摘要:
Systems and methods have been developed for displaying contextually relevant advertisements to users as media objects are being rendered. One or more data sources with contextual information for different portions of each media object are maintained. From this contextual information, keywords may be generated and used to locate contextually-related advertisements. The advertisements are selected based on contextual information about the media object in order to match or otherwise be contextually relevant with the media content being rendered. As the subject matter of the media object changes during rendering, different advertisements related to the new context are provided that replace the prior advertisement. The advertisements are displayed in an area that could be used for other purposes when the rendering device is not rendering media objects.
摘要:
Virtual notes are provided that enable virtual communications between users. A user is enabled to input content into a note using an electronic device. The user is enabled to associate a virtual representation of the note with an entity to generate a virtual note. The user is enabled to position the virtual representation of the virtual note in a virtual space superimposed on the entity. The user is enabled to configure at least one attribute associated with the virtual note. The generated virtual note is transmitted to a notes database. Subsequent users can view and otherwise interact with the virtual note by interacting with the entity associated with the virtual note. For example, the subsequent users can interact with the virtual note by approaching the entity, or by viewing the entity on a map displayed by an electronic device.
摘要:
Techniques are described herein that are capable of taking action upon users in a social networking system with respect to a purpose based on compatibility of the users to the purpose. The action may be further based on compatibility of the users and the purpose to a venue. Example actions include but are not limited to recommending users for a purpose and/or a venue; recommending a purpose for users and/or a venue; recommending a venue for users and/or a purpose; inviting users to join a group, to attend an event, or to perform an action; etc. For instance, the social networking system may include a network manager that performs a compatibility analysis with respect to attributes of users, a purpose, and/or a venue, respectively. The network manager may take an action upon the users (or a subset thereof) based on the results of the compatibility analysis.
摘要:
A device, system, and method are directed towards sending a status of a user in a social network to a recipient. A status of the user is received over a channel. The recipient is selected based on a membership in the social network, a preference of the recipient, or a type of the status. Another channel is selected based on information about a mode of communication between the recipient and the user and/or another member related to the user in the social network. The status may be modified from one type to another type based on the recipient. The status is forwarded to the recipient over the other channel. Forwarding may comprise unicasting, multicasting, and/or delaying sending the status until the other channel is available. A channel may include an application protocol.
摘要:
Methods and system for managing demand for an object includes capturing information about the object through a mobile device associated with a user. The mobile device is configured to capture information about the object that include one or more of a spatial, temporal, topical and social attributes of the object. The identity of the object is verified and validated using this metadata captured by the user through the device from the real world object or its proxy. Upon successful verification and validation, the object and its metadata are automatically added to a wish list of the user. An aggregate list is generated using the attributes and metadata of the object from a plurality of users. The aggregate list defines a source of demand for the object. The object is tracked as it progresses through various phases of ownership cycle using dynamic demand calculations based on the information associated with the objects, the users and the aggregate lists.
摘要:
A method of validating a transaction between a giving entity and a receiving entity includes: providing receiving-entity context values to the receiving entity for evaluating requests by the receiving entity; accepting request values for the receiving entity, wherein the request values include values for at least one of goods, services or currency; determining a receiving-entity request item in a database from the request values and the receiving-entity context values, wherein the database is stored in a computer-readable medium; providing giving-entity context values to the giving entity for evaluating offers by the giving entity; accepting offer values for the giving entity, wherein the offer values include values for at least one of goods, services or currency; determining a giving-entity offer item in the database from the offer values and the giving-entity context values; and determining transaction conditions in the database from the receiving-entity request item and the giving-entity offer item, wherein the transaction conditions include at least one giving-entity action for performance by the giving entity, at least one receiving-entity action for performance by the receiving entity, and at least one verification action for the transaction.
摘要:
Virtual notes are provided that enable virtual communications between users. A user is enabled to input content into a note using an electronic device. The user is enabled to associate a virtual representation of the note with an entity to generate a virtual note. The user is enabled to position the virtual representation of the virtual note in a virtual space superimposed on the entity. The user is enabled to configure at least one attribute associated with the virtual note. The generated virtual note is transmitted to a notes database. Subsequent users can view and otherwise interact with the virtual note by interacting with the entity associated with the virtual note. For example, the subsequent users can interact with the virtual note by approaching the entity, or by viewing the entity on a map displayed by an electronic device.
摘要:
Methods for creating a compilation of media assets and tracking uses of media assets are provided. In one example, the method includes generating a playlist referencing a first media asset and a second media asset, wherein the first media asset has a reference associated therewith (e.g., a tag or item in a database) identifying a source of the first media asset, and causing display of the first media asset and the second media asset per the playlist. The reference may also identify subsequent uses of the media asset, which may provide for tracking uses of the media asset, bidirectional linking of users of the media assets, e.g., linking of users, blog pages, websites, etc., using common media assets (even if within compilation or remixed media assets), and so on.
摘要:
Systems and methods have been developed for displaying contextually relevant advertisements to users as media objects are being rendered. One or more data sources with contextual information for different portions of each media object are maintained. From this contextual information, keywords may be generated and used to locate contextually-related advertisements. The advertisements are selected based on contextual information about the media object in order to match or otherwise be contextually relevant with the media content being rendered. As the subject matter of the media object changes during rendering, different advertisements related to the new context are provided that replace the prior advertisement. The advertisements are displayed in an area that could be used for other purposes when the rendering device is not rendering media objects.
摘要:
Rules-based commerce system or marketplace that proactively acquires and purchases, on behalf of consumers, works submitted by creators. In one implementation, the system involves a rules engine which makes current and future purchases of electronic content and code based on the positive fulfillment of specific pre-created criteria. Some particular implementations of the invention can be implemented to create a net of income from a large quantity of sources in order to support one or more social media activities. Other implementations of the invention can be configured to create forms of sponsorship whereby a consumer can create rules to automatically acquire and pay for a future work that meets one or more criteria. On the creator side, implementations of the invention can be configured to assist creators to develop an audience and corresponding income streams to support social media creation activities.