Response scheduling for multiple receivers
    41.
    发明申请
    Response scheduling for multiple receivers 有权
    多个接收机的响应调度

    公开(公告)号:US20050135410A1

    公开(公告)日:2005-06-23

    申请号:US10969689

    申请日:2004-10-19

    申请人: Adrian Stephens

    发明人: Adrian Stephens

    IPC分类号: H04L12/28 H04L12/56

    摘要: A base station poll mobile devices with the same multicast poll, and the polled mobile stations may respond separately at different times based on an assigned delay period for each mobile station that was specified in the poll message.

    摘要翻译: 基站轮询具有相同多播轮询的移动设备,轮询的移动站可以基于在轮询消息中指定的每个移动台的分配的延迟时段在不同时间分别进行响应。

    SDMA communications with non-immediate block acknowledgment
    42.
    发明申请
    SDMA communications with non-immediate block acknowledgment 审中-公开
    SDMA通信与非即时块确认

    公开(公告)号:US20050129101A1

    公开(公告)日:2005-06-16

    申请号:US10737639

    申请日:2003-12-15

    CPC分类号: H04L1/16 H04L1/1854 H04L1/188

    摘要: In Spatial Division Multiple Access (SDMA) communications, mobile devices that are transmitting to a base station substantially simultaneously during a predetermined communications phase may wait until after an end of the predetermined communications phase to receive acknowledgments to their transmissions, so that a mobile device making a relatively short transmission does not experience an acknowledgment timeout while another mobile device is still completing a relatively long transmission. In some embodiments, the mobile devices may transmit a non-immediate block acknowledgment request during the communications phase.

    摘要翻译: 在空分多址(SDMA)通信中,在预定通信阶段基本上同时向基站发送的移动设备可以等待直到预定通信阶段结束,以接收对其传输的确认,从而使移动设备 相对短的传输在另一个移动设备仍然完成相对较长的传输时不经历确认超时。 在一些实施例中,移动设备可以在通信阶段期间发送非即时块确认请求。

    Videogame system and methods for enhanced processing and display of
graphical character elements
    44.
    发明授权
    Videogame system and methods for enhanced processing and display of graphical character elements 失效
    视频游戏系统和增强处理和显示图形字符元素的方法

    公开(公告)号:US6155923A

    公开(公告)日:2000-12-05

    申请号:US761454

    申请日:1996-12-06

    摘要: Videogame systems and methods are provided to enhance the capability of the videogame system controller and data storage to provide graphic character element storage and processing. A display list technology utilizes an intentionally generated, location-specific vertical interrupt to implement a routine to modify or to alter existing graphical character elements. A second technique involves the definition of a small portion of the graphics map which is displayed differently than the balance of the graphics map because the stored priority bit is expressed in the defined area, but suppressed and replaced in all other areas. The third technique employs a virtual character element library to map the character elements appearing on the display, and recognizes available space within the video random access memory character element storage to provide a dynamic memory space.

    摘要翻译: 提供视频游戏系统和方法以增强视频游戏系统控制器和数据存储器提供图形字符元素存储和处理的能力。 显示列表技术利用有意产生的位置特定垂直中断来实现修改或改变现有图形字符元素的例程。 第二种技术涉及图形映射的一小部分的定义,其显示与图形映射的平衡不同,因为存储的优先级位在所定义的区域中表示,而是在所有其他区域中被抑制和替换。 第三种技术采用虚拟字符元素库来映射出现在显示器上的字符元素,并且识别视频随机存取存储器字符元素存储器内的可用空间以提供动态存储器空间。

    Video game system and methods for enhanced processing and display of
graphical character elements
    45.
    发明授权
    Video game system and methods for enhanced processing and display of graphical character elements 失效
    视频游戏系统和增强处理和显示图形字符元素的方法

    公开(公告)号:US5707288A

    公开(公告)日:1998-01-13

    申请号:US761990

    申请日:1996-12-11

    申请人: Adrian Stephens

    发明人: Adrian Stephens

    摘要: Videogame systems and methods are provided to enhance the capability of the videogame system controller and data storage to provide graphic character element storage and processing. A display list technology utilizes an intentionally generated, location-specific vertical interrupt to implement a routine to modify or to alter existing graphical character elements. A second technique involves the definition of a small portion of the graphics map which is displayed differently than the balance of the graphics map because the stored priority bit is expressed in the defined area, but suppressed and replaced in all other areas. The third technique employs a virtual character element library to map the character elements appearing on the display, and recognizes available space within the video random access memory character element storage to provide a dynamic memory space.

    摘要翻译: 提供视频游戏系统和方法以增强视频游戏系统控制器和数据存储器提供图形字符元素存储和处理的能力。 显示列表技术利用有意产生的位置特定垂直中断来实现修改或改变现有图形字符元素的例程。 第二种技术涉及图形映射的一小部分的定义,其显示与图形映射的平衡不同,因为存储的优先级位在所定义的区域中表示,而是在所有其他区域中被抑制和替换。 第三种技术采用虚拟字符元素库来映射出现在显示器上的字符元素,并且识别视频随机存取存储器字符元素存储器内的可用空间以提供动态存储器空间。

    POWER-EFFICIENT MEDIA ACCESS TECHNIQUES FOR WIRELESS NETWORKS
    46.
    发明申请
    POWER-EFFICIENT MEDIA ACCESS TECHNIQUES FOR WIRELESS NETWORKS 审中-公开
    无线网络的高效媒体接入技术

    公开(公告)号:US20150023333A1

    公开(公告)日:2015-01-22

    申请号:US14509745

    申请日:2014-10-08

    IPC分类号: H04W74/08 H04J3/16

    摘要: Techniques for media access in wireless networks are disclosed. For instance, embodiments may provide a time interval for accessing a wireless communications channel. In addition, embodiments may prevent channel access during the time interval by stations incapable of employing a first channel access technique. This access technique employs an access probability P.

    摘要翻译: 公开了用于无线网络中媒体接入的技术。 例如,实施例可以提供用于访问无线通信信道的时间间隔。 此外,实施例可以在时间间隔期间阻止不能采用第一信道接入技术的站点的信道接入。 该接入技术采用接入概率P.

    Techniques for 40 megahertz (MHz) channel switching

    公开(公告)号:US08451808B2

    公开(公告)日:2013-05-28

    申请号:US11647018

    申请日:2006-12-27

    IPC分类号: H04W4/00

    摘要: Embodiments of the invention include methods, articles, and apparatuses to provide information related to channels transmitted and received according to a wireless communications protocol. One embodiment of the invention provides a method comprising generating channel offset information corresponding to an extension channel within a channel of a wireless communications protocol, and transmitting the channel offset information as part of channel information to be transmitted to one or more remote devices communicating according to the wireless communications protocol. Other embodiments are also disclosed.