Extensible configuration handlers
    31.
    发明申请
    Extensible configuration handlers 有权
    可扩展配置处理程序

    公开(公告)号:US20050177711A1

    公开(公告)日:2005-08-11

    申请号:US10773382

    申请日:2004-02-06

    IPC分类号: G06F1/24 G06F9/445

    CPC分类号: G06F9/44505

    摘要: In accordance with certain aspects of extensible configuration handlers, a method of using a configuration file to generate one or more components that are accessible to an application comprises a two-phase process. In a first phase, a plurality of components defined in a configuration file are created. In the second phase, one or more of the plurality of components are notified of the presence of the other components in the plurality of components. In accordance with certain other aspects of the extensible configuration handlers, the configuration handlers defined in a configuration file are nested configuration handlers.

    摘要翻译: 根据可扩展配置处理程序的某些方面,使用配置文件来生成应用可访问的一个或多个组件的方法包括两阶段过程。 在第一阶段中,创建在配置文件中定义的多个组件。 在第二阶段中,通知多个组件中的一个或多个组件中的其它组件的存在。 根据可扩展配置处理程序的某些其他方面,配置文件中定义的配置处理程序是嵌套的配置处理程序。

    Tournament gaming machine
    32.
    发明授权
    Tournament gaming machine 有权
    比赛游戏机

    公开(公告)号:US09070255B2

    公开(公告)日:2015-06-30

    申请号:US12027097

    申请日:2008-02-06

    申请人: Erik Christensen

    发明人: Erik Christensen

    IPC分类号: G06F17/00 G07F17/32

    CPC分类号: G07F17/3279 G07F17/32

    摘要: Various embodiments disclosed herein are directed to methods, gaming machines, and gaming systems capable of simultaneously presenting two independent games for play. According to one embodiment, the gaming machine includes a cabinet for housing a display that simultaneously presents a first game that is independent from a second game. The first and second games are primary games, and a trigger event in either the first game or the second game initiates play of a tournament game. The gaming machine also includes a first set of player input devices for the first game and a second set of player input devices for the second game. The gaming machine also includes a player input device that allows a player to play both the first and second game simultaneously.

    摘要翻译: 本文公开的各种实施例涉及能够同时呈现两个独立游戏进行游戏的方法,游戏机和游戏系统。 根据一个实施例,游戏机包括用于容纳显示器的机壳,其同时呈现独立于第二游戏的第一游戏。 第一场和第二场比赛是主要的比赛,第一场比赛或第二场比赛的触发事件发起比赛。 游戏机还包括用于第一游戏的第一组播放器输入设备和用于第二游戏的第二组播放器输入设备。 游戏机还包括玩家输入装置,其允许玩家同时玩第一和第二游戏。

    DATA-PROGRAMMING ENVIRONMENT
    33.
    发明申请
    DATA-PROGRAMMING ENVIRONMENT 审中-公开
    数据编程环境

    公开(公告)号:US20120215804A1

    公开(公告)日:2012-08-23

    申请号:US13162771

    申请日:2011-06-17

    IPC分类号: G06F17/30 G06F3/048

    CPC分类号: G06F17/246 G06F16/252

    摘要: A data-programming environment is disclosed that facilitates data manipulation. Visual representations are presented of available operations with respect to one or more data sources. A preview of data is displayed capturing the state of data with respect to manipulations. Further, a visual representation of a series of selected operations is maintained to capture successive refinements and aid subsequent interaction.

    摘要翻译: 公开了一种便于数据操作的数据编程环境。 提供了关于一个或多个数据源的可用操作的视觉表示。 显示数据的预览,捕获关于操作的数据状态。 此外,维持一系列所选操作的视觉表示以捕获连续的细化并辅助随后的交互。

    GROUP PLAY BONUS GAME WITH INITIAL BONUS OFFER
    34.
    发明申请
    GROUP PLAY BONUS GAME WITH INITIAL BONUS OFFER 有权
    集团播放奖金游戏与初始奖金优惠

    公开(公告)号:US20090270173A1

    公开(公告)日:2009-10-29

    申请号:US12111622

    申请日:2008-04-29

    申请人: Erik Christensen

    发明人: Erik Christensen

    IPC分类号: A63F9/24

    CPC分类号: G07F17/32

    摘要: A method, system, and gaming machine for enabling a group play bonus feature is described. The method comprises networking a plurality of gaming machines, wherein each gaming machine includes a primary game module and a bonus game module. The method then proceeds to determine which of the plurality of gaming machines are qualified for playing the group bonus game. A first qualified gaming machine is selected and a bonus offer is presented to the qualified gaming machine. The bonus offer includes an initial bonus offer that is user selectable, and an alternative random bonus prize that is awarded if the user instruction indicates that the initial bonus offer has not been accepted. After the user selectable instruction is received, a bonus prize is awarded.

    摘要翻译: 描述了用于实现组播放奖励特征的方法,系统和游戏机。 该方法包括组合多个游戏机,其中每个游戏机包括主游戏模块和奖金游戏模块。 该方法然后进行以确定多个游戏机中的哪一个游戏机有资格玩组奖励游戏。 选择首个合格的游戏机,并向合格的游戏机提供奖励优惠。 奖金优惠包括用户可选择的初始奖励优惠,以及如果用户指令表明初始奖励优惠尚未被接受的奖励奖金。 在接收到用户可选择的指令之后,奖励奖金。

    SYSTEM FOR INITIATING A GROUP PLAY FEATURE ON A PLURALITY OF CASINO GAMES
    35.
    发明申请
    SYSTEM FOR INITIATING A GROUP PLAY FEATURE ON A PLURALITY OF CASINO GAMES 审中-公开
    启动一系列戏剧特征的系统

    公开(公告)号:US20090270156A1

    公开(公告)日:2009-10-29

    申请号:US12108460

    申请日:2008-04-23

    申请人: Erik Christensen

    发明人: Erik Christensen

    IPC分类号: A63F9/24

    摘要: The present invention is directed to a gaming system including a group play feature. The system includes a plurality of gaming machines associated with one another, and a plurality of indicators with one indicator associated with one gaming machine. There is also a bonus feature module in communication with the plurality of gaming machines and the plurality of indicators. A random event in one of the plurality of gaming machines triggers a bonus feature, and the bonus feature module activates the plurality of indicators in a sequential order to highlight one gamine machine at a time. The activation of the indicators in a sequential order stops leaving only the activation of the indicators on one gaming machine that is awarded a bonus.

    摘要翻译: 本发明涉及一种包括组播功能的游戏系统。 该系统包括彼此相关联的多个游戏机,以及具有与一个游戏机相关联的一个指示器的多个指示器。 还有与多个游戏机和多个指示器通信的奖励特征模块。 多个游戏机中的一个游戏机中的随机事件触发奖励特征,并且奖励特征模块按顺序激活多个指示符以一次突出显示一个格胺机。 按顺序激活指标,只能在一个获奖的游戏机上仅停止指示符的激活。

    Corrosion Resistant Object Having an Outer Layer of a Precious Metal
    36.
    发明申请
    Corrosion Resistant Object Having an Outer Layer of a Precious Metal 审中-公开
    具有贵金属外层的耐腐蚀物体

    公开(公告)号:US20080274372A1

    公开(公告)日:2008-11-06

    申请号:US11917206

    申请日:2006-06-14

    IPC分类号: B32B15/01 B05D5/12

    摘要: An object comprising a conductive body part, a layer comprising a refractory metal (e.g. tantalum), and a layer comprising a precious metal (e.g. platinum or gold). A metallurgical bond has been formed between the layers. Thereby oxidation of the refractory metal layer, and thereby passivation of the object, can be avoided even with small amounts of precious metal. This lowers the material costs while ensuring desired corrosion resistant properties. The object is suitable for an electrode to be used in a corrosive environment, in particular when a large conductivity is needed. Also a method of manufacturing the object. The metallurgical bond is provided by heating the object.

    摘要翻译: 包括导电体部分,包含难熔金属(例如钽)的层和包含贵金属(例如铂或金)的层的物体。 在这些层之间形成了冶金结合。 因此,即使使用少量的贵金属,也可以避免难熔金属层的氧化,从而钝化物体。 这降低了材料成本,同时确保了所需的耐腐蚀性能。 该目的适用于在腐蚀性环境中使用的电极,特别是当需要大的导电性时。 也是制造物体的方法。 通过加热物体来提供冶金结合。

    Invalid policy detection
    37.
    发明申请
    Invalid policy detection 有权
    策略检测无效

    公开(公告)号:US20050198326A1

    公开(公告)日:2005-09-08

    申请号:US10783776

    申请日:2004-02-20

    IPC分类号: G06F15/16

    CPC分类号: H04L67/2852

    摘要: Implementations are described and claimed herein to detect an invalid policy that may reside in a cache at a client. An expired policy is removed from cache and a current policy is requested. Otherwise the cached policy may be used. The client indicates which policy it is using by generating a policy digest, including, in compressed form, one or more assertions. If the host determines the policy digest is invalid, the host issues an invalid digest fault. If the policy digest is valid, but the assertions included in the policy digest are invalid, the host issues an invalid policy fault. In either case, the client is notified that the cached policy is no longer valid and that a current policy should be requested.

    摘要翻译: 这里描述和要求的实现来检测可能驻留在客户端的高速缓存中的无效策略。 从缓存中删除过期的策略,并请求当前策略。 否则可能会使用缓存的策略。 客户端通过生成策略摘要来指示其使用哪个策略,包括压缩形式的一个或多个断言。 如果主机确定策略摘要无效,则主机发出无效的摘要故障。 如果策略摘要有效,但策略摘要中包含的断言无效,则主机发出无效的策略故障。 在任一情况下,通知客户端缓存的策略不再有效,并且应该请求当前的策略。

    Policy application across multiple nodes
    38.
    发明申请
    Policy application across multiple nodes 有权
    跨多个节点的策略应用

    公开(公告)号:US20050188072A1

    公开(公告)日:2005-08-25

    申请号:US10783554

    申请日:2004-02-20

    IPC分类号: G06F15/173 H04L29/08

    摘要: A method includes retrieving an intermediate node policy characterizing communication properties supported by an intermediate node, the intermediate node being between a source node and a destination node in a communication path. The method includes forming a first policy-compliant message in accordance with the intermediate node policy, the first policy-compliant message including a request for a destination node policy characterizing communication properties supported by the destination node. A system includes a policy retriever comparing a source policy to one to an intermediate policy to determine whether the source policy is compatible with the intermediate policy. A message generator generates a policy request message by applying the intermediate policy to a request for a policy related to a destination node.

    摘要翻译: 一种方法包括检索表征由中间节点支持的通信属性的中间节点策略,所述中间节点在通信路径中的源节点和目的地节点之间。 该方法包括根据中间节点策略形成第一策略兼容消息,第一策略兼容消息包括对目标节点支持的表征通信属性的目的节点策略的请求。 系统包括策略检索器,将源策略与一中间策略进行比较,以确定源策略是否与中间策略兼容。 消息生成器通过将中间策略应用于与目的地节点相关的策略的请求来生成策略请求消息。

    EFFICIENT, NON-BLOCKING MECHANISM FOR INCREMENTALLY PROCESSING ARBITRARY SIZED XML DOCUMENTS
    39.
    发明申请
    EFFICIENT, NON-BLOCKING MECHANISM FOR INCREMENTALLY PROCESSING ARBITRARY SIZED XML DOCUMENTS 有权
    有效的非阻塞机制,用于增加处理仲裁大小的XML文档

    公开(公告)号:US20090327861A1

    公开(公告)日:2009-12-31

    申请号:US12147516

    申请日:2008-06-27

    IPC分类号: G06F17/00

    CPC分类号: G06F9/52

    摘要: Reader and writer XML processing APIs may process XML documents without blocking a thread by initiating any potential I/O necessary prior to reading from or writing to the XML processing API and by providing a callback which may be notified when the I/O, if any, is complete. The XML processing API may be able to simultaneously process multiple XML documents in various formats and sizes.

    摘要翻译: 读写器XML处理API可以处理XML文档而不阻止线程,在读取或写入XML处理API之前启动任何潜在的I / O,并提供回调,当I / O(如果有) , 做完了。 XML处理API可能能够同时处理各种格式和大小的多个XML文档。

    TOURNAMENT GAMING MACHINE AND METHODS
    40.
    发明申请
    TOURNAMENT GAMING MACHINE AND METHODS 审中-公开
    游戏机和方法

    公开(公告)号:US20090197659A1

    公开(公告)日:2009-08-06

    申请号:US12027119

    申请日:2008-02-06

    申请人: Erik Christensen

    发明人: Erik Christensen

    IPC分类号: A63F9/24

    摘要: Various embodiments disclosed herein are directed to methods, gaming machines, and gaming systems capable of simultaneously presenting two independent games for play. According to one embodiment, the gaming machine includes a cabinet for housing a display that simultaneously presents a first game that is independent from a second game. The first and second games are primary games, and a trigger event in either the first game or the second game initiates play of a tournament game. The gaming machine also includes a first set of player input devices for the first game and a second set of player input devices for the second game. The gaming machine also includes a player input device that allows a player to play both the first and second game simultaneously.

    摘要翻译: 本文公开的各种实施例涉及能够同时呈现两个独立游戏进行游戏的方法,游戏机和游戏系统。 根据一个实施例,游戏机包括用于容纳显示器的机壳,其同时呈现独立于第二游戏的第一游戏。 第一场和第二场比赛是主要的比赛,第一场比赛或第二场比赛的触发事件发起比赛。 游戏机还包括用于第一游戏的第一组播放器输入设备和用于第二游戏的第二组播放器输入设备。 游戏机还包括玩家输入装置,其允许玩家同时玩第一和第二游戏。