Abstract:
There are provided methods and apparatus for bit-accurate seed initialization for pseudo-random number generators used in a video system. A method includes the steps of creating (205) a look-up table of PRNG seeds, and initializing (210) one of the PRNG seeds from the look-up table for a picture by accessing the look-up table using a value corresponding to an order of the picture.
Abstract:
There is provided method and apparatus for film grain simulation for normal play and trick mode play for video playback systems. A method for simulating film grain in video includes the step of performing (214) film grain simulation on a sequence of decoded video pictures in decode order.
Abstract:
The present invention provides a method and apparatus for reading film grain patterns in a raster order in film grain simulation including establishing a pseudo-random starting position, repeating the pseudo-random starting position for each line of a group of film grain blocks, and using a different pseudo-random starting position for each display line of a next group of film grain blocks. In various embodiments of the present invention, the different pseudo-random starting positions are triggered by resetting at least one seed value of a pseudo-random number generator implemented to determine said pseudo-random starting positions.
Abstract:
The present invention provides methods for determining block averages in film grain simulation including determining block averages during a display process and determining block averages during a decoding process. The methods of the present invention exhibit different characteristics in terms of memory requirements and computational cost. More specifically, the first method uses no external memory, but requires either extra reads of the blocks, or internal memory in the display pipeline, while the second method requires extra memory bandwidth and extra external memory (e.g., RAM).
Abstract:
A method, apparatus and system of the present invention enable the location of subtitles for a stereoscopic image and a selection of the disparity of stereo subtitles to ensure proper display of the subtitles within frames of the stereoscopic content. In one embodiment, the functionality of the concepts of the present invention is based on a player capable of displaying stereo content by reading two streams (one for the left view, one for the right view) and mixing the streams in real time using a mode supported on a 3D display (i.e. line interleaved, checkerboard pattern) based on received file information and inserting the subtitle in the frames by rendering the values in the received file information.
Abstract:
Automatic determination of the complexity associated with converting image content from 2-dimensions to 3-dimensions commences by first determining how many different scenes exist within the image content. Each scene then undergoes analysis to determine its complexity based on the motion, texture and occlusion within the scene. The scene complexities are added to the scene transition complexity and the total gets weighted to yield an overall indication of the complexity of converting of image content from 2-dimensions to 3-dimensions.
Abstract:
A method for processing a video sequence having a plurality of frames includes the steps of: extracting features from each of the frames, determining correspondences between the extracted features from two of the frames, estimating motion in the video sequence based on the determined correspondences, generating a background mosaic for the video sequence based on the estimated motion, and performing foreground-background segmentation on each of the frames based on the background mosaic.
Abstract:
Film grain simulation within a receiver occurs by first obtaining at least one block of pre-computed transformed coefficients. The block of pre-computed transformed coefficients undergoes filtering responsive to a frequency range that characterizes a desired pattern of the film grain. In practice, the frequency range lies within a set of cut frequencies fHL, fVL, fHH and fVH of a filter in two dimensions that characterizes a desired film grain pattern. Thereafter, the filtered set of coefficients undergoes an inverse transform to yield the film grain pattern.
Abstract:
A method of object-aware video coding is provided that comprises the steps of: receiving a video sequence having a plurality of frames; selecting at least two frames; determing total area of at least one object of interest in each of the at least two frames; comparing the total area to a threshold area; classifying each of the at least two frames as being a low object weighted frame or a high object weighted frame, low object weighted frames being frames having the total area exceeding the threshold area and high object weighted frames being frame having the total area not exceeding the threshold area; and encoding each low object weighted frame according to one encoding mode and encoding each high object weighted frame according to a different encoding mode.
Abstract:
There are provided methods and apparatus for film grain SEI message insertion for bit-accurate simulation in a video system. A method for simulating film grain in an ordered sequence includes the steps of providing film grain supplemental information corresponding to a plurality of intra coded pictures, and providing additional film grain supplemental information corresponding to inter coded pictures between consecutive intra coded pictures, in decode order. The inter coded pictures are selected based upon display order.