MULTI-PLATFORM MOTION-BASED COMPUTER INTERACTIONS
    1.
    发明申请
    MULTI-PLATFORM MOTION-BASED COMPUTER INTERACTIONS 有权
    基于多平台运动的计算机交互

    公开(公告)号:US20120299827A1

    公开(公告)日:2012-11-29

    申请号:US13117605

    申请日:2011-05-27

    IPC分类号: G09G5/08

    摘要: Systems and methods for multi-platform motion interactivity, is provided. The system includes a motion-sensing subsystem, a display subsystem including a display, a logic subsystem, and a data-holding subsystem containing instructions executable by the logic subsystem. The system configured to display a displayed scene on the display; receive a dynamically-changing motion input from the motion-sensing subsystem that is generated in response to movement of a tracked object; generate, in real time, a dynamically-changing 3D spatial model of the tracked object based on the motion input; control, based on the movement of the tracked object and using the 3D spatial model, motion within the displayed scene. The system further configured to receive, from a secondary computing system, a secondary input; and control the displayed scene in response to the secondary input to visually represent interaction between the motion input and the secondary input.

    摘要翻译: 提供了多平台运动交互的系统和方法。 该系统包括运动感测子系统,包括显示器的显示子系统,逻辑子系统和包含可由逻辑子系统执行的指令的数据保持子系统。 该系统被配置为在显示器上显示所显示的场景; 从运动感测子系统接收响应于被跟踪对象的移动而产生的动态变化运动输入; 基于运动输入,实时地生成跟踪对象的动态变化的3D空间模型; 基于跟踪对象的运动并使用3D空间模型来控制在所显示的场景内的运动。 所述系统还被配置为从辅助计算系统接收次级输入; 并且响应于次级输入来控制所显示的场景以可视地表示运动输入和辅助输入之间的相互作用。

    Multi-platform motion-based computer interactions
    2.
    发明授权
    Multi-platform motion-based computer interactions 有权
    基于多平台运动的计算机互动

    公开(公告)号:US08957858B2

    公开(公告)日:2015-02-17

    申请号:US13117605

    申请日:2011-05-27

    IPC分类号: G09G5/08 G06F3/0488 G06F3/00

    摘要: Systems and methods for multi-platform motion interactivity, is provided. The system includes a motion-sensing subsystem, a display subsystem including a display, a logic subsystem, and a data-holding subsystem containing instructions executable by the logic subsystem. The system configured to display a displayed scene on the display; receive a dynamically-changing motion input from the motion-sensing subsystem that is generated in response to movement of a tracked object; generate, in real time, a dynamically-changing 3D spatial model of the tracked object based on the motion input; control, based on the movement of the tracked object and using the 3D spatial model, motion within the displayed scene. The system further configured to receive, from a secondary computing system, a secondary input; and control the displayed scene in response to the secondary input to visually represent interaction between the motion input and the secondary input.

    摘要翻译: 提供了多平台运动交互的系统和方法。 该系统包括运动感测子系统,包括显示器的显示子系统,逻辑子系统和包含可由逻辑子系统执行的指令的数据保持子系统。 该系统被配置为在显示器上显示所显示的场景; 从运动感测子系统接收响应于被跟踪对象的移动而产生的动态变化运动输入; 基于运动输入,实时地生成跟踪对象的动态变化的3D空间模型; 基于跟踪对象的运动并使用3D空间模型来控制在所显示的场景内的运动。 所述系统还被配置为从辅助计算系统接收次级输入; 并且响应于次级输入来控制所显示的场景以可视地表示运动输入和辅助输入之间的相互作用。

    Directed performance in motion capture system
    3.
    发明授权
    Directed performance in motion capture system 有权
    在运动捕捉系统中的定向性能

    公开(公告)号:US08284157B2

    公开(公告)日:2012-10-09

    申请号:US12688804

    申请日:2010-01-15

    IPC分类号: G09G5/00

    摘要: Techniques for enhancing the use of a motion capture system are provided. A motion capture system tracks movement and audio inputs from a person in a physical space, and provides the inputs to an application, which displays a virtual space on a display. Bodily movements can be used to define traits of an avatar in the virtual space. The person can be directed to perform the movements by a coaching avatar, or visual or audio cues in the virtual space. The application can respond to the detected movements and voice commands or voice volume of the person to define avatar traits and initiate pre-scripted audio-visual events in the virtual space to provide an entertaining experience. A performance in the virtual space can be captured and played back with automatic modifications, such as alterations to the avatar's voice or appearance, or modifications made by another person.

    摘要翻译: 提供了用于增强运动捕捉系统的使用的技术。 运动捕捉系统跟踪来自物理空间中的人的移动和音频输入,并将输入提供给在显示器上显示虚拟空间的应用。 身体动作可用于定义虚拟空间中化身的特征。 可以通过辅导化身或虚拟空间中的视觉或音频提示来指导人员执行动作。 应用程序可以响应检测到的人的移动和语音命令或语音量来定义化身特征,并在虚拟空间中发起预先编写的视听事件以提供娱乐体验。 可以通过自动修改(例如对化身的声音或外观的更改)或其他人进行的修改来捕获和播放虚拟空间中的演奏。

    Directed Performance In Motion Capture System
    4.
    发明申请
    Directed Performance In Motion Capture System 有权
    运动捕捉系统中的定向性能

    公开(公告)号:US20110175801A1

    公开(公告)日:2011-07-21

    申请号:US12688804

    申请日:2010-01-15

    IPC分类号: G09G5/00 H04N5/00

    摘要: Techniques for enhancing the use of a motion capture system are provided. A motion capture system tracks movement and audio inputs from a person in a physical space, and provides the inputs to an application, which displays a virtual space on a display. Bodily movements can be used to define traits of an avatar in the virtual space. The person can be directed to perform the movements by a coaching avatar, or visual or audio cues in the virtual space. The application can respond to the detected movements and voice commands or voice volume of the person to define avatar traits and initiate pre-scripted audio-visual events in the virtual space to provide an entertaining experience. A performance in the virtual space can be captured and played back with automatic modifications, such as alterations to the avatar's voice or appearance, or modifications made by another person.

    摘要翻译: 提供了用于增强运动捕捉系统的使用的技术。 运动捕捉系统跟踪来自物理空间中的人的移动和音频输入,并将输入提供给在显示器上显示虚拟空间的应用。 身体动作可用于定义虚拟空间中化身的特征。 可以通过辅导化身或虚拟空间中的视觉或音频提示来指导人员执行动作。 应用程序可以响应检测到的人的移动和语音命令或语音量来定义化身特征,并在虚拟空间中发起预先编写的视听事件以提供娱乐体验。 可以通过自动修改(例如对化身的声音或外观的更改)或其他人进行的修改来捕获和播放虚拟空间中的演奏。

    Directed performance in motion capture system
    5.
    发明授权
    Directed performance in motion capture system 有权
    在运动捕捉系统中的定向性能

    公开(公告)号:US08465108B2

    公开(公告)日:2013-06-18

    申请号:US13603912

    申请日:2012-09-05

    IPC分类号: G09G5/00

    摘要: Techniques for enhancing the use of a motion capture system are provided. A motion capture system tracks movement and audio inputs from a person in a physical space, and provides the inputs to an application, which displays a virtual space on a display. Bodily movements can be used to define traits of an avatar in the virtual space. The person can be directed to perform the movements by a coaching avatar, or visual or audio cues in the virtual space. The application can respond to the detected movements and voice commands or voice volume of the person to define avatar traits and initiate pre-scripted audio-visual events in the virtual space to provide an entertaining experience. A performance in the virtual space can be captured and played back with automatic modifications, such as alterations to the avatar's voice or appearance, or modifications made by another person.

    摘要翻译: 提供了用于增强运动捕捉系统的使用的技术。 运动捕捉系统跟踪来自物理空间中的人的移动和音频输入,并将输入提供给在显示器上显示虚拟空间的应用。 身体动作可用于定义虚拟空间中化身的特征。 可以通过辅导化身或虚拟空间中的视觉或音频提示来指导人员执行动作。 应用程序可以响应检测到的人的移动和语音命令或语音量来定义化身特征,并在虚拟空间中发起预先编写的视听事件以提供娱乐体验。 可以通过自动修改(例如对化身的声音或外观的更改)或其他人进行的修改来捕获和播放虚拟空间中的演奏。

    Directed Performance In Motion Capture System
    6.
    发明申请
    Directed Performance In Motion Capture System 有权
    运动捕捉系统中的定向性能

    公开(公告)号:US20120326976A1

    公开(公告)日:2012-12-27

    申请号:US13603912

    申请日:2012-09-05

    IPC分类号: G09G5/00

    摘要: Techniques for enhancing the use of a motion capture system are provided. A motion capture system tracks movement and audio inputs from a person in a physical space, and provides the inputs to an application, which displays a virtual space on a display. Bodily movements can be used to define traits of an avatar in the virtual space. The person can be directed to perform the movements by a coaching avatar, or visual or audio cues in the virtual space. The application can respond to the detected movements and voice commands or voice volume of the person to define avatar traits and initiate pre-scripted audio-visual events in the virtual space to provide an entertaining experience. A performance in the virtual space can be captured and played back with automatic modifications, such as alterations to the avatar's voice or appearance, or modifications made by another person.

    摘要翻译: 提供了用于增强运动捕捉系统的使用的技术。 运动捕捉系统跟踪来自物理空间中的人的移动和音频输入,并将输入提供给在显示器上显示虚拟空间的应用。 身体动作可用于定义虚拟空间中化身的特征。 可以通过辅导化身或虚拟空间中的视觉或音频提示来指导人员执行动作。 应用程序可以响应检测到的人的移动和语音命令或语音量来定义化身特征,并在虚拟空间中发起预先编写的视听事件以提供娱乐体验。 可以通过自动修改(例如对化身的声音或外观的更改)或其他人进行的修改来捕获和播放虚拟空间中的演奏。

    Translating User Motion Into Multiple Object Responses
    7.
    发明申请
    Translating User Motion Into Multiple Object Responses 有权
    将用户运动转换为多个对象响应

    公开(公告)号:US20120047468A1

    公开(公告)日:2012-02-23

    申请号:US12859995

    申请日:2010-08-20

    IPC分类号: G06F3/01

    摘要: A system for translating user motion into multiple object responses of an on-screen object based on user interaction of an application executing on a computing device is provided. User motion data is received from a capture device from one or more users. The user motion data corresponds to user interaction with an on-screen object presented in the application. The on-screen object corresponds to an object other than an on-screen representation of a user that is displayed by the computing device. The user motion data is automatically translated into multiple object responses of the on-screen object. The multiple object responses of the on-screen object are simultaneously displayed to the users.

    摘要翻译: 提供了一种用于基于在计算设备上执行的应用的用户交互来将用户运动转换为屏幕上对象的多个对象响应的系统。 从一个或多个用户从捕获设备接收用户运动数据。 用户运动数据对应于用户与应用中呈现的屏幕上对象的交互。 屏幕上的对象对应于由计算设备显示的用户的屏幕上表示以外的对象。 用户运动数据被自动转换成屏幕上的对象的多个对象响应。 屏幕对象的多个对象响应同时显示给用户。

    Translating user motion into multiple object responses
    8.
    发明授权
    Translating user motion into multiple object responses 有权
    将用户运动转换为多个对象响应

    公开(公告)号:US09075434B2

    公开(公告)日:2015-07-07

    申请号:US12859995

    申请日:2010-08-20

    IPC分类号: G06F3/033 G06F3/01 G06F3/03

    摘要: A system for translating user motion into multiple object responses of an on-screen object based on user interaction of an application executing on a computing device is provided. User motion data is received from a capture device from one or more users. The user motion data corresponds to user interaction with an on-screen object presented in the application. The on-screen object corresponds to an object other than an on-screen representation of a user that is displayed by the computing device. The user motion data is automatically translated into multiple object responses of the on-screen object. The multiple object responses of the on-screen object are simultaneously displayed to the users.

    摘要翻译: 提供了一种用于基于在计算设备上执行的应用的用户交互来将用户运动转换为屏幕上对象的多个对象响应的系统。 从一个或多个用户从捕获设备接收用户运动数据。 用户运动数据对应于用户与应用中呈现的屏幕上对象的交互。 屏幕上的对象对应于由计算设备显示的用户的屏幕上表示以外的对象。 用户运动数据被自动转换成屏幕上的对象的多个对象响应。 屏幕对象的多个对象响应同时显示给用户。