-
公开(公告)号:US20060100007A1
公开(公告)日:2006-05-11
申请号:US10982035
申请日:2004-11-05
申请人: Doug Dozier , James Gwin , Martin McCurdy
发明人: Doug Dozier , James Gwin , Martin McCurdy
IPC分类号: A63F9/24
CPC分类号: A63F9/24 , A63F3/0421 , G07F17/3262 , G07F17/329
摘要: A number selecting game including a skill feature in which a player selects a sub-set of numbers from a pool of numbers for comparing the selected sub-set with a second sub-set of numbers selected from the pool of numbers to determine a prize, in which at least a portion of the second sub-set are chosen with skill by which the player selects the portion of the second sub-set of numbers. An apparatus for playing a number selecting game is disclosed.
摘要翻译: 一种数字选择游戏,其包括技能特征,其中玩家从数字池中选择数字子集,用于将所选择的子集与从数字池中选择的数字的第二子集进行比较以确定奖励, 其中第二子集的至少一部分在技能上被选择,玩家通过该技能选择第二子集数字的部分。 公开了一种玩数字选择游戏的装置。
-
公开(公告)号:US20060046813A1
公开(公告)日:2006-03-02
申请号:US11216975
申请日:2005-08-31
申请人: Rolf Beyer
发明人: Rolf Beyer
IPC分类号: A63F9/24
CPC分类号: A63F13/5375 , A63F3/0421 , A63F13/10 , A63F13/335 , A63F13/54 , A63F13/80 , A63F13/92 , A63F2003/0428
摘要: A method for controlling a computer system for representing a crossword puzzle on a display includes providing descriptive fields of the crossword puzzle addressable via a keypad cursor or a pointer device for selecting a description text for display or making an entry. A descriptive field of the crossword puzzle is interactively selected so as to display the description text and/or play back an item of sound information and/or display an item of image information and/or display video information.
摘要翻译: 用于控制用于在显示器上表示纵横字谜的计算机系统的方法包括提供可通过键盘光标寻址的纵横字谜的描述性字段或用于选择用于显示或进行条目的描述文本的指针装置。 交互式地选择纵横字谜的描述性领域,以便显示描述文本和/或播放声音信息项目和/或显示图像信息项目和/或显示视频信息。
-
公开(公告)号:US20050261044A1
公开(公告)日:2005-11-24
申请号:US11134718
申请日:2005-05-19
申请人: Andre Persidsky
发明人: Andre Persidsky
CPC分类号: A63F3/04 , A63F3/0421 , A63F2003/0428
摘要: A new computer word game with an action element where word holders fall from the top of the display area, with the goal being to throw letters upwards into each word holder to form a complete valid word in its letter spaces before the word holder reaches the bottom of the display. The player controls a letter selector and selects a letter to throw from a letter depot containing random letters. Word holders appear at random horizontal positions at the top of the display and are of various sizes depending on how many letter spaces they contain. When all letter spaces in a word holder are filled and form a valid word, the word holder disappears and the player is awarded points. If a word holder reaches the bottom of the display before the player has formed a valid word in all its letter spaces, the word holder disappears and the player looses a life. Letters successfully used in a word holder, or lost when the word holder reaches the display bottom are randomly replaced in the letter depot's empty spaces. Depending on the difficulty setting of the game, word holders can fall at various speeds and the interval between the appearances of successive word holders can vary.
摘要翻译: 一个新的电脑文字游戏,一个动作元素,字保持者从显示区域的顶部落下,目的是向字母向上放入每个单词持有者,以便在单词持有者到达底部之前在其字母空间中形成一个完整的有效单词 的显示。 播放器控制一个字母选择器,并从包含随机字母的信件库中选择一个字母。 Word持有者显示在显示屏顶部的随机水平位置,具有不同的大小,具体取决于它们包含的字母空间。 当单词持有者中的所有字母空格填写并形成有效的单词时,单词持有者消失,并且玩家被授予积分。 在播放器在其所有字母空间中形成有效单词之前,如果单词持有者到达显示屏的底部,则单词持有者消失,玩家失去生命。 字母成功使用在字词持有者中,或者在字词持有者到达显示屏底部时丢失的字母在信件库的空白处随机替换。 根据游戏的难度设置,单词持有者可以以各种速度下降,并且连续单词的出现间隔可以变化。
-
公开(公告)号:US20030232636A1
公开(公告)日:2003-12-18
申请号:US10389606
申请日:2003-03-15
发明人: Pancu Mihai Ionescu
IPC分类号: A63F009/24
CPC分类号: A63F3/0423 , A63F3/0421 , A63F9/0612 , A63F9/0842 , A63F2003/00917
摘要: A mechanical and electronic combinatory game and puzzle includes a plurality of cubic game items (2) bearing patterns on the faces, arranged in crossing rows in an overall parallelepiped game structure (1). Pre-designed or new face pattern combinations are to be obtained through sequences of group spinning. Variants of the game may include spinning partial or entire rows (4), as well as translations of game items if the game structure (1) contains empty places. The mechanical embodiment provides an overall parallelepiped game structure (1), an expandable enclosure (7) and handling devices (15). The electronic embodiment provides computer representation (40), control and management of the play.
摘要翻译: 机械和电子组合游戏和拼图包括在整个平行六面体游戏结构(1)中布置成交叉行的多个立方体游戏物品(2),其在表面上承载图案。 通过组合纺纱的顺序获得预先设计的或新的面部图案组合。 如果游戏结构(1)包含空的地方,则游戏的变体可以包括旋转部分或全部行(4)以及游戏项目的翻译。 机械实施例提供了一种总体平行六面体游戏结构(1),可扩展外壳(7)和处理装置(15)。 电子实施例提供计算机表示(40),播放的控制和管理。
-
55.
公开(公告)号:US06602133B2
公开(公告)日:2003-08-05
申请号:US09962501
申请日:2001-09-25
申请人: Michael G Chan
发明人: Michael G Chan
IPC分类号: A63F1300
CPC分类号: A63F3/0421 , A63F2003/0428
摘要: A system and method which provides an interactive electronic puzzle game and rearranges that same puzzle after a certain amount of time has elapsed and the player has not performed a specific action required by the game. The interactive puzzle game comprises a player interface module, a player monitoring module connected to the player interface module and operable to detect actions of the player, a puzzle generation module that generates an electronic word-search puzzle, a clock module that sets a specific amount of time and a display module connected to the player interface module and operable to display the electronic puzzle to the player. If the player does not perform a specific action required by the game within an allotted amount of time, the puzzle generation module rearranges the electronic puzzle and the display module displays the rearranged electronic puzzle to the player for continued play. When the puzzle is rearranged, the amount of time is reset, the clock is restarted and the process of rearranging the puzzle is repeated until the puzzle is solved or the player ends the game.
摘要翻译: 一种系统和方法,其提供交互式电子益智游戏并在经过一定时间后重新排列相同的难题,并且玩家尚未执行游戏所需的特定动作。 交互式益智游戏包括播放器接口模块,连接到播放器接口模块的玩家监视模块,用于检测玩家的动作,生成电子词搜索拼图的拼图生成模块,设定特定量的时钟模块 的时间和连接到播放器接口模块的显示模块,并且可操作以向玩家显示电子益智。 如果玩家在规定时间内没有执行游戏所需的特定动作,则拼图生成模块重新排列电子拼图,并且显示模块将重新布置的电子拼图显示给播放器以继续播放。 当拼图被重新排列时,重新设置时间量,重新启动时钟,重复排列谜题的过程直到解决问题,或玩家结束游戏。
-
公开(公告)号:US06378867B1
公开(公告)日:2002-04-30
申请号:US09450358
申请日:1999-11-29
IPC分类号: A63F300
CPC分类号: A63F3/0421 , A63F2003/0428
摘要: The present invention is directed to an apparatus for use in playing a word game, in particular a crossword game, and a method of playing such a game using the apparatus. In particular the invention is directed to an apparatus and game that is suitable for play by two or more players which includes means for indicating whether letter(s) nominated for a particular cell of the crossword by a player matches the at least one letter assigned to the cell.
摘要翻译: 本发明涉及一种用于播放文字游戏,特别是填字游戏的装置,以及使用该装置玩这种游戏的方法。 特别地,本发明涉及一种适用于两个或更多个玩家玩的装置和游戏,其包括用于指示由玩家指定的填字游戏的特定单元格提名的字母是否与分配给 细胞。
-
公开(公告)号:US5740243A
公开(公告)日:1998-04-14
申请号:US577968
申请日:1995-12-26
申请人: Peter Horst Rehm
发明人: Peter Horst Rehm
CPC分类号: A63F3/0421
摘要: A method of playing a game that has a puzzle and a conforming device. The puzzle includes ciphertext indicia and a number of designated spaces corresponding with the ciphertext for displaying a developing solution. The ciphertext is a message encrypted according to some substitutional and/or transpositional encipherment scheme. At each stage of solving, the ciphertext and developing solution show what has been correctly solved and what remains to be solved. The conforming device verifies the correctness of correct guesses and corrects incorrect guesses without prejudicing future guesses. There are manifold types of messages, encipherment schemes, developing solutions and conforming devices. Some puzzles and conforming devices are made by a computerized method. The game can be played by one player or several players in competition. It can be played using a game board or other apparatus or by using a computer with an interactive computer program. To solve a puzzle, a puzzle solver first forms a guess-pair. Typically, a guess-pair is a plain character and a cipher character that could be the plain character's substitute. The conforming device is used to verify the correctness of the guess-pair, or if it is wrong, to obtain a correction. The verified or corrected guess-pair is then used to update the developing solution. These three steps are repeated at least once. There are various scoring rules for various versions of the game.
摘要翻译: 一种玩游戏的方法,具有拼图和符合要求的装置。 拼图包括密文标记和与用于显示显影解决方案的密文相对应的多个指定空间。 密文是根据某些替代和/或转置加密方案加密的消息。 在解决的每一个阶段,密文和开发的解决方案显示了正确解决的内容,还有待解决的内容。 符合设备验证正确猜测的正确性,纠正不正确的猜测,而不会影响未来的猜测。 有多种类型的消息,加密方案,开发解决方案和一致的设备。 一些拼图和一致的装置是通过计算机化方法制作的。 该游戏可以由一个玩家或多个玩家进行比赛。 它可以使用游戏板或其他装置或使用具有交互式计算机程序的计算机进行播放。 为了解决难题,拼图求解器首先形成一个猜测对。 通常情况下,一个猜测对是一个普通的字符和一个加密字符,可以是纯字符的替代。 验证设备用于验证猜测对的正确性,或者如果错误,则获得校正。 然后使用验证或校正的猜测对来更新开发的解决方案。 这三个步骤至少重复一次。 各种游戏版本有不同的评分规则。
-
公开(公告)号:US5161979A
公开(公告)日:1992-11-10
申请号:US815421
申请日:1991-12-31
申请人: Yoshi Sekiguchi
发明人: Yoshi Sekiguchi
CPC分类号: A63F3/0421 , G02B27/2214 , G09B11/10 , G09F11/26 , G09F15/02 , G09F2013/0472
摘要: An efficient economical process is provided to produce an intricate impressive display with outstanding marketing and advertising appeal. In the process, multiple images are formed, such as on a central processing unit, the images are masked and striped, and portions thereof are superimposed. The superimposed masked images can be printed on an underlying back web. Transparent rods, a plate lens, a cluster of anamorphic lenses, or a grid, can be placed in front of the back web to provide a special display which has the illusion of animation as the angle of sight changes. The special display can be used to provide an attractive sign, billboard, educational game, or toy.
-
公开(公告)号:US4182515A
公开(公告)日:1980-01-08
申请号:US901554
申请日:1978-05-01
申请人: Joseph J. Nemeth
发明人: Joseph J. Nemeth
CPC分类号: A63F3/0421
摘要: A mathematical gameboard implemented electronically for use in a variety of games having elements of chance and skill. The gameboard includes a plurality of keys having numerical values embossed thereon, but whose positive or negative value is unknown to the player. A randomizing circuit determines whether the number represented by the key pressed is positive or negative, the odds of a negative value increasing as the value of the key increases. Windows are provided to display a player's score and the number of plays he has made. Electronic circuits are provided to implement the use of the gameboard.
摘要翻译: 一种数字游戏板,以电子方式实现,用于具有机会和技能元素的各种游戏。 游戏板包括具有浮雕在其上的数值的多个键,但是其正值或负值对于玩家来说是未知的。 随机化电路确定由按下的按键表示的数字是正还是负,负值的可能性随着键值的增加而增加。 提供Windows以显示玩家的得分和他所做的戏剧数量。 提供电子电路以实现游戏板的使用。
-
公开(公告)号:US3863931A
公开(公告)日:1975-02-04
申请号:US39133573
申请日:1973-08-24
申请人: FORSYTH BRIAN R , RAND COREY D
发明人: FORSYTH BRIAN R , RAND COREY D
CPC分类号: A63F3/0421 , A63F3/00643 , A63F2003/0428 , A63F2250/1063
摘要: An electrical crossword puzzle in which each letter square contains a plurality of coded electrical contacts which cooperate with electrical contacts on a letter block if the correct letter block is selected. A correct letter counter with an indicator lamp is coupled to the contact of the square and letter together with a word scoring counter when a word is completed in both horizontal and vertical directions, and a number of tries counter indicating the number of attempts at letter selection, together with a timer for indicating the period of time required for completion of the puzzle.
摘要翻译: 如果选择了正确的字母块,则每个字母正方形包含多个编码的电触点的电纵向字幕拼图,其与字母块上的电触点配合。 当一个字在水平和垂直方向上完成时,带有指示灯的正确字母计数器与一个字计分计数器一起耦合到正方形和字母的接触,以及一些尝试计数器,指示字母选择的尝试次数 以及用于指示完成拼图所需的时间段的计时器。
-
-
-
-
-
-
-
-
-