Early release of resources in ray tracing hardware

    公开(公告)号:US11854141B2

    公开(公告)日:2023-12-26

    申请号:US17968485

    申请日:2022-10-18

    CPC classification number: G06T15/06 G06F9/48 G06F9/5027 G06T17/10 G06T2210/21

    Abstract: Techniques are disclosed for improving the throughput of ray intersection or visibility queries performed by a ray tracing hardware accelerator. Throughput is improved, for example, by releasing allocated resources before ray visibility query results are reported by the hardware accelerator. The allocated resources are released when the ray visibility query results can be stored in a compressed format outside of the allocated resources. When reporting the ray visibility query results, the results are reconstructed based on the results stored in the compressed format. The compressed format storage can be used for ray visibility queries that return no intersections or terminate on any hit ray visibility query. One or more individual components of allocated resources can also be independently deallocated based on the type of data to be returned and/or results of the ray visibility query.

    Techniques for traversing data employed in ray tracing

    公开(公告)号:US11804002B2

    公开(公告)日:2023-10-31

    申请号:US17689268

    申请日:2022-03-08

    CPC classification number: G06T15/06 G06N3/02 G06T15/005

    Abstract: Ray tracing hardware accelerators supporting multiple specifiers for controlling the traversal of a ray tracing acceleration data structure are disclosed. For example, traversal efficiency and complex ray tracing effects can be achieved by specifying traversals through such data structures using both programmable ray operations and explicit node masking. The explicit node masking utilizes dedicated fields in the ray and in nodes of the acceleration data structure to control traversals. Ray operations, however, are programmable per ray using opcodes and additional parameters to control traversals. Traversal efficiency is improved by enabling more aggressive culling of parts of the data structure based on the combination of explicit node masking and programmable ray operations. More complex ray tracing effects are enabled by providing for dynamic selection of nodes based on individual ray characteristics.

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