Abstract:
The present invention relates to a system for transmitting and receiving audio, particularly, to a method and apparatus for transmitting and receiving of object-based audio contents, which packetizes audio objects having the same characteristic. To achieve the above, the present invention includes filtering a plurality of ESs according to common information, adding a packet header to the respective filtered ESs and generate ES packets, aggregating all the generated ES packets and then adding a multi-object packet header to the aggregated ES packets to generate an object packet, and multiplexing the generated object packet, packetizing the multiplexed object packet according to a transmitting media and transmitting the packetized object packet.
Abstract:
An apparatus and method for generating multimedia data and an apparatus and method for playing multimedia data are disclosed. The apparatus for generating the multimedia data may include a spatial information identification unit to identify spatial information for a plurality of channels of a multi-channel audio signal, and a multimedia data generation unit to generate multimedia data including the spatial information, and the apparatus for playing the multimedia data may include a spatial information analysis unit to analyze spatial information for a plurality of channels of a multi-channel audio signal included in multimedia data, and a multimedia data playback unit to play multimedia data, based on the spatial information.
Abstract:
An apparatus and method for generating and consuming a three-dimensional (3D) data format to generate a realistic panoramic image are provided. The apparatus may include an image preprocessing unit to search for a matching point between images captured by a plurality of cameras, and to extract, as image information, at least one of a depth value, a texture value and object division information from each of the captured images, an image information structuring unit to structure 3D data to use the extracted image information to generate a realistic image, a 3D data format storage unit to store format information of the structured 3D data in a database (DB), realistic image generating unit to generate a realistic panoramic image using the stored format information of the 3D data, and a realistic image rendering unit to perform rendering on the generated realistic panoramic image.
Abstract:
Disclosed is an apparatus and method for processing a multichannel audio signal. A multichannel audio signal processing method may include: generating an N-channel audio signal of N channels by down-mixing an M-channel audio signal of M channels; and generating a stereo audio signal by performing binaural rendering of the N-channel audio signal.
Abstract:
The present invention relates to a system for transmitting and receiving audio, particularly, to a method and apparatus for transmitting and receiving of object-based audio contents, which packetizes audio objects having the same characteristic. To achieve the above, the present invention includes filtering a plurality of ESs according to common information, adding a packet header to the respective filtered ESs and generate ES packets, aggregating all the generated ES packets and then adding a multi-object packet header to the aggregated ES packets to generate an object packet, and multiplexing the generated object packet, packetizing the multiplexed object packet according to a transmitting media and transmitting the packetized object packet.
Abstract:
An audio system and method using indoor response estimation are disclosed. An acoustic feature prediction method of the audio system may include generating a detection signal based on an input signal and a modulation code; generating an acoustic signal based on the detection signal and outputting the acoustic signal to a plurality of speakers; measuring acoustic signals output from the speakers where the speakers are installed; and predicting acoustic features related to the speakers based on the measured acoustic signals and the modulation code.
Abstract:
An encoding/decoding apparatus and method for controlling a channel signal is disclosed, wherein the encoding apparatus may include an encoder to encode an object signal, a channel signal, and rendering information for the channel signal, and a bit stream generator to generate, as a bit stream, the encoded object signal, the encoded channel signal, and the encoded rendering information for the channel signal.
Abstract:
Disclosed is a rate-adaptive data stream management system (DSMS) which is a precedence task, which has a descendent task, and a plurality of data channels and a plurality of feedback channels, the system including: a feedback analyzer which analyzes a control command transmitted from the descendent task; and a data channel selector which controls transmission of a data stream through the data channel with the descendent task based on the analysis result.
Abstract:
Disclosed is an apparatus for immersive spatial audio modeling and rendering for effectively transmitting and playing immersive spatial audio content. The apparatus for immersive spatial audio modeling and rendering disclosed herein may model a spatial audio scene, generate and transmit parameters necessary for spatial audio rendering, and generate various spatial audio effects using the spatial audio parameters, to provide an immersive three-dimensional (3D) audio source coinciding with visual experience in a virtual reality space in response to free changes in the position and direction of a remote user in the space.
Abstract:
A method and system for processing an obstacle effect in a virtual acoustic space are disclosed. The method includes receiving a parameter for an obstacle candidate plane extracted from spatial information, determining, in response to the parameter, whether the obstacle candidate plane is an obstacle related to a path between a position of a virtual sound source and a position of a user, and applying a sound effect according to the obstacle to an audio signal when the obstacle candidate plane is the obstacle. The obstacle candidate plane is a plane of an object that may become the obstacle in a sound propagation path between the virtual sound source and the user.