Ad-agency game
    1.
    发明申请
    Ad-agency game 审中-公开

    公开(公告)号:US20180099212A1

    公开(公告)日:2018-04-12

    申请号:US15330551

    申请日:2016-10-11

    申请人: Brent Dewitt Kuhn

    发明人: Brent Dewitt Kuhn

    IPC分类号: A63F3/00 A63F3/04

    摘要: A game and game board which is symbolic to real life scenarios incurred within the advertising business. Each player is an ad-agency president. Each player/president attains throughout the game numerous cards each of which represent a staff member, an executive or a client/account. The cards each have a numerical value associated therewith. Each player/president tries to obtain new client/accounts and retain existing client/accounts, just like in real life. The first player/president to obtain client/accounts equal to a pre-determined monetary value wins the game.

    Board game
    2.
    发明授权
    Board game 失效
    棋盘游戏

    公开(公告)号:US07641196B2

    公开(公告)日:2010-01-05

    申请号:US11198010

    申请日:2005-08-05

    申请人: Paul F. Dowding

    发明人: Paul F. Dowding

    IPC分类号: A63F3/00

    摘要: A game and method including providing a game board having a plurality of nodes, a source node for each player and a plurality of playing pieces. Each piece has multiple states and represents each state. The game is played by starting the playing pieces via a single starting position, and moving the pieces by each player, in turn, by having one of the player's pieces act on another of the player's own pieces, a piece of another player, or an empty node according to its predetermined movement abilities and then removing the acting piece. The player backfills the empty node with another piece linked to the emptied node, and continuing to the player's source node. Finally a new piece is placed on the source node in any chosen state. Play continues until one player removes a piece from another player's source node.

    摘要翻译: 一种游戏和方法,包括提供具有多个节点的游戏板,每个玩家的源节点和多个玩游戏片。 每个片段具有多个状态并表示每个状态。 游戏通过单个起始位置开始播放片段,并且通过使玩家的棋子中的一个作用于玩家自己的另一个棋子,另一个玩家或另一个玩家的另一个玩家, 空节点根据其预定的运动能力,然后移除作用片。 玩家回填空节点,另一块链接到空的节点,并继续播放器的源节点。 最后,在任何选定的状态下,在源节点上放置一个新的片段。 播放继续,直到一个播放器从另一个播放器的源节点中删除该片段。

    Board game
    3.
    发明申请
    Board game 失效
    棋盘游戏

    公开(公告)号:US20070029728A1

    公开(公告)日:2007-02-08

    申请号:US11198010

    申请日:2005-08-05

    申请人: Paul Dowding

    发明人: Paul Dowding

    IPC分类号: A63F3/02

    摘要: A game and method of playing game is provided. The method includes providing a game board, the board comprised of a plurality of nodes, providing a source node for each player and providing a plurality of playing pieces, the playing pieces each having a plurality of states, the playing pieces representing each of the states. Each piece has predetermined movement abilities, according to the state of each piece. The game is played by assigning a plurality of distinguishable playing pieces to a plurality of players, positioning the playing pieces on the spaces of the board in a starting position, and moving the pieces by each player, in turn, by having one of the player's playing pieces act on another of the player's own pieces, a playing piece of another player, or an empty node according to its predetermined movement abilities as characterized by its current state, and then removing the acting piece. Then the player backfills the empty node with another of the player's own pieces directly linked to the newly emptied node, and continuing to the player's source node. Finally a new piece is placed on the player's own source node in any state the player chooses. Play continues until one player's piece is removed from the player's source node by the other player.

    摘要翻译: 提供游戏和玩游戏的方法。 该方法包括提供游戏板,由多个节点组成的板,为每个播放器提供源节点,并提供多个播放片,每个具有多个状态的播放片,表示每个状态的播放片 。 每件具有预定的运动能力,根据每件的状态。 通过将多个可区分的播放片段分配给多个播放器来播放游戏,将玩家棋盘放置在起始位置的棋盘上,并且通过使玩家的玩家之一 根据其预定的运动能力,玩家自己的棋子,另一玩家的玩家或空节点,其特征在于当前状态,然后移除动作片。 然后,播放器用另一个直接链接到新排空节点的播放器自己的片段来回填空节点,并继续播放播放器的源节点。 最后,播放器选择的任何状态都会在播放器自己的源节点上放置一个新的片段。 直到另一位玩家从播放器的源节点中移除一个玩家的棋子为止。

    Hunting Board Game
    6.
    发明申请
    Hunting Board Game 审中-公开
    狩猎板游戏

    公开(公告)号:US20160059113A1

    公开(公告)日:2016-03-03

    申请号:US14739169

    申请日:2015-06-15

    IPC分类号: A63F3/00

    摘要: A hunting board game that includes: 12-sided die, a plurality of playing tokens, a deck of Supply cards, a deck of Hunt cards, a box, a tray, and a substantial supply of play money in various denominations comprises a hunting board game. Users roll the die (once per player per turn), draw cards, and move their tokens around the playing board according to rules provided in the rulebook. The first player or team to complete a predetermined number of hunts is the winner.

    摘要翻译: 一种狩猎棋盘游戏,包括:12面裸体,多个游戏标记,一张供应卡,一张狩猎卡,一个盒子,一个托盘和大量的各种面额的戏剧资金,包括一个狩猎板 游戏。 用户滚动模具(每回合一个玩家),绘制卡片,并按照规则手册中提供的规则将游戏板上的标记移动到玩板上。 获胜者是完成预定数量的狩猎的第一个球员或队伍。

    Board game- 2 players. 7 Movable Squares, w/4 holes each, on a 3 x 3 grid. To win, make a square, taking turns dropping one marble at a time onto the Movable Squares. Squares can be made on 1, 2 or 4 of the Movable Squares. Players are allowed 2 Movable Square moves in addition to placing one of 14 (each) marbles into the holes
    7.
    发明申请
    Board game- 2 players. 7 Movable Squares, w/4 holes each, on a 3 x 3 grid. To win, make a square, taking turns dropping one marble at a time onto the Movable Squares. Squares can be made on 1, 2 or 4 of the Movable Squares. Players are allowed 2 Movable Square moves in addition to placing one of 14 (each) marbles into the holes 审中-公开
    棋盘游戏 - 2名玩家。 7个可移动平方,每个4个孔,3×3格。 为了赢得,做一个广场,一次把一块大理石倒在可动平铺上。 Square可以在1,2或4个可移动广场上进行。 允许玩家2移动平方米的移动,除了将14个(每个)大理石中的一个放入孔中

    公开(公告)号:US20150335990A1

    公开(公告)日:2015-11-26

    申请号:US14283472

    申请日:2014-05-21

    申请人: Gary M. Grill

    发明人: Gary M. Grill

    IPC分类号: A63F3/00

    摘要: Board Game for 2 players. The exact size of the board and its pieces are not crucial to what is unique about this invention. This unique game includes 7 Movable Squares. There are 4 holes on each square. All holes are equally spaced. The board is a 3×3 grid. The nine spaces on the grid comprise the 7 movable squares and 2 blank spaces. Each player starts with 14 marbles. To win, the players must make a square shape with the marbles, taking turns dropping one marble at a time into the holes on the Movable Squares. Square shape can be made on 1, 2 or 4 of the Movable Squares. For each turn, players are allowed 2 Movable Square moves, in addition to placing one marbles into any available hole.

    摘要翻译: 棋盘游戏为2名玩家。 电路板及其件的确切尺寸对于本发明的独特之处并不重要。 这个独特的游戏包括7个移动广场。 每个广场上有4个洞。 所有孔均等间距。 该板是3×3网格。 网格上的九个空格包括7个可移动的正方形和2个空格。 每位玩家以14个大理石开始。 要取胜,玩家必须用大理石做一个正方形,一次将一块大理石倒入可移动平方的孔中。 方形可以在1号,2号或4号可移动平方。 对于每一回合,玩家可以进行两个可移动的平方移动,除了将一个弹珠放入任何可用的孔中。

    Chess game and method of play
    8.
    发明授权
    Chess game and method of play 有权
    象棋游戏和玩法

    公开(公告)号:US08678390B2

    公开(公告)日:2014-03-25

    申请号:US13251536

    申请日:2011-10-03

    申请人: Jim P. Guyer

    发明人: Jim P. Guyer

    IPC分类号: A63F3/00

    摘要: A chess-like game has a two-dimensional game board made up of 49 regular hexagonal play spaces assembled into a clustered, stylized diamond shape where seven spaces are arranged side-by-side, contiguously in a central, latitudinal row. Each successive parallel latitudinal row has one less space and its spaces are offset. By the sixth row away from the central row, a single hex space is provided at either end of the board. The color of each space is selected from three available. No space of a first color shares a hex side with a space of a similar color. A reduced set of game pieces are used where each side has one king, one queen, one bishop, one rook, one knight, and five pawns. Each piece has defined legal moves.

    摘要翻译: 象棋般的游戏有一个二维游戏板,由49个正六边形游戏空间组成,它们组合成一个聚集的,程式化的钻石形状,其中七个空间并排排列在中央,纬向排中。 每个连续的平行纬线具有一个较小的空间,并且其空间被偏移。 在距离中心排的第六排,在板的任一端提供单个六边形空间。 每个空间的颜色从三个可用中选择。 第一种颜色的空间没有共享一个具有类似颜色的空间的六边形。 每个方面都有一个国王,一个女王,一个主教,一个,一个骑士,一个骑士,五个棋子。 每件作品都规定了合法举动。

    Kingdom Game
    9.
    发明申请
    Kingdom Game 审中-公开
    王国游戏

    公开(公告)号:US20150258421A1

    公开(公告)日:2015-09-17

    申请号:US14687873

    申请日:2015-04-15

    IPC分类号: A63F3/00

    摘要: The Invention provides fun while testing one's knowledge of the Bible and teaches as you play. The invention is designed to be an interactive multi-player game, which includes a board, playing pieces and a guidebook that provides questions. The board is generally a square on which the players would move their pieces around the board. The board has colors on the squares while some squares have writing on them. The guidebook contains questions from Genesis to Revelation from the Holy Bible. The players must answer short questions correctly in order to move to the next space. Some questions are multiple choice, some questions are not short answer. The first player or group of players to land on “The Kingdom” square wins. Game may continue with other players for second or third and so on if players desire.

    摘要翻译: 本发明提供了乐趣,同时测试一个人的圣经知识,并在您玩时教导。 本发明被设计为一种交互式多玩家游戏,其包括提供问题的棋盘,播放片和指南。 董事会通常是一个广场,玩家将在其上移动他们的棋子。 电路板上有正方形的颜色,有些广场上有写字。 这本指南包含从创世纪到圣经启示录的问题。 玩家必须正确回答简短的问题才能移动到下一个空间。 一些问题是多重选择,一些问题不是简短的答案。 在“王国”广场上登陆的第一名或第二名选手将获胜。 游戏可能会继续其他玩家的第二或第三,等等,如果玩家的愿望。

    Chess game and method of play
    10.
    发明申请
    Chess game and method of play 有权
    象棋游戏和玩法

    公开(公告)号:US20120025463A1

    公开(公告)日:2012-02-02

    申请号:US13251536

    申请日:2011-10-03

    申请人: Jim P. Guyer

    发明人: Jim P. Guyer

    IPC分类号: A63F3/02

    摘要: A chess-like game has a two-dimensional game board made up of 49 regular hexagonal play spaces assembled into a clustered, stylized diamond shape where seven spaces are arranged side-by-side, contiguously in a central, latitudinal row. Each successive parallel latitudinal row has one less space and its spaces are offset. By the sixth row away from the central row, a single hex space is provided at either end of the board. The color of each space is selected from three available. No space of a first color shares a hex side with a space of a similar color. A reduced set of game pieces are used where each side has one king, one queen, one bishop, one rook, one knight, and five pawns. Each piece has defined legal moves.

    摘要翻译: 象棋般的游戏有一个二维游戏板,由49个正六边形游戏空间组成,它们组合成一个聚集的,程式化的钻石形状,其中七个空间并排排列在中央,纬向排中。 每个连续的平行纬线具有一个较小的空间,并且其空间被偏移。 在距离中心排的第六排,在板的任一端提供单个六边形空间。 每个空间的颜色从三个可用中选择。 第一种颜色的空间没有共享一个具有类似颜色的空间的六边形。 每个方面都有一个国王,一个女王,一个主教,一个,一个骑士,一个骑士,五个棋子。 每件作品都规定了合法举动。