Game system and storage medium having game program stored thereon
    42.
    发明授权
    Game system and storage medium having game program stored thereon 有权
    具有游戏程序的游戏系统和存储媒体

    公开(公告)号:US08308563B2

    公开(公告)日:2012-11-13

    申请号:US11404844

    申请日:2006-04-17

    IPC分类号: G06F17/00

    摘要: A first controller includes a first operation data generation section for generating first operation data in accordance with a motion of a first controller body included in the first controller. A second controller includes a second operation data generation section for generating second operation data in accordance with a direction input operation performed by a player. A game apparatus includes a game process means for obtaining the first operation data and the second operation data and subjecting a virtual game world to a predetermined game process in accordance with the obtained operation data, and a display process means for causing the display device to display, on a display area, an image of the virtual game world having been subjected to the game process.

    摘要翻译: 第一控制器包括:第一操作数据产生部分,用于根据第一控制器中包括的第一控制器主体的运动产生第一操作数据。 第二控制器包括第二操作数据产生部分,用于根据玩家执行的方向输入操作产生第二操作数据。 游戏装置包括游戏处理装置,用于获得第一操作数据和第二操作数据,并根据获得的操作数据对虚拟游戏世界进行预定的游戏处理;以及显示处理装置,用于使显示装置显示 在显示区域上,已经进行了游戏处理的虚拟游戏世界的图像。

    Orientation calculation apparatus and storage medium having orientation calculation program stored therein
    43.
    发明授权
    Orientation calculation apparatus and storage medium having orientation calculation program stored therein 有权
    具有存储在其中的取向计算程序的定向计算装置和存储介质

    公开(公告)号:US08219347B2

    公开(公告)日:2012-07-10

    申请号:US12493434

    申请日:2009-06-29

    摘要: A game apparatus calculates a gravitational vector Vg, which represents a gravitational direction viewed from an input device, based on operation data. Then, a motion acceleration vector VA, which represents an acceleration applied by a motion of the input device, is calculated based on an acceleration represented by acceleration data and the gravitational vector Vg. The gravitational vector Vg is corrected such that the motion acceleration vector VA approaches a motion acceleration (vector VA′) satisfying a relationship with an angular rate (vector Vω) represented by angular rate data, the relationship being predefined between the motion acceleration and the angular rate for the input device making a predetermined motion (rotational motion). Furthermore, the game apparatus calculates an orientation of the input device corresponding to the corrected gravitational vector.

    摘要翻译: 游戏装置基于操作数据计算表示从输入装置观察的重力方向的重力矢量Vg。 然后,基于由加速度数据和重力矢量Vg表示的加速度来计算表示通过输入装置的运动施加的加速度的运动加速度矢量VA。 重力矢量Vg被校正,使得运动加速度矢量VA接近满足与由角速率数据表示的角速率(矢量Vω)的关系的运动加速度(矢量VA'),该运动加速度(运动加速度)在运动加速度和角度 进行预定运动(旋转运动)的输入装置的速率。 此外,游戏装置计算与修正后的重力矢量对应的输入装置的取向。

    GAME SYSTEM, GAME APPARATUS, STORAGE MEDIUM HAVING GAME PROGRAM STORED THEREIN, AND GAME PROCESS METHOD
    44.
    发明申请
    GAME SYSTEM, GAME APPARATUS, STORAGE MEDIUM HAVING GAME PROGRAM STORED THEREIN, AND GAME PROCESS METHOD 有权
    游戏系统,游戏装置,存储游戏程序的存储媒体和游戏过程方法

    公开(公告)号:US20120165095A1

    公开(公告)日:2012-06-28

    申请号:US13279791

    申请日:2011-10-24

    申请人: Kenta Sato Keizo Ohta

    发明人: Kenta Sato Keizo Ohta

    IPC分类号: A63F13/00 A63F9/24

    摘要: An example game system includes a plurality of operating devices for outputting first operation data, a transportable display device for outputting second operation data, and a game apparatus. The game apparatus controls a plurality of first operation targets based on the first operation data, and a second operation target based on the second operation data. In addition, the game apparatus generates a first game image including a plurality of images representing a virtual space as viewed from first virtual cameras each corresponding to one of the first operation targets. The game apparatus generates a second game image including an image representing the virtual space as viewed from a second virtual camera corresponding to the second operation target. The first game image is outputted to a predetermined display device. The second game image is displayed on the transportable display device.

    摘要翻译: 示例性游戏系统包括用于输出第一操作数据的多个操作装置,用于输出第二操作数据的可运输显示装置和游戏装置。 游戏装置基于第一操作数据来控制多个第一操作对象,并且基于第二操作数据来控制第二操作对象。 此外,游戏装置生成包括表示从对应于第一操作对象之一的第一虚拟摄像机观察的虚拟空间的多个图像的第一游戏图像。 所述游戏装置生成第二游戏图像,所述第二游戏图像包括从对应于所述第二操作对象的第二虚拟相机观察的表示所述虚拟空间的图像。 将第一游戏图像输出到预定的显示装置。 第二游戏图像显示在可移动显示设备上。

    Information processing program
    45.
    发明授权
    Information processing program 有权
    信息处理程序

    公开(公告)号:US08157651B2

    公开(公告)日:2012-04-17

    申请号:US11445280

    申请日:2006-06-02

    申请人: Keizo Ohta Kenta Sato

    发明人: Keizo Ohta Kenta Sato

    IPC分类号: A63F9/24

    摘要: A game system comprises image obtaining means, direction calculation means, first rotation means, and display control means. The image obtaining means obtains an image taken by an imaging device. The direction calculation means calculates a direction originally determined from the image of an imaging target included in the image taken by the imaging device. The first rotation means rotates an operation target in accordance with the calculated direction. The display control means generates an image in accordance with the rotation of the operation target performed by the first rotation means and displays the generated image on a screen of a display device.

    摘要翻译: 游戏系统包括图像获取装置,方向计算装置,第一旋转装置和显示控制装置。 图像获取装置获得由成像装置拍摄的图像。 方向计算装置计算由成像装置拍摄的图像中包括的成像目标的图像最初确定的方向。 第一旋转装置根据计算出的方向旋转操作对象。 显示控制装置根据第一旋转装置执行的操作对象的旋转生成图像,并将生成的图像显示在显示装置的画面上。

    Storage medium storing pointing device input adjustment program, input adjustment apparatus and input adjustment method
    46.
    发明授权
    Storage medium storing pointing device input adjustment program, input adjustment apparatus and input adjustment method 有权
    存储指示设备输入调整程序,输入调整装置和输入调整方法

    公开(公告)号:US08139044B2

    公开(公告)日:2012-03-20

    申请号:US12805748

    申请日:2010-08-18

    申请人: Keizo Ohta

    发明人: Keizo Ohta

    IPC分类号: G06F3/041 G06K11/06 G08C21/00

    摘要: A computer as an input adjustment apparatus includes a memory. This memory stores an input adjustment program. The computer is connected with a touch pad. When a user touches the touch pad with his/her finger, the computer is provided with touch coordinate data on a touched portion and a value according to an area of the touched portion. Based on the coordinate data and the value according to the touch area, the computer calculates a scale factor of a range in which the user can actually perform an operation in such a manner as to conform to a whole operating range of the touch pad. Then, the computer multiplies by the scale factor a difference of coordinates indicated by the coordinate data (current touch coordinates) from a reference position, and input the resulting value as input data into an electronic device.

    摘要翻译: 作为输入调整装置的计算机包括存储器。 该存储器存储输入调整程序。 计算机与触摸板连接。 当用户用他/她的手指触摸触摸板时,计算机在触摸部分上提供触摸坐标数据,并且根据触摸部分的面积提供值。 基于坐标数据和根据触摸区域的值,计算机计算用户可以以符合触摸板的整个操作范围的方式实际执行操作的范围的比例因子。 然后,计算机将由坐标数据(当前触摸坐标)表示的坐标系与参考位置的比例系数相乘,并将所得到的值作为输入数据输入到电子设备中。

    Inclination calculation apparatus and inclination calculation program, and game apparatus and game program
    47.
    发明授权
    Inclination calculation apparatus and inclination calculation program, and game apparatus and game program 有权
    倾斜计算装置和倾斜计算程序,以及游戏装置和游戏程序

    公开(公告)号:US07920985B2

    公开(公告)日:2011-04-05

    申请号:US12081554

    申请日:2008-04-17

    申请人: Keizo Ohta

    发明人: Keizo Ohta

    IPC分类号: G01C9/00 G06F19/00

    摘要: An inclination calculation apparatus within a game machine computes inclination of an input device having an acceleration sensor/detector capable of detecting acceleration in at least two axial directions. Programmed logic circuitry within the apparatus generates preliminary data which is representative of a current inclination and which is uniquely determined from acceleration data obtained from the acceleration sensor/detector. Programmed logic circuitry within the apparatus also regularly consecutively computes new/updated inclination vectors in real-time based on a previously computed inclination vector, a variable “effectiveness” valve and a current inclination vector, where the effectiveness value is a correction factor that represents the degree to which the direction of the previously computed inclination vector must be made closer to the direction of the current inclination vector to result in a direction for the new/updated inclination which more accurately reflects the actual inclination of the input device at the time the acceleration data is acquired.

    摘要翻译: 游戏机内的倾斜计算装置计算具有能够检测至少两个轴向的加速度的加速度传感器/检测器的输入装置的倾斜度。 装置内的编程逻辑电路产生代表当前倾斜度并且从加速度传感器/检测器获得的加速度数据唯一确定的初步数据。 装置内的编程逻辑电路还基于先前计算的倾斜向量,可变“有效性”阀和当前倾斜向量,定期地连续计算新的/更新的倾斜向量,其中有效值是表示 先前计算出的倾斜向量的方向必须更靠近当前倾斜向量的方向的程度,以产生新的/更新的倾斜的方向,其更准确地反映加速度时输入装置的实际倾斜度 获取数据

    Portable game machine and computer-readable recording medium
    48.
    发明授权
    Portable game machine and computer-readable recording medium 有权
    便携式游戏机和计算机可读记录介质

    公开(公告)号:US07786997B2

    公开(公告)日:2010-08-31

    申请号:US10921957

    申请日:2004-08-20

    IPC分类号: G09G5/39

    摘要: In each odd-numbered frame, a game image generated by a three-dimensional image processing unit 31 is supplied to a first LCD 11, and then a game image identical to the generated game image is stored in a first VRAM 21a. Also, a two-dimensional image processing unit 37 supplies the game image stored in the immediately-preceding even-numbered frame in a second VRAM 21b to a second LCD 12. On the other hand, in each even-numbered frame, a game image generated by the three-dimensional image processing unit 31 is supplied to the first LCD 12, and then a game image identical to the generated game image is stored in the second VRAM 21b. Also, the two-dimensional image processing unit 37 supplies the game image stored in the immediately-preceding odd-numbered frame in the first VRAM 21a to the first LCD 11. With this, in a portable game machine including two display units, different three-dimensional game images can be simultaneously displayed by a single three-dimensional image processing unit on the two display units without flicker on the display screens.

    摘要翻译: 在每个奇数帧中,将由三维图像处理单元31生成的游戏图像提供给第一LCD 11,然后将与生成的游戏图像相同的游戏图像存储在第一VRAM 21a中。 此外,二维图像处理单元37将存储在第二VRAM 21b中的紧前的偶数帧中的游戏图像提供给第二LCD 12.另一方面,在每个偶数帧中,游戏图像 由三维图像处理单元31产生的图像被提供给第一LCD 12,然后将与所生成的游戏图像相同的游戏图像存储在第二VRAM 21b中。 此外,二维图像处理单元37将存储在第一VRAM 21a中的紧前相邻的奇数帧中的游戏图像提供给第一LCD 11.由此,在包括两个显示单元的便携式游戏机中,不同的三个 可以在两个显示单元上的单个三维图像处理单元同时显示三维游戏图像,而不会在显示屏幕上闪烁。

    Coordinate calculating apparatus and coordinate calculating program
    49.
    发明授权
    Coordinate calculating apparatus and coordinate calculating program 有权
    坐标计算装置和坐标计算程序

    公开(公告)号:US07786976B2

    公开(公告)日:2010-08-31

    申请号:US11405663

    申请日:2006-04-18

    申请人: Keizo Ohta

    发明人: Keizo Ohta

    IPC分类号: G09G5/00

    CPC分类号: G06F3/0346

    摘要: An object position coordinate computing and selection method and apparatus detects one or more areas satisfying a predetermined criterion in a captured digital image and compares an object-position coordinate point to associate with such areas. When a plurality of such areas have been detected and associated object-position coordinate points have been computed, the coordinate computing method and apparatus sets a reference value based on at least one or both of a direction of a line connecting the first two object-position coordinate points recognized in the image and a length of the line connecting the two object-position coordinate points. The coordinate computing method and apparatus then selects a single pair combination of object-position coordinate points out of the plurality of possible pair combinations of object-position coordinate points that is closest to the set reference value for use as selected object position coordinate points.

    摘要翻译: 对象位置坐标计算和选择方法和装置在捕获的数字图像中检测满足预定标准的一个或多个区域,并将对象位置坐标点与这些区域相关联。 当已经检测到多个这样的区域并且已经计算了相关联的对象位置坐标点时,坐标计算方法和装置基于连接前两个对象位置的线的方向中的至少一个或两个来设置参考值 在图像中识别的坐标点和连接两个对象位置坐标点的线的长度。 然后,坐标计算方法和装置从最接近设定的参考值的多个可能的对象位置坐标点组合中选择目标位置坐标点的单对组合,以用作所选择的对象位置坐标点。