Sensory indications for future game events for multiple players of a wagering game

    公开(公告)号:US11551506B2

    公开(公告)日:2023-01-10

    申请号:US16921016

    申请日:2020-07-06

    Applicant: IGT

    Abstract: A computer-implemented method includes providing a real-time environmental model of a shared virtual environment (SVE) that includes a plurality of virtual players. Display data corresponding to the SVE is transmitted to each player device. The data includes user display data that causes a display in the player device to render a portion of the SVE based on a virtual orientation of the player device and a virtual location of the virtual player in the SVE. Sensory feedback data is then transmitted to the plurality of VR devices that causes each VR device to provide a sensory indication associated with the SVE to the respective player. The sensory indication is indicative of a benefit that will be provided to a subset of the plurality of players at a predetermined future time. At the predetermined future time, the benefit is then provided to the subset of the plurality of players.

    Determining a player emotional state based on a model that uses pressure sensitive inputs

    公开(公告)号:US11410486B2

    公开(公告)日:2022-08-09

    申请号:US16781606

    申请日:2020-02-04

    Applicant: IGT

    Abstract: Systems, devices and methods are provided. A gaming device comprises an input device comprising a pressure sensor to detect an amount of pressure applied to the input device by a player of the gaming device, a processor circuit, and a memory comprising machine-readable instructions. Based on the instructions, the processor circuit receives pressure parameter values from the input device, and accesses an emotional state model comprising a plurality of emotional state correlations between a second plurality of pressure parameter values and emotional state data associated with a plurality of emotional states. The processor circuit determines, based on the first plurality of pressure parameter values and the plurality of emotional state correlations, an emotional state of the player, and, based on the emotional state of the player, modifies a user interface element of the gaming device.

    ELECTRONIC GAMING MACHINE WITH WIRELESS COMMUNICATION CAPABILITIES

    公开(公告)号:US20220101682A1

    公开(公告)日:2022-03-31

    申请号:US17548936

    申请日:2021-12-13

    Applicant: IGT

    Abstract: The present disclosure relates generally to gaming machines, systems, and methods. As an example, a method is disclosed that includes enabling a user to interact with a game of chance via a user interface device of the electronic gaming machine, storing an amount of credit available for the player to play the game of chance in a credit meter, presenting the amount of credit available to the user via the user interface device, providing information from the credit meter to a wireless communication assembly, and transmitting, with the wireless communication assembly, the information from the credit meter to a game management system.

    DETERMINING A PLAYER EMOTIONAL STATE BASED ON A MODEL THAT USES PRESSURE SENSITIVE INPUTS

    公开(公告)号:US20210241566A1

    公开(公告)日:2021-08-05

    申请号:US16781606

    申请日:2020-02-04

    Applicant: IGT

    Abstract: Systems, devices and methods are provided. A gaming device comprises an input device comprising a pressure sensor to detect an amount of pressure applied to the input device by a player of the gaming device, a processor circuit, and a memory comprising machine-readable instructions. Based on the instructions, the processor circuit receives pressure parameter values from the input device, and accesses an emotional state model comprising a plurality of emotional state correlations between a second plurality of pressure parameter values and emotional state data associated with a plurality of emotional states. The processor circuit determines, based on the first plurality of pressure parameter values and the plurality of emotional state correlations, an emotional state of the player, and, based on the emotional state of the player, modifies a user interface element of the gaming device.

    ENABLING GAMING FEATURES WITH A TAG HAVING CONDUCTIVE, CODED INK

    公开(公告)号:US20210090394A1

    公开(公告)日:2021-03-25

    申请号:US16579444

    申请日:2019-09-23

    Applicant: IGT

    Abstract: The present disclosure relates generally to systems, methods, and devices that enable interactions between a tag having conductive, coded ink and a gaming environment. As an example, a method is disclosed that includes providing a tag with an encoded physical medium that is readable by a touch-capable user interface, determining that the tag has been read by a touch-capable user interface of a gaming device in combination with detecting a gesture of the user at the touch-capable user interface of the gaming device, enabling the gaming device to provide a predetermined game feature in response to determining that the tag has been read by the touch-capable user interface of the gaming device in combination with detecting the gesture of the user at the touch-capable user interface of the gaming device, and updating an electronic record associated with the tag to indicate that the predetermined game feature has been enabled.

    Contactless tactile feedback on gaming terminal with 3D display

    公开(公告)号:US10737174B2

    公开(公告)日:2020-08-11

    申请号:US16236719

    申请日:2018-12-31

    Abstract: An electronic gaming machine (EGM) includes a display having a display surface configured to provide stereoscopic 3D viewing of at least a portion of the game. The portion of the game includes a 3D interface element. The EGM further includes a locating sensor that generates an electronic signal based on a player's location in a sensing space. The EGM includes an ultrasonic emitter configured to emit an ultrasonic field. At least a portion of the ultrasonic field is located in the sensing space. The EGM also includes one or more processors configured to: identify a location of one or more player features based on the electrical signal from the locating sensor; determine that the location of the player features is associated with the 3D interface element; and control one or more of the ultrasonic emitters based on the identified location to provide tactile feedback to the player.

    ELECTRONIC GAMING MACHINE HAVING A DEFORMABLE DEVICE

    公开(公告)号:US20200160654A1

    公开(公告)日:2020-05-21

    申请号:US16193284

    申请日:2018-11-16

    Applicant: IGT

    Inventor: Fayez Idris

    Abstract: A gaming system including a housing and one or more deformable devices supported by the housing, wherein the deformable devices are configured to selectively take multiple different shapes.

    AUGMENTED REALITY SYSTEMS AND METHODS FOR SPORTS RACING

    公开(公告)号:US20190333320A1

    公开(公告)日:2019-10-31

    申请号:US15966101

    申请日:2018-04-30

    Applicant: IGT

    Abstract: A computer-implemented method includes generating a live video signal of a scene associated with a field of view of a user, wherein the scene includes a first racing element associated with a race having a plurality of race rules. The method further includes determining, based on the live video signal in real time, a first racing value for the first racing element, based on a race rule of the plurality of race rules. The method further includes displaying an indication of the first racing value within the scene to the user in real time, so that the indication is associated with the first racing element within the scene.

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