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公开(公告)号:US11446564B2
公开(公告)日:2022-09-20
申请号:US17210041
申请日:2021-03-23
申请人: NINTENDO CO., LTD.
发明人: Shinji Kitahara , Atsushi Yamazaki
IPC分类号: A63F13/212 , A63F13/211 , A63F13/245
摘要: A first sensor detects a movement of a first apparatus attached to a lower body of a user, and a second sensor detects a movement of a second apparatus attached to an upper body of the user or held by a hand of the user. Then, a virtual object is caused to continue a first action in a virtual space while received outputs from the first sensor and the second sensor both satisfy a condition.
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公开(公告)号:US11439907B2
公开(公告)日:2022-09-13
申请号:US16899889
申请日:2020-06-12
申请人: NINTENDO CO., LTD.
发明人: Masami Yone , Yuichi Ozaki
IPC分类号: G06F3/041 , G06F3/033 , A63F13/54 , G06F3/16 , G06T11/20 , G06F3/04883 , A63F13/2145 , A63F13/24 , G09B19/02
摘要: A storage medium storing therein a program, an information processing apparatus, an information processing method, a game system and a mobile device are disclosed. For example, disclosed is a non-transitory storage medium storing therein a program that is readable by a computer of an information processing apparatus, the program being configured to cause the computer to: acquire input coordinates of input performed based on an operation performed by a user; generate drawing information for displaying a path corresponding to the input coordinates on a display apparatus; determine a movement direction of the input based on a change in the input coordinates, which are acquired continuously while the input is performed; generate sound information of a virtual writing sound that is changed based on the movement direction in response to the input coordinates changing; and output the sound information of the virtual writing sound to a speaker.
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公开(公告)号:US20220212111A1
公开(公告)日:2022-07-07
申请号:US17703084
申请日:2022-03-24
申请人: NINTENDO CO., LTD.
发明人: Ryosuke SUZUKI , Masaki WADA
IPC分类号: A63F13/65 , A63F13/816 , A63F13/211 , A63F13/428 , A63F13/58 , A63F13/833
摘要: An example of an information processing apparatus acquires action data based on an output of a sensor according to a fitness action performed by a player, and executes a game event. In the game event, the information processing apparatus designates at least one type of fitness event from among a plurality of types of fitness events. Each fitness event causes the player to perform a fitness action. During the game event, the information processing apparatus executes a fitness event that causes the player to perform a fitness action corresponding to the designated fitness event until an ending condition is satisfied. The information processing apparatus determines whether or not the achievement condition has been satisfied, based on the action data acquired during the fitness event. The information processing apparatus repeats designation and execution of the fitness event until it is determined that the achievement condition has been satisfied.
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公开(公告)号:US11378377B2
公开(公告)日:2022-07-05
申请号:US17231109
申请日:2021-04-15
申请人: NINTENDO CO., LTD.
IPC分类号: G01B5/004 , H03M7/30 , G01B21/00 , G01P15/00 , G01C21/16 , G01C19/00 , A63F13/23 , A63F13/211 , H04W4/38 , G01P21/00 , A63F13/21
摘要: An example of a controller calculates the orientation of the controller based on an output from an inertial sensor, and when a value representing the calculated orientation satisfies a first condition, compresses data in a mode 2, and when the first condition is not satisfied, but a second condition is satisfied, compresses the data in a mode 1, and when the second condition is not satisfied, compresses the data in a mode 0. Then, the controller transmits the compressed data to another apparatus.
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公开(公告)号:US20220210387A1
公开(公告)日:2022-06-30
申请号:US17654693
申请日:2022-03-14
申请人: NINTENDO CO., LTD.
发明人: Hiroshi UEDA , Kazuhide UEDA , Norihiro MORITA , Arisa KITANI
IPC分类号: H04N13/111 , A63F13/5378 , G06T7/73 , G01P15/18 , G06T1/00 , G06T7/20 , G06T15/04 , G06T17/20 , G06T19/20
摘要: A first image is generated by imaging a first three-dimensional virtual space including a predetermined object by a first virtual camera. In addition, a map object formed by a three-dimensional model corresponding to the first three-dimensional virtual space is generated, and an indicator object indicating the position of a predetermined object is placed on the map object. Then, a second image is generated by imaging the map object by a second virtual camera. At this time, the second image is generated such that, regarding the indicator object placed on the map object, the display manners of a part hidden by the map object and a part not hidden by the map object as seen from the second virtual camera are different from each other.
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公开(公告)号:US11369875B2
公开(公告)日:2022-06-28
申请号:US17236121
申请日:2021-04-21
申请人: NINTENDO CO., LTD.
发明人: Ryuichi Nakada , Akira Kinashi
摘要: A first game which advances independently of a plurality of opponent's game processes is started at the same start timings as the opponents. In the first game, a player object is controlled, a time limit is decreased with elapse of time, a time limit is increased if the player object has successfully performed a predetermined action, and advancement of the first game is ended when the time limit reaches zero. In addition, first game state data is transmitted to second information processing apparatuses, and second game state data is acquired from the second information processing apparatuses. Then, a display image including a first image based on the first game state data and a second image based on the second game state data is sequentially generated. If the first game is ended, evaluation relative to the opponents is performed in accordance with elapsed time since the start of the first game.
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公开(公告)号:US11358027B2
公开(公告)日:2022-06-14
申请号:US17107188
申请日:2020-11-30
申请人: Nintendo Co., Ltd.
发明人: Ryoji Kuroda , Shinji Yamamoto , Hiroki Ikuta , Takanori Okamura , Xiaoming Jin , Hitoshi Tsuchiya , Kazuhiro Hosoi , Satoru Osako
IPC分类号: A63B24/00 , A63F13/245 , A63F13/24 , A63B21/00 , A63B23/035 , A63B71/06 , G09B19/00
摘要: A non-limiting example training instrument comprises a hollow main body formed of an aluminum alloy. The main body is constituted by two gripping portions opposite to each other with a space therebetween and a coupling portion coupling the two gripping portions. A load sensor is arranged in the coupling portion inside the main body. The load sensor is a load cell, a strain gauge affixed to an interior of the main body, and a part of the main body to which the strain gauge is affixed functions as a strain body. Therefore, if a user applies a force so as to bring the two gripping portions close to each other or a force so as to move the two gripping portions away from each other, a load thereof is detected by the load sensor.
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公开(公告)号:US20220174767A1
公开(公告)日:2022-06-02
申请号:US17483392
申请日:2021-09-23
申请人: NINTENDO CO., LTD.
摘要: A communication device that establishes connection to an access point is configured to perform processing for establishing connection to the access point and communicating data with the access point through a first communication channel, processing for notifying the access point of suppression of data communication, processing for data communication for a predetermined period through a second communication channel after the notification of suppression of data communication, processing for resuming data communication with the access point through the first communication channel after data communication through the second communication channel, and processing for determining timing to perform processing for data communication through the second communication channel.
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公开(公告)号:US20220168651A1
公开(公告)日:2022-06-02
申请号:US17509545
申请日:2021-10-25
申请人: NINTENDO CO., LTD.
发明人: Shingo MATSUSHITA
摘要: An example of an information processing system executes a draw for choosing one or more game character based on selection probabilities from among a group of game characters, wherein at least one of the game characters chosen by a draw is granted to the user. When a game character of a first group is granted by a draw, a first selection probability value for game characters of the first group is changed to a first base value, and a second selection probability value for game characters of a second group is changed to the second base value. When a game character of the second group is granted by a draw and a boost value of the first selection probability is greater than a predetermined value, the first selection probability value is at least lowered so that the first selection probability value is greater than the first base value.
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公开(公告)号:US11344809B2
公开(公告)日:2022-05-31
申请号:US16815589
申请日:2020-03-11
申请人: NINTENDO CO., LTD.
发明人: Yuji Kando , Yoshiaki Onishi , Ayako Moriwaki
IPC分类号: A63F13/56 , A63F13/24 , A63F13/847 , A63F13/843 , A63F13/35 , A63F13/525 , A63F13/211 , G06F3/04812 , A63F13/2145
摘要: Operation data is acquired from either a first type of controller having a plurality of operation sections or a second type of controller having fewer operation sections, and a game process is performed. When the first type of controller is used for game operation, a selection item is switched in a forward direction for a plurality of items arranged in a predetermined order, in accordance with an operation on a first operation section, and the selection item is switched in a reverse direction in accordance with an operation on a second operation section. In addition, when the second type of controller is used for game operation, the selection item is switched in the forward direction in accordance with an operation on a third operation section of the second type of controller. Then, a UI image including these items is generated.
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