Grooved Drum and Associated Passive Guide for Motorized Lifting Device
    62.
    发明申请
    Grooved Drum and Associated Passive Guide for Motorized Lifting Device 有权
    滚动滚筒及相关被动导向装置

    公开(公告)号:US20150284224A1

    公开(公告)日:2015-10-08

    申请号:US14245700

    申请日:2014-04-04

    CPC classification number: B66D1/30 B66D1/22 B66D1/38 B66D1/485 B66D1/58

    Abstract: An apparatus includes a motor and a drum rotated by the motor to draw in or let out a line from the drum. The drum includes a groove formed in an outer surface thereof to accommodate the line. In certain embodiments, a depth of the groove is equal to or greater than a radius of the line. In the same or other embodiments, a passive guide that physically engages and tracks the groove may be used to guide the line into the groove.

    Abstract translation: 一种装置包括马达和由马达旋转的滚筒,以便从滚筒吸入或排出线。 滚筒包括形成在其外表面中的槽以容纳线。 在某些实施例中,凹槽的深度等于或大于线的半径。 在相同或其它实施例中,物理地接合和跟踪凹槽的被动引导件可用于将线引导到凹槽中。

    Using physical gestures to initiate call transfers between devices
    65.
    发明授权
    Using physical gestures to initiate call transfers between devices 有权
    使用身体手势来发起设备之间的呼叫转移

    公开(公告)号:US09100488B2

    公开(公告)日:2015-08-04

    申请号:US13918530

    申请日:2013-06-14

    Abstract: Various technologies described herein pertain to using detected physical gestures to cause calls to transfer between client devices. A physical gesture between a first client device and a second client device can be detected (e.g., utilizing the first client device, the second client device, a disparate client-side device, a server, etc.). The first client device participates in a call, while the second client device is not participating in the call at a time of the detection of the physical gesture. Responsive to detection of the physical gesture, participation of the second client device in the call can be initiated. Participation of the second client device in the call can be initiated by causing the call to transfer from the first client device to the second client device or causing the second client device to join the call while the first client device continues to participate in the call.

    Abstract translation: 本文描述的各种技术涉及使用检测到的物理手势来使得呼叫在客户端设备之间传送。 可以检测第一客户端设备和第二客户端设备之间的物理手势(例如,利用第一客户端设备,第二客户端设备,不同的客户端设备,服务器等)。 第一客户端设备参与呼叫,而第二客户端设备在检测到物理手势时不参与呼叫。 响应于物理手势的检测,可以启动第二客户端设备在呼叫中的参与。 可以通过使呼叫从第一客户端设备传送到第二客户端设备,或使第二客户机设备在第一客户端设备继续参与呼叫时加入呼叫,来启动第二客户端设备在呼叫中的参与。

    Interaction with Devices Based on User State
    67.
    发明申请
    Interaction with Devices Based on User State 有权
    基于用户状态与设备的交互

    公开(公告)号:US20140028542A1

    公开(公告)日:2014-01-30

    申请号:US13562115

    申请日:2012-07-30

    CPC classification number: G06F3/017

    Abstract: A device identifies users who is trying to interact with it and monitors their state. Using this user state information, the device dynamically adjusts a user interface, speech grammars, screen flow, input options, and the like to tailor interaction with the device to the user. The user interface and device interaction may also be influenced by user-specific settings or profiles. The device may prevent or allow user interaction with the device based on the user's state, such as a position relative to the device. For example, the device may prevent or allow the user from using a set of speech or gesture commands or other interaction sets based on the user's position or relative location.

    Abstract translation: 设备识别正在尝试与其进行交互并监视其状态的用户。 使用该用户状态信息,设备动态地调整用户界面,语音语法,屏幕流程,输入选项等,以定制与设备到用户的交互。 用户界面和设备交互也可能受用户特定设置或配置文件的影响。 设备可以基于用户的状态(例如相对于设备的位置)来阻止或允许用户与设备进行交互。 例如,设备可以基于用户的位置或相对位置来阻止或允许用户使用一组语音或手势命令或其他交互集。

    Web-Based Interaction With a Local System
    69.
    发明申请
    Web-Based Interaction With a Local System 有权
    基于Web的与本地系统的交互

    公开(公告)号:US20130227424A1

    公开(公告)日:2013-08-29

    申请号:US13407218

    申请日:2012-02-28

    Abstract: Systems, methods, and computer program products for facilitating web-based interaction with a local system are disclosed. Such systems, methods, and computer program products provide an approach that allows a web client within in a web browser environment to access local hardware and local software—via a web server contained in the local system—in a local computer system. In response to a user input, the web client directs local hardware and local software to perform actions (e.g., writing files and taking pictures). Information related to such actions is returned to the web client via the local web server. The local computer system may be remotely located from the web client and such returned information may be stored and/or executed at a remote site (e.g., cloud database). Security layers may be provided to authenticate the user as well as user permissions for accessing the local computer system.

    Abstract translation: 公开了用于促进与本地系统的基于网络的交互的系统,方法和计算机程序产品。 这样的系统,方法和计算机程序产品提供了允许web浏览器环境中的web客户端通过本地系统中包含的web服务器访问本地硬件和本地软件的方法 - 在本地计算机系统中。 响应于用户输入,web客户机指导本地硬件和本地软件来执行动作(例如,写入文件和拍摄照片)。 与此类操作相关的信息将通过本地Web服务器返回给Web客户端。 本地计算机系统可以远离web客户端,并且这样的返回信息可以在远程站点(例如,云数据库)处被存储和/或执行。 可以提供安全层以验证用户以及用于访问本地计算机系统的用户许可。

    ADJUSTING USER INTERFACES BASED ON ENTITY LOCATION
    70.
    发明申请
    ADJUSTING USER INTERFACES BASED ON ENTITY LOCATION 有权
    基于实体位置调整用户界面

    公开(公告)号:US20130069982A1

    公开(公告)日:2013-03-21

    申请号:US13237416

    申请日:2011-09-20

    Abstract: The present invention extends to methods, systems, and computer program products for adjusting user interfaces based on entity location. Embodiments of the invention provide applications (or an operating system) with entity distance/proximity data. Applications can then scale content appropriately based on the proximity data. An operating system contains a distance/proximity driver framework for distance/proximity aware hardware sensors (IR, Radar, capacitive, camera, other). The proximity framework performs distance/proximity/number of viewers calculations from sensor data to formulate proximity data. From the proximity data, an application can determine how to scale user interface data.

    Abstract translation: 本发明扩展到用于基于实体位置调整用户界面的方法,系统和计算机程序产品。 本发明的实施例提供具有实体距离/邻近度数据的应用(或操作系统)。 应用程序可以根据邻近数据适当地缩放内容。 操作系统包含距离/邻近感知硬件传感器(红外,雷达,电容,摄像机,其他)的距离/接近度驱动程序框架。 接近框架从传感器数据执行距离/邻近度/观看者数量计算以制定接近度数据。 从接近数据,应用程序可以确定如何扩展用户界面数据。

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