DiCon game board and systems of play
    41.
    发明授权
    DiCon game board and systems of play 失效
    DiCon游戏板和播放系统

    公开(公告)号:US06719289B1

    公开(公告)日:2004-04-13

    申请号:US10251175

    申请日:2002-09-20

    IPC分类号: A63F302

    摘要: A two-player board game of chance and strategy, that uses sixteen direction-oriented game pieces, and fifty Additional Movement playing cards on a chess-like playing board. Each player is dealt seven or eleven cards, all concealed from view with only one card revealed during play. The game piece movements are used to capture or position the game pieces (1), for capture splays. The six different types of direction-oriented game pieces and their attributes change direction each time they reach the limits of the board on either opposing side. When a card is played, both the standard game piece movement and the matching card's movement (2) are taken together and represent one extended move (3,4). The game is won-by capturing the opponent's Lion type game piece. Additional variations include a four-player version and Level-Four Play.

    摘要翻译: 一个双人棋盘游戏的机会和策略,使用十六个方向导向的游戏件,和五十个附加运动扑克牌在棋牌游戏板上。 每个玩家被处理七张或十一张卡片,全部隐藏起来,只有一张牌在比赛中露出。 游戏件运动用于捕获或定位游戏件(1),用于捕获张开。 六种不同类型的面向方向的游戏作品及其属性,每当他们达到对面的棋盘限制时,都会改变方向。 当玩牌时,标准游戏机动作和匹配卡的移动(2)都被合并在一起,代表一个延伸动作(3,4)。 该游戏通过捕获对手的Lion类型的游戏而获胜。 其他变化包括四人版本和四级游戏。

    Method and board game for teaching vocabulary
    42.
    发明授权
    Method and board game for teaching vocabulary 失效
    方法和棋盘游戏教学词汇

    公开(公告)号:US06598878B1

    公开(公告)日:2003-07-29

    申请号:US10042667

    申请日:2002-01-09

    IPC分类号: A63F300

    摘要: The present invention is generally directed to a game for teaching vocabulary playable as a competition between two or more players having comparable or disproportionate vocabulary skills, the game comprising a game board with a play surface including a start point space, an end point space and a plurality of movement spaces arranged linearly to form a sequentially predetermined play path, select ones of the plurality of movement spaces including a first indicia for indicating a play command to a player, a set of game cards, each of the game cards including at least one vocabulary clue and a corresponding answer, a select one of the vocabulary clue of a select game card corresponding to a difficulty level which matches a vocabulary skill level assigned to a player, a set of PASS cards, each of the PASS cards being distributable to at least one opposing player when a player passes a turn, and redeemable by a passing player possessing a PASS card, a plurality of play pieces configured for marking movement on the play path between the start point space and the end point space, each of the plurality of play pieces being assignable to a player, and means for randomly generating a number to determine the number of movement spaces to move a current player's play piece along the play path. The invention is further directed to a computerized version of the game.

    摘要翻译: 本发明一般涉及一种用于教授可以作为具有相当或不成比例的词汇技能的两个或更多个玩家之间的竞争的词汇的游戏,该游戏包括游戏板,游戏板包括起点空间,终点空间和 多个移动空间被线性布置以形成顺序预定的播放路径,选择多个移动空间中的一个,包括用于指示玩家的播放命令的第一标记,一组游戏卡,每个游戏卡包括至少一个 词汇线索和相应的答案,选择对应于与分配给玩家的词汇技能水平相匹配的难度级别的选择游戏卡的词汇线索,一组PASS卡,每个PASS卡可分配到 当玩家经过转弯时,至少一个相对的玩家,可以由具有PASS卡的经过玩家兑换,多个玩具被配置成fo 在起始点空间和终点空间之间的播放路径上的标记移动,多个播放片段中的每一个可分配给玩家,以及用于随机生成数字以确定移动空间的数量的装置,以移动当前玩家的 沿着播放路径播放。 本发明进一步针对游戏的计算机化版本。

    Board game played by plural players and method of play thereof
    43.
    发明授权
    Board game played by plural players and method of play thereof 有权
    由多位玩家演奏的棋盘游戏及其玩法

    公开(公告)号:US06585265B2

    公开(公告)日:2003-07-01

    申请号:US10099433

    申请日:2002-03-15

    IPC分类号: A63F300

    摘要: A board game in which a game can be developed in an unexpected way can be provided. Plural dice selected from among plural dice which can be unfolded two-dimensionally are rolled. According to the results of the rolling of the dice, a die is unfolded and placed on the play field. On the unfolded dice a player places his/her piece. Also according to the results of the rolling of the dice, a player saves costs necessary for pursuing a game on an Addition/Deduction Unit. On the cards respectively corresponding to pieces, the Group, Level, Ability etc. of the pieces are indicated. A player makes his/her piece advance or attack the opponent's piece by paying the saved costs, and at the same time makes his/her piece defend itself by paying the saved costs as well. A player who succeeds in giving pre determined damage to a specific piece of the opponent wins a game.

    摘要翻译: 可以提供以意想不到的方式开发游戏的棋盘游戏。 从可以二维展开的多个骰子中选出多个骰子。 根据骰子滚动的结果,将模具展开并放置在游戏场上。 在展开的骰子上,玩家放置他/她的片断。 另外根据骰子滚动的结果,玩家节省了在加法/扣除单位上追求游戏所需的成本。 在分别对应的卡片上,显示了片段的组,级别,能力等。 玩家通过支付节省的成本,使他/她的作品前进或攻击对手的部分,同时通过支付节省的成本来保护自己的身材。 一个成功的对一个特定的对手给予预先确定的伤害的球员赢得一场比赛。

    Games for teaching alphabet, numbers, colors, shapes and math along with
coordination and motor skills
    44.
    发明授权
    Games for teaching alphabet, numbers, colors, shapes and math along with coordination and motor skills 失效
    用于教授字母表,数字,颜色,形状和数学以及协调和运动技能的游戏

    公开(公告)号:US5507495A

    公开(公告)日:1996-04-16

    申请号:US321760

    申请日:1994-10-12

    申请人: Robert J. Kiss

    发明人: Robert J. Kiss

    IPC分类号: A63F1/04 A63F3/00 A63F3/04

    摘要: Games for teaching alphabet, numbers, colors, shapes and math along with coordination and motor skills comprising a planar member having a circle at its central interior and having curves therearound to define a plurality of zones around the center. The zones have radially extending lines therethrough, at least some of which are offset from each other to define segments with indicia in the form of an alphabet, number, color, and/or shape marked in each of the segments. A plurality of indicia is correlated to the indicia of the planar member, such plurality of indicia being randomly selectable by the players.

    摘要翻译: 用于教授字母表,数字,颜色,形状和数学以及协调和运动技能的游戏,其包括在其中心内部具有圆形并且具有围绕中心的多个区域的平面构件。 这些区域具有穿过其中的径向延伸的线,其至少一些彼此偏移以限定具有在每个段中标记的字母表,数字,颜色和/或形状形式的标记的段。 多个标记与平面构件的标记相关联,这些多个标记可由玩家随机选择。

    Color association game apparatus
    45.
    发明授权
    Color association game apparatus 失效
    彩色协会游戏机

    公开(公告)号:US5265878A

    公开(公告)日:1993-11-30

    申请号:US967420

    申请日:1992-10-28

    申请人: Jun Y. Kim

    发明人: Jun Y. Kim

    摘要: A game board includes a perimeter continuous game path having a plurality of categories of directional spaces therewithin to direct players to effect the removal, reversal, replacement, or selection of various coloration discs from a quantity of such discs to provide for the duplication of a pattern upon a central section of position squares to duplicate a pattern from a directional card afforded each player. Boxes of squares are positioned adjacent the exterior of the central section, whereupon individual players may duplicate various patterns of the central section to permit removal of discs therefrom to alter plans of opposing players in completion of a predetermined pattern of discs.

    摘要翻译: 游戏板包括具有多个类别的定向空间的周边连续游戏路径,用于引导玩家从一些这样的盘中进行各种着色盘的移除,反转,替换或选择,以提供模式的复制 在位置正方形的中央部分,从提供给每个玩家的定向卡复制图案。 正方形框位于中央部分的外部附近,因此个体玩家可以复制中央部分的各种图案,以允许从其中移除光盘,以在完成预定格式的光盘的情况下改变对方玩家的计划。

    Tangram game assembly
    46.
    发明授权
    Tangram game assembly 失效
    Tangram游戏大会

    公开(公告)号:US4298200A

    公开(公告)日:1981-11-03

    申请号:US151836

    申请日:1980-05-21

    申请人: Maurice S. Kanbar

    发明人: Maurice S. Kanbar

    IPC分类号: A63F1/04 A63F9/06 A63F9/10

    摘要: A Tangram game assembly constituted by two sets of Tangram pieces capable of creating a variety of geometric or representational figures. Also included is a deck of cards, each having printed thereon a Tangram puzzle figure and the solution thereto at a position at which it is obscured in play. In play, a card is withdrawn from the deck and its front face presented to the players who with their respective sets of pieces then race to recreate the figure. The player who is first to succeed is awarded the card. Cards in the deck are played, the player who gains the greatest number being the winner. Any number of cards may be played depending on how long the players would like the game to last.

    摘要翻译: 一个由两组Tangram片组成的Tangram游戏组合,能够创建各种几何或代表性的数字。 还包括一张卡片,每张卡片上印有一个卡通图形拼图及其在游戏中被遮蔽的位置上的解决方案。 在游戏中,一张卡片从甲板上撤出,其前面呈现给玩家,然后他们各自的组合重新创作。 首先获得成功的玩家将被授予该牌。 卡牌在甲板上玩,获得最大数量的玩家是获胜者。 根据玩家希望游戏持续多长时间,可能会播放任意数量的牌。

    Assembly and Method For Frame Side Matching Game Play

    公开(公告)号:US20180147481A1

    公开(公告)日:2018-05-31

    申请号:US15878105

    申请日:2018-01-23

    申请人: Albert S. Abraham

    发明人: Albert S. Abraham

    IPC分类号: A63F1/02 A63F1/04 A63F9/06

    摘要: A game play assembly incorporating 24 substantially square frames, each substantially square frame having a quadruple of zones; and incorporating 96 objects wherein a first third of the 96 objects are of a first type, wherein a second third of the 96 objects are of a second type, wherein the remainder of the 96 objects are of a third type, wherein the 96 objects are divided in 24 four element rotational series of objects, wherein each four element rotational series of objects is supported upon and aligned with one of the quadruples of zones, and wherein each four element rotational series of objects is different from each other four element rotational series of objects.

    Tiles on shapes puzzle game
    49.
    发明授权

    公开(公告)号:US09937410B2

    公开(公告)日:2018-04-10

    申请号:US14531409

    申请日:2014-11-03

    摘要: A tile-on-shape puzzle game is disclosed using a plurality of unique shape designs having one or more tile projections disposed on one or both faces of the shape. The tile projections are adapted to fit in a recess on a play tile. Optional play cards are used to provide clues or shape designations and scores. Shapes are played to form a puzzle, with each player selecting where to place a shape, thereby forming a unique puzzle each time the game is played. Tiles must fill every play space on a shape to form a word or numerical/shape sequence. Gameplay may be varied based on age and skill level, such as limiting the word or sequence direction to left-right, up-down, diagonal, or a combination thereof, or forming pathways with the puzzle.