AUTOMATIC GENERATION OF VIRTUAL MATERIALS FROM REAL-WORLD MATERIALS
    4.
    发明申请
    AUTOMATIC GENERATION OF VIRTUAL MATERIALS FROM REAL-WORLD MATERIALS 有权
    自动生成来自真实世界材料的虚拟材料

    公开(公告)号:US20160225164A1

    公开(公告)日:2016-08-04

    申请号:US14609312

    申请日:2015-01-29

    摘要: Methods for automatically generating a texture exemplar that may be used for rendering virtual objects that appear to be made from the texture exemplar are described. In some embodiments, a head-mounted display device (HMD) may identify a real-world object within an environment, acquire a three-dimensional model of the real-world object, determine a portion of the real-world object from which a texture exemplar is to be generated, capture one or more images of the portion of the real-world object, determine an orientation of the real-world object, and generate the texture exemplar using the one or more images, the three-dimensional model, and the orientation of the real-world object. The HMD may then render and display images of a virtual object such that the virtual object appears to be made from a virtual material associated with the texture exemplar.

    摘要翻译: 描述用于自动生成可用于渲染似乎由纹理样本制成的虚拟对象的纹理样本的方法。 在一些实施例中,头戴式显示设备(HMD)可以识别环境内的真实世界对象,获取真实世界对象的三维模型,确定真实世界对象的一部分,其中纹理 要生成样本,捕获真实世界对象的一部分的一个或多个图像,确定真实世界对象的取向,并且使用一个或多个图像生成纹理样本,三维模型和 现实世界对象的方向。 然后,HMD可以呈现和显示虚拟对象的图像,使得虚拟对象看起来由与纹理样本相关联的虚拟材料制成。

    Iteratively Locating A Position Corresponding To A Desired Seek Time
    6.
    发明申请
    Iteratively Locating A Position Corresponding To A Desired Seek Time 有权
    迭代地找到相应于期望寻求时间的位置

    公开(公告)号:US20080276173A1

    公开(公告)日:2008-11-06

    申请号:US11743482

    申请日:2007-05-02

    IPC分类号: G06F3/00

    摘要: Techniques enable locating a position within a file that corresponds to a desired seek time without having access to an index specifying the desired seek time's position. An iterative process may be used to estimate the position that corresponds to the desired seek time. The process may iterate through multiple estimations until a difference between a time corresponding to an estimated position and the desired seek time is within an acceptable amount or until the process reaches an iteration threshold. The file may then be played beginning at or near the desired seek time. The techniques may therefore allow a user to seek within a file while the user progressively downloads or streams the file.

    摘要翻译: 技术可以在不需要访问指定期望的寻道时间位置的索引的情况下,定位文件中与期望的寻道时间相对应的位置。 可以使用迭代过程来估计对应于期望的寻道时间的位置。 该过程可以遍历多个估计,直到对应于估计位置的时间与期望的寻道时间之间的差在可接受的量内,或直到该过程达到迭代阈值。 然后可以在期望的寻道时间或附近播放该文件。 因此,这些技术可以允许用户在用户逐渐下载或流式传输文件的同时寻找文件。

    Tool for real-time graphical exploration of interconnected friends and groups
    7.
    发明申请
    Tool for real-time graphical exploration of interconnected friends and groups 有权
    用于实时图形化互动的朋友和团体的工具

    公开(公告)号:US20060121988A1

    公开(公告)日:2006-06-08

    申请号:US11006010

    申请日:2004-12-07

    IPC分类号: G06F17/00 G06F19/00

    摘要: The present invention is direct to a Live Network Explorer (LNE) which allows users to graphically navigate through a web of interconnected friends on a gaming console. The LNE provides a real-time graphical representation of friend-of-friend relationships, with the currently-viewed user as a visual node in the screen center. The center node is surrounded by nodes representing that user's friends. Real-time animation is used to represent transitions as the user navigates from person to person. The LNE also represents groups as a visual node in this graphically interconnected web so that the user can travel to a group that a person belongs to, and can see all the people inside the group by connections. The user can navigate to any of these people in the group. The user can click on a person to bring up their digital identity details.

    摘要翻译: 本发明直接使用实时网络资源管理器(LNE),该实时网络资源管理器(LNE)允许用户在游戏控制台上以图形方式导航互连的朋友的网络。 LNE提供了朋友之间关系的实时图形表示,当前观看的用户作为屏幕中心的视觉节点。 中心节点被表示该用户的朋友的节点包围。 随着用户从一个人到另一个人的导航,实时动画被用来表示过渡。 在这个图形互联的网络中,LNE还将组视为可视节点,以便用户可以前往人员所属的组,并且可以通过连接查看组内的所有人员。 用户可以导航到组中的任何这些人。 用户可以点击一个人来提出他们的数字身份信息。

    RADIAL SELECTION BY VESTIBULO-OCULAR REFLEX FIXATION
    8.
    发明申请
    RADIAL SELECTION BY VESTIBULO-OCULAR REFLEX FIXATION 有权
    通过VESTIBULO-OCULAR REFLEX FIXATION进行径向选择

    公开(公告)号:US20150212576A1

    公开(公告)日:2015-07-30

    申请号:US14166778

    申请日:2014-01-28

    摘要: Methods for enabling hands-free selection of objects within an augmented reality environment are described. In some embodiments, an object may be selected by an end user of a head-mounted display device (HMD) based on detecting a vestibulo-ocular reflex (VOR) with the end user's eyes while the end user is gazing at the object and performing a particular head movement for selecting the object. The object selected may comprise a real object or a virtual object. The end user may select the object by gazing at the object for a first time period and then performing a particular head movement in which the VOR is detected for one or both of the end user's eyes. In one embodiment, the particular head movement may involve the end user moving their head away from a direction of the object at a particular head speed while gazing at the object.

    摘要翻译: 描述了在增强现实环境中实现免提选择对象的方法。 在一些实施例中,可以由头戴式显示装置(HMD)的最终用户基于在最终用户注视物体时检测与最终用户的眼睛的前庭眼反射(VOR)来选择对象并执行对象 用于选择对象的特定头部移动。 所选择的对象可以包括真实对象或虚拟对象。 最终用户可以通过在第一时间段内注视对象来选择对象,然后执行特定的头部移动,其中针对终端用户的眼睛中的一个或两个检测到VOR。 在一个实施例中,特定头部移动可以涉及最终用户在注视物体时以其特定的头部速度将头部从物体的方向移开。

    ITERATIVELY LOCATING A POSITION CORRESPONDING TO A DESIRED SEEK TIME
    9.
    发明申请
    ITERATIVELY LOCATING A POSITION CORRESPONDING TO A DESIRED SEEK TIME 有权
    迭代地定位与所希望的时间相对应的位置

    公开(公告)号:US20110225186A1

    公开(公告)日:2011-09-15

    申请号:US13115478

    申请日:2011-05-25

    IPC分类号: G06F17/30

    摘要: Techniques enable locating a position within a file that corresponds to a desired seek time without having access to an index specifying the desired seek time's position. An iterative process may be used to estimate the position that corresponds to the desired seek time. The process may iterate through multiple estimations until a difference between a time corresponding to an estimated position and the desired seek time is within an acceptable amount or until the process reaches an iteration threshold. The file may then be played beginning at or near the desired seek time. The techniques may therefore allow a user to seek within a file while the user progressively downloads or streams the file.

    摘要翻译: 技术可以在不需要访问指定期望的寻道时间位置的索引的情况下,定位文件中与期望的寻道时间相对应的位置。 可以使用迭代过程来估计对应于期望的寻道时间的位置。 该过程可以遍历多个估计,直到对应于估计位置的时间与期望的寻道时间之间的差在可接受的量内,或直到该过程达到迭代阈值。 然后可以在期望的寻道时间或附近播放该文件。 因此,这些技术可以允许用户在用户逐渐下载或流式传输文件的同时寻找文件。

    Traversal of datasets using positioning of radial input device
    10.
    发明申请
    Traversal of datasets using positioning of radial input device 审中-公开
    使用径向输入装置的定位遍历数据集

    公开(公告)号:US20070168879A1

    公开(公告)日:2007-07-19

    申请号:US11333965

    申请日:2006-01-17

    IPC分类号: G06F9/00 G06F3/00

    CPC分类号: G06F3/04817

    摘要: Items can be displayed radially by positioning representative icons in a circular or helical fashion on a display. Upon receiving an angle input from a radial input device, an item at a corresponding angle on the display can be selected. The set of selectable items can be recalculated with each new selection, thereby removing the constraint of available display space and allowing easy and continuous traversal of even very large datasets.

    摘要翻译: 通过在显示器上以圆形或螺旋方式定位代表性图标可以径向显示物品。 在从径向输入装置接收到角度输入时,可以选择在显示器上相应角度的物品。 可以通过每个新选择重新计算可选项目的集合,从而消除可用显示空间的约束,并允许容易且连续地遍历甚至非常大的数据集。