes the rotational differential data.
Abstract:
A method for enabling to use an Image-Based Rendering (IBR) technology in Animation Framework extension (AFX) technology is provided. In the method for representing an object in a 3D scene using an IBR technology in the 3D scene, image information and depth information on each point of the image are used, or image information and a depth information array of all points projected on each point onto a plane of the image or a color information array of each point are used. In the method, by defining expression methods for GBT, LDI, and Octree that are simple method among IBR technologies having geometric information, those methods can be used in the MPEG-4 AFX.
Abstract:
A method and apparatus removing redundant data of a simple texture model, using an extended depth image, and an image-based editing method and apparatus. The method involves calculating normal vectors of pixels projected into a three-dimensional (3D) space by using depth images among a plurality of simple texture images, the plurality of simple texture images rendering different aspects of a 3D model; calculating reliabilities of the pixels of each of the simple texture images by using the calculated normal vectors; and comparing the reliabilities of the pixels that originate from different simple texture images but render the same portion of the 3D model and removing the pixels having low reliabilities from the different simple texture images from which they respectively originate.
Abstract:
Provided is a method and apparatus for representation and rendering of three-dimensional still and animated objects, using Binary Volumetric Octree. The three-dimensional object representation based on depth images, requiring relatively small storage space and allowing for fast and high quality rendering. Original data of a three-dimensional object are converted into Binary Volumetric Octree (BVO) format, where color is attributed to each BVO vertex corresponding to coordinates of points belonging to object surface, said color being the average of colors of object surface points whose coordinates are inside a cube representing a three-dimensional image element, voxel; the BVO is rendered by hierarchical traversal of the octree from root vertex to leaves so that to obtain local three-dimensional coordinates of centers of voxels corresponding to BVO leaves, to transform the obtained three-dimensional coordinates into two-dimensional coordinates of the voxel center and information of size of the projected voxel image, and to generate for each BVO leaf and display a corresponding splat covering area of the projected voxel image and using color information, the three-dimensional object being visualized by a plurality of the displayed splats.
Abstract:
A progressive coding and decoding method of three-dimensional (3D) mesh data used in the fields of motion picture experts group-4 synthetic and natural hybrid coding (MPEG-4 SNHC), virtual reality modelling language (VRML) and the like. In transmitting 3D objects composed of 3D mesh data, it is very important to progressively restore transmitted data as well as to effectively code the 3D mesh data. In the progressive restoration, in the event that a transmission data error is generated, partial restoration of the transmitted data is allowed. Thus, it is possible to minimize the amount of mesh data to be transmitted again. The progressive restoration method which is resistant to such transmission errors can be effectively applied in wireless communications or low transmission rate communications. In the progressive coding and decoding method, connectivity, geometry and photometry necessary for progressively coding 3D mesh data are constructed and then coded/decoded, thereby providing data resilience against errors.