Control of social robot based on prior character portrayal

    公开(公告)号:US11618170B2

    公开(公告)日:2023-04-04

    申请号:US16258492

    申请日:2019-01-25

    Abstract: A method and apparatus for controlling a social robot includes providing a set of quantitative personality trait values, also called a “personality profile” to a decision engine of the social robot. The personality profile is derived from a character portrayal in a fictional work, dramatic performance, or by a real-life person (any one of these sometime referred to herein as a “source character”). The decision engine controls social responses of the social robot to environmental stimuli, based in part on the set of personality trait values. The social robot thereby behaves in a manner consistent with the personality profile for the profiled source character.

    Cinematic mastering for virtual reality and augmented reality

    公开(公告)号:US10924817B2

    公开(公告)日:2021-02-16

    申请号:US16712820

    申请日:2019-12-12

    Abstract: An entertainment system provides data to a common screen (e.g., cinema screen) and personal immersive reality devices. For example, a cinematic data distribution server communicates with multiple immersive output devices each configured for providing immersive output (e.g., a virtual reality output) based on a data signal. Each of the multiple immersive output devices is present within eyesight of a common display screen. The server configures the data signal based on digital cinematic master data that includes immersive reality data. The server transmits the data signal to the multiple immersive output devices contemporaneously with each other, and optionally contemporaneously with providing a coordinated audio-video signal for output via the common display screen and shared audio system.

    CINEMATIC MASTERING FOR VIRTUAL REALITY AND AUGMENTED REALITY

    公开(公告)号:US20200228881A1

    公开(公告)日:2020-07-16

    申请号:US16712820

    申请日:2019-12-12

    Abstract: An entertainment system provides data to a common screen (e.g., cinema screen) and personal immersive reality devices. For example, a cinematic data distribution server communicates with multiple immersive output devices each configured for providing immersive output (e.g., a virtual reality output) based on a data signal. Each of the multiple immersive output devices is present within eyesight of a common display screen. The server configures the data signal based on digital cinematic master data that includes immersive reality data. The server transmits the data signal to the multiple immersive output devices contemporaneously with each other, and optionally contemporaneously with providing a coordinated audio-video signal for output via the common display screen and shared audio system.

    CONTROL OF SOCIAL ROBOT BASED ON PRIOR CHARACTER PORTRAYAL

    公开(公告)号:US20190224853A1

    公开(公告)日:2019-07-25

    申请号:US16258492

    申请日:2019-01-25

    Abstract: A method and apparatus for controlling a social robot includes providing a set of quantitative personality trait values, also called a “personality profile” to a decision engine of the social robot. The personality profile is derived from a character portrayal in a fictional work, dramatic performance, or by a real-life person (any one of these sometime referred to herein as a “source character”). The decision engine controls social responses of the social robot to environmental stimuli, based in part on the set of personality trait values. The social robot thereby behaves in a manner consistent with the personality profile for the profiled source character.

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