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公开(公告)号:US20120308140A1
公开(公告)日:2012-12-06
申请号:US13299857
申请日:2011-11-18
申请人: Anthony Ambrus , Kyungsuk David Lee , Andrew Campbell , David Haley , Brian Mount , Albert Robles , Daniel Osborn , Shawn Wright , Nahil Sharkasi , Dave Hill , Daniel McCulloch , Alexandru Balan
发明人: Anthony Ambrus , Kyungsuk David Lee , Andrew Campbell , David Haley , Brian Mount , Albert Robles , Daniel Osborn , Shawn Wright , Nahil Sharkasi , Dave Hill , Daniel McCulloch , Alexandru Balan
IPC分类号: G06K9/46
CPC分类号: G06K9/00375 , G06K9/00362 , G06K9/48
摘要: A system and method are disclosed relating to a pipeline for generating a computer model of a target user, including a hand model of the user's hands, captured by an image sensor in a NUI system. The computer model represents a best estimate of the position of a user's hand or hands and whether the hand or hand is in an open or closed state. The generated hand model may be used by a gaming or other application to determine such things as user gestures and control actions.
摘要翻译: 公开了一种用于生成目标用户的计算机模型的管道的系统和方法,其包括由NUI系统中的图像传感器捕获的用户的手的手模型。 计算机模型代表用户手或手的位置以及手或手是处于打开状态还是关闭状态的最佳估计。 生成的手模型可以被游戏或其他应用程序用于确定诸如用户手势和控制动作之类的事物。
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公开(公告)号:US20140240351A1
公开(公告)日:2014-08-28
申请号:US13779614
申请日:2013-02-27
申请人: Michael Scavezze , Nicholas Gervase Fajt , Arnulfo Zepeda Navratil , Jason Scott , Adam Benjamin Smith-Kipnis , Brian Mount , John Bevis , Cameron Brown , Tony Ambrus , Phillip Charles Heckinger , Dan Kroymann , Matthew G. Kaplan , Aaron Krauss
发明人: Michael Scavezze , Nicholas Gervase Fajt , Arnulfo Zepeda Navratil , Jason Scott , Adam Benjamin Smith-Kipnis , Brian Mount , John Bevis , Cameron Brown , Tony Ambrus , Phillip Charles Heckinger , Dan Kroymann , Matthew G. Kaplan , Aaron Krauss
IPC分类号: G06T19/00
CPC分类号: G06T19/006 , G02B27/0093 , G02B27/017 , G06F3/011 , G06F3/012 , G06F3/013 , G06F3/0346 , G06F3/04815
摘要: Embodiments that relate to providing motion amplification to a virtual environment are disclosed. For example, in one disclosed embodiment a mixed reality augmentation program receives from a head-mounted display device motion data that corresponds to motion of a user in a physical environment. The program presents via the display device the virtual environment in motion in a principal direction, with the principal direction motion being amplified by a first multiplier as compared to the motion of the user in a corresponding principal direction. The program also presents the virtual environment in motion in a secondary direction, where the secondary direction motion is amplified by a second multiplier as compared to the motion of the user in a corresponding secondary direction, and the second multiplier is less than the first multiplier.
摘要翻译: 公开了向虚拟环境提供运动放大的实施例。 例如,在一个所公开的实施例中,混合现实增强程序从头戴式显示设备接收与物理环境中的用户的运动相对应的运动数据。 该程序通过显示装置在主方向上呈现运动中的虚拟环境,与主要方向上的用户的运动相比,主方向运动被第一乘法器放大。 程序还呈现在辅助方向上运动的虚拟环境,其中次要方向运动与第二乘法器相比,在相对次要方向上与用户的运动相比较,第二乘法器小于第一乘法器。
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公开(公告)号:US08957858B2
公开(公告)日:2015-02-17
申请号:US13117605
申请日:2011-05-27
申请人: Dan Osborn , Christopher Willoughby , Brian Mount , Vaibhav Goel , Tim Psiaki , Shawn C. Wright , Christopher Vuchetich
发明人: Dan Osborn , Christopher Willoughby , Brian Mount , Vaibhav Goel , Tim Psiaki , Shawn C. Wright , Christopher Vuchetich
IPC分类号: G09G5/08 , G06F3/0488 , G06F3/00
CPC分类号: G09G5/08 , G06F3/005 , G06F3/0488 , G09G2354/00
摘要: Systems and methods for multi-platform motion interactivity, is provided. The system includes a motion-sensing subsystem, a display subsystem including a display, a logic subsystem, and a data-holding subsystem containing instructions executable by the logic subsystem. The system configured to display a displayed scene on the display; receive a dynamically-changing motion input from the motion-sensing subsystem that is generated in response to movement of a tracked object; generate, in real time, a dynamically-changing 3D spatial model of the tracked object based on the motion input; control, based on the movement of the tracked object and using the 3D spatial model, motion within the displayed scene. The system further configured to receive, from a secondary computing system, a secondary input; and control the displayed scene in response to the secondary input to visually represent interaction between the motion input and the secondary input.
摘要翻译: 提供了多平台运动交互的系统和方法。 该系统包括运动感测子系统,包括显示器的显示子系统,逻辑子系统和包含可由逻辑子系统执行的指令的数据保持子系统。 该系统被配置为在显示器上显示所显示的场景; 从运动感测子系统接收响应于被跟踪对象的移动而产生的动态变化运动输入; 基于运动输入,实时地生成跟踪对象的动态变化的3D空间模型; 基于跟踪对象的运动并使用3D空间模型来控制在所显示的场景内的运动。 所述系统还被配置为从辅助计算系统接收次级输入; 并且响应于次级输入来控制所显示的场景以可视地表示运动输入和辅助输入之间的相互作用。
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公开(公告)号:US20150268821A1
公开(公告)日:2015-09-24
申请号:US14221147
申请日:2014-03-20
申请人: Scott Ramsby , Tony Ambrus , Michael Scavezze , Abby Lin Lee , Brian Mount , Ian Douglas McIntyre , Aaron Mackay Burns , Russ McMackin , Katelyn Elizabeth Doran , Gerhard Schneider , Quentin Simon Charles Miller
发明人: Scott Ramsby , Tony Ambrus , Michael Scavezze , Abby Lin Lee , Brian Mount , Ian Douglas McIntyre , Aaron Mackay Burns , Russ McMackin , Katelyn Elizabeth Doran , Gerhard Schneider , Quentin Simon Charles Miller
IPC分类号: G06F3/0484 , G06F3/0488 , G06F3/01
CPC分类号: G06F3/04842 , G06F3/013 , G06F3/048 , G06F3/0482 , G06F3/04883 , G06K9/00604
摘要: Various embodiments relating to selection of a user interface object displayed on a graphical user interface based on eye gaze are disclosed. In one embodiment, a selection input may be received. A plurality of eye gaze samples at different times within a time window may be evaluated. The time window may be selected based on a time at which the selection input is detected. A user interface object may be selected based on the plurality of eye gaze samples.
摘要翻译: 公开了关于基于眼睛注视在图形用户界面上显示的用户界面对象的选择的各种实施例。 在一个实施例中,可以接收选择输入。 可以评估在时间窗口内的不同时间的多个眼睛注视样本。 可以基于检测到选择输入的时间来选择时间窗口。 可以基于多个眼睛注视样本来选择用户界面对象。
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公开(公告)号:US20120299827A1
公开(公告)日:2012-11-29
申请号:US13117605
申请日:2011-05-27
申请人: Dan Osborn , Christopher Willoughby , Brian Mount , Vaibhav Goel , Tim Psiaki , Shawn C. Wright , Christopher Vuchetich
发明人: Dan Osborn , Christopher Willoughby , Brian Mount , Vaibhav Goel , Tim Psiaki , Shawn C. Wright , Christopher Vuchetich
IPC分类号: G09G5/08
CPC分类号: G09G5/08 , G06F3/005 , G06F3/0488 , G09G2354/00
摘要: Systems and methods for multi-platform motion interactivity, is provided. The system includes a motion-sensing subsystem, a display subsystem including a display, a logic subsystem, and a data-holding subsystem containing instructions executable by the logic subsystem. The system configured to display a displayed scene on the display; receive a dynamically-changing motion input from the motion-sensing subsystem that is generated in response to movement of a tracked object; generate, in real time, a dynamically-changing 3D spatial model of the tracked object based on the motion input; control, based on the movement of the tracked object and using the 3D spatial model, motion within the displayed scene. The system further configured to receive, from a secondary computing system, a secondary input; and control the displayed scene in response to the secondary input to visually represent interaction between the motion input and the secondary input.
摘要翻译: 提供了多平台运动交互的系统和方法。 该系统包括运动感测子系统,包括显示器的显示子系统,逻辑子系统和包含可由逻辑子系统执行的指令的数据保持子系统。 该系统被配置为在显示器上显示所显示的场景; 从运动感测子系统接收响应于被跟踪对象的移动而产生的动态变化运动输入; 基于运动输入,实时地生成跟踪对象的动态变化的3D空间模型; 基于跟踪对象的运动并使用3D空间模型来控制在所显示的场景内的运动。 所述系统还被配置为从辅助计算系统接收次级输入; 并且响应于次级输入来控制所显示的场景以可视地表示运动输入和辅助输入之间的相互作用。
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