Storage medium storing subject selecting program and subject selecting apparatus
    4.
    发明授权
    Storage medium storing subject selecting program and subject selecting apparatus 有权
    存储媒体存储对象选择程序和被摄体选择装置

    公开(公告)号:US09389751B2

    公开(公告)日:2016-07-12

    申请号:US11521386

    申请日:2006-09-15

    申请人: Keizo Ohta

    发明人: Keizo Ohta

    IPC分类号: G06F3/0482 G06F3/0346

    摘要: A plurality of selection subjects which are divided into groups under a predetermined condition are displayed on a display screen. One group is selected based on coordinate information output from a pointing device. Next, based on an operation signal output from an input device which outputs an operation signal of a plurality of types of operation signals, depending on a player's operation, one is selected from the selection subjects belonging to the group, and a process is performed, depending on the selected selection subject.

    摘要翻译: 在预定条件下分成组的多个选择对象被显示在显示画面上。 基于从指示设备输出的坐标信息来选择一个组。 接下来,根据从根据玩家的操作输出多种类型的操作信号的操作信号的输入装置输出的操作信号,从属于该组的选择对象中选择一个,并且执行处理, 取决于所选择的选择对象。

    Storage medium having information processing program stored thereon, information processing apparatus, information processing system, and instruction distinguishing method
    5.
    发明授权
    Storage medium having information processing program stored thereon, information processing apparatus, information processing system, and instruction distinguishing method 有权
    存储有信息处理程序的存储介质,信息处理装置,信息处理系统和指令区分方法

    公开(公告)号:US09092079B2

    公开(公告)日:2015-07-28

    申请号:US13423542

    申请日:2012-03-19

    申请人: Keizo Ohta

    发明人: Keizo Ohta

    摘要: An example of an information processing apparatus distinguishes whether there is an operation instruction or not in accordance with an operation made on an input device. First, an acquiring section acquires an input value based on the operation made on the input device. An operation instruction distinguishing section distinguishes whether there is an operation instruction or not provided by the operation made on the input device, such that the distinguishing result is different between when the input value is within a distinguishing range, which is a prescribed range, and when the input value is outside the distinguishing range. When the input value is changed in a direction of being away from a border of the distinguishing range, a range setting section changes a size of the distinguishing range such that the border approaches the post-change input value.

    摘要翻译: 信息处理设备的示例根据对输入设备的操作来区分是否存在操作指令。 首先,获取部基于在输入装置上的操作来获取输入值。 操作指示识别部分区分是否存在通过在输入装置上进行的操作提供的操作指令,使得当输入值在规定范围内的区分范围内时的区别结果不同,以及何时 输入值在区分范围之外。 当输入值在远离识别范围的边界的方向上改变时,范围设定部分改变区分范围的大小,使边界接近改变后的输入值。

    Game system, game device, storage medium storing a game program, and game process method
    6.
    发明授权
    Game system, game device, storage medium storing a game program, and game process method 有权
    游戏系统,游戏装置,存储游戏程序的存储介质和游戏处理方法

    公开(公告)号:US08992317B2

    公开(公告)日:2015-03-31

    申请号:US13332954

    申请日:2011-12-21

    申请人: Jun Ito Keizo Ohta

    发明人: Jun Ito Keizo Ohta

    IPC分类号: A63F13/26 A63F13/20 A63F13/40

    摘要: A game system includes a game device and a terminal device. The game device obtains operation data representing an operation on the terminal device. Moreover, the game device generates a first game image and second game images based on a game process based on the operation data. The first game image is output to, and displayed on, a television separate from the terminal device. The second game image is wirelessly transmitted to, and displayed on, the terminal device. The game device calculates an attitude of the terminal device based on data output from an inertia sensor of the terminal device, and switches between second game images in accordance with the attitude of the terminal device.

    摘要翻译: 游戏系统包括游戏装置和终端装置。 游戏装置获取表示终端装置的动作的动作数据。 此外,游戏装置基于操作数据生成基于游戏处理的第一游戏图像和第二游戏图像。 第一游戏图像被输出到和显示在与终端装置分离的电视机上。 第二游戏图像被无线地发送到终端设备并显示在终端设备上。 游戏装置基于从终端装置的惯性传感器输出的数据来计算终端装置的姿势,并且根据终端装置的姿势切换第二游戏图像。

    Computer-readable storage medium, information processing apparatus, information processing system, and information processing method
    8.
    发明授权
    Computer-readable storage medium, information processing apparatus, information processing system, and information processing method 有权
    计算机可读存储介质,信息处理装置,信息处理系统和信息处理方法

    公开(公告)号:US08760423B2

    公开(公告)日:2014-06-24

    申请号:US13417931

    申请日:2012-03-12

    申请人: Keizo Ohta

    发明人: Keizo Ohta

    IPC分类号: G06F3/041

    CPC分类号: G06F3/0416 G06F3/0488

    摘要: An example information processing apparatus compensates for interruption of an input coordinate inputted via a touch panel, by updating an allowance coordinate and a following coordinate in real time on the basis of the input coordinate inputted via the touch panel. Specifically, even when the input coordinate from the touch panel is interrupted, while the following coordinate moves, the information processing apparatus determines that an operator continues an input operation, and performs coordinate complementation.

    摘要翻译: 示例信息处理装置通过经由触摸面板输入的输入坐标,实时更新允许坐标和跟随坐标来补偿通过触摸面板输入的输入坐标的中断。 具体地说,即使当来自触摸面板的输入坐标被中断时,在以下坐标移动的情况下,信息处理设备确定操作者继续进行输入操作,并执行坐标互补。

    Storage medium storing three-dimensional image processing program, three-dimensional image processing apparatus and three-dimensional image processing method
    9.
    发明授权
    Storage medium storing three-dimensional image processing program, three-dimensional image processing apparatus and three-dimensional image processing method 有权
    存储介质存储三维图像处理程序,三维图像处理装置和三维图像处理方法

    公开(公告)号:US08493382B2

    公开(公告)日:2013-07-23

    申请号:US12508015

    申请日:2009-07-23

    申请人: Keizo Ohta

    发明人: Keizo Ohta

    IPC分类号: G06T15/00

    CPC分类号: G06T15/30

    摘要: A game apparatus functioning as a three-dimensional image processing apparatus includes a CPU. The CPU executes three-dimensional image processing. When a cursor on a display screen is moved according to an instruction from a user, a gazing point is also moved acceding thereto. At this time, a view volume (cone) is deformed such that a gazing point plane is maintained at an original position. Thus, the gazing point and a vanishing point are overlapped with each other on the display screen.

    摘要翻译: 用作三维图像处理装置的游戏装置包括CPU。 CPU执行三维图像处理。 当显示屏幕上的光标根据用户的指令移动时,注视点也被移动到其中。 此时,视图体积(锥体)变形,使得注视点平面保持在原始位置。 因此,在显示画面上,凝视点和消失点彼此重叠。

    Orientation calculation apparatus, storage medium having orientation calculation program stored therein, game apparatus, and storage medium having game program stored therein
    10.
    发明授权
    Orientation calculation apparatus, storage medium having orientation calculation program stored therein, game apparatus, and storage medium having game program stored therein 有权
    定向计算装置,存储有取向计算程序的存储介质,游戏装置和存储有游戏程序的存储介质

    公开(公告)号:US08437971B2

    公开(公告)日:2013-05-07

    申请号:US12473001

    申请日:2009-05-27

    IPC分类号: G01C17/38

    摘要: A game apparatus obtains data from an input device including at least a gyroscope and an acceleration sensor, and calculates an orientation of the input device. The game apparatus includes orientation calculation means and correction means. The orientation calculation means calculates a first orientation of the input device in accordance with an angular rate detected by the gyroscope. The correction means corrects the first orientation so as to approach a second orientation of the input device as the angular rate decreases, the second orientation being an orientation in which a direction of an acceleration represented by acceleration data detected by the acceleration sensor is a vertically downward direction.

    摘要翻译: 游戏装置从至少包括陀螺仪和加速度传感器的输入装置获取数据,并计算输入装置的取向。 游戏装置包括姿势计算装置和校正装置。 方向计算装置根据由陀螺仪检测的角速度来计算输入装置的第一方向。 校正装置根据角速度降低来校正第一方向以接近输入装置的第二方向,第二方向是由加速度传感器检测到的加速度数据表示的加速度方向为垂直向下的方向 方向。