-
公开(公告)号:US11911693B2
公开(公告)日:2024-02-27
申请号:US17432799
申请日:2020-02-21
Applicant: WARNER BROS. ENTERTAINMENT INC.
Inventor: Gary Lake-Schaal , Pamela J. Allison , Lewis S. Ostrover , Gregory I. Gewickey , Ha Nguyen , Prashant Abhyankar
IPC: A63F13/355 , A63F13/79 , H04W4/46 , H04W4/21 , H04W4/08
CPC classification number: A63F13/355 , A63F13/79 , H04W4/08 , H04W4/21 , H04W4/46
Abstract: A computer-implemented method for providing electronics games for play by a group of users in two or more moving vehicles. The method includes maintaining data structures of media program data, user profile data and vehicle profile data, receiving user and vehicle state information, identifying a group of users based on contemporaneous presence in two or more vehicles or common participation in a game or other group experience for related trips at different times, and selecting, configuring or creating media program for play at media players. An apparatus or system is configured to perform the method, and related operations.
-
公开(公告)号:US11618170B2
公开(公告)日:2023-04-04
申请号:US16258492
申请日:2019-01-25
Applicant: WARNER BROS. ENTERTAINMENT INC.
Inventor: Thomas Gewecke , Victoria L. Colf , Gregory I. Gewickey , Lewis S. Ostrover
Abstract: A method and apparatus for controlling a social robot includes providing a set of quantitative personality trait values, also called a “personality profile” to a decision engine of the social robot. The personality profile is derived from a character portrayal in a fictional work, dramatic performance, or by a real-life person (any one of these sometime referred to herein as a “source character”). The decision engine controls social responses of the social robot to environmental stimuli, based in part on the set of personality trait values. The social robot thereby behaves in a manner consistent with the personality profile for the profiled source character.
-
公开(公告)号:US20220347567A1
公开(公告)日:2022-11-03
申请号:US17432799
申请日:2020-02-21
Applicant: WARNER BROS. ENTERTAINMENT INC.
Inventor: Gary Lake-Schaal , Pamela J. Allison , Lewis S. Ostrover , Gregory I. Gewickey , Ha Nguyen , Prashant Abhyankar
IPC: A63F13/355 , H04W4/21 , H04W4/46 , H04W4/08 , A63F13/79
Abstract: A computer-implemented method for providing electronics games for play by a group of users in two or more moving vehicles. The method includes maintaining data structures of media program data, user profile data and vehicle profile data, receiving user and vehicle state information, identifying a group of users based on contemporaneous presence in two or more vehicles or common participation in a game or other group experience for related trips at different times, and selecting, configuring or creating media program for play at media players. An apparatus or system is configured to perform the method, and related operations.
-
公开(公告)号:US10924817B2
公开(公告)日:2021-02-16
申请号:US16712820
申请日:2019-12-12
Applicant: Warner Bros. Entertainment Inc.
Inventor: Christopher DeFaria , Gregory I. Gewickey , Michael Smith , Lewis S. Ostrover
IPC: H04N21/81 , H04N21/422 , H04N21/214 , H04N21/2225 , H04N21/433 , H04N21/436
Abstract: An entertainment system provides data to a common screen (e.g., cinema screen) and personal immersive reality devices. For example, a cinematic data distribution server communicates with multiple immersive output devices each configured for providing immersive output (e.g., a virtual reality output) based on a data signal. Each of the multiple immersive output devices is present within eyesight of a common display screen. The server configures the data signal based on digital cinematic master data that includes immersive reality data. The server transmits the data signal to the multiple immersive output devices contemporaneously with each other, and optionally contemporaneously with providing a coordinated audio-video signal for output via the common display screen and shared audio system.
-
公开(公告)号:US20200228881A1
公开(公告)日:2020-07-16
申请号:US16712820
申请日:2019-12-12
Applicant: Warner Bros. Entertainment Inc.
Inventor: Christopher DeFaria , Gregory I. Gewickey , Michael Smith , Lewis S. Ostrover
IPC: H04N21/81 , H04N21/422 , H04N21/214 , H04N21/2225 , H04N21/433 , H04N21/436
Abstract: An entertainment system provides data to a common screen (e.g., cinema screen) and personal immersive reality devices. For example, a cinematic data distribution server communicates with multiple immersive output devices each configured for providing immersive output (e.g., a virtual reality output) based on a data signal. Each of the multiple immersive output devices is present within eyesight of a common display screen. The server configures the data signal based on digital cinematic master data that includes immersive reality data. The server transmits the data signal to the multiple immersive output devices contemporaneously with each other, and optionally contemporaneously with providing a coordinated audio-video signal for output via the common display screen and shared audio system.
-
公开(公告)号:US10410675B2
公开(公告)日:2019-09-10
申请号:US16149033
申请日:2018-10-01
Applicant: Warner Bros. Entertainment Inc.
Inventor: Gregory I. Gewickey , Lewis S. Ostrover , Michael Smith , Michael Zink
IPC: G11B27/036 , H04N13/117 , G11B27/031 , G11B27/11 , H04N13/388 , H04N13/344 , H04N13/25
Abstract: Methods for digital content production and playback of an immersive stereographic video work provide or enhance interactivity of immersive entertainment using various different playback and production techniques. “Immersive stereographic” may refer to virtual reality, augmented reality, or both. The methods may be implemented using specialized equipment for immersive stereographic playback or production. Aspects of the methods may be encoded as instructions in a computer memory, executable by one or more processors of the equipment to perform the aspects.
-
公开(公告)号:US20190224853A1
公开(公告)日:2019-07-25
申请号:US16258492
申请日:2019-01-25
Applicant: WARNER BROS. ENTERTAINMENT INC.
Inventor: Thomas Gewecke , Victoria L. Colf , Gregory I. Gewickey , Lewis S. Ostrover
Abstract: A method and apparatus for controlling a social robot includes providing a set of quantitative personality trait values, also called a “personality profile” to a decision engine of the social robot. The personality profile is derived from a character portrayal in a fictional work, dramatic performance, or by a real-life person (any one of these sometime referred to herein as a “source character”). The decision engine controls social responses of the social robot to environmental stimuli, based in part on the set of personality trait values. The social robot thereby behaves in a manner consistent with the personality profile for the profiled source character.
-
-
-
-
-
-