Method and system for displaying contextual advertisements with media
    61.
    发明授权
    Method and system for displaying contextual advertisements with media 有权
    用媒体显示上下文广告的方法和系统

    公开(公告)号:US08504917B2

    公开(公告)日:2013-08-06

    申请号:US13486296

    申请日:2012-06-01

    IPC分类号: G06F3/00 G06F3/14

    摘要: Systems and methods have been developed for displaying contextually relevant advertisements to users as media objects are being rendered. One or more data sources with contextual information for different portions of each media object are maintained. From this contextual information, keywords may be generated and used to locate contextually-related advertisements. The advertisements are selected based on contextual information about the media object in order to match or otherwise be contextually relevant with the media content being rendered. As the subject matter of the media object changes during rendering, different advertisements related to the new context are provided that replace the prior advertisement. The advertisements are displayed in an area that could be used for other purposes when the rendering device is not rendering media objects.

    摘要翻译: 已经开发出系统和方法,用于在呈现媒体对象时向用户显示与内容相关的广告。 维护一个或多个具有用于每个媒体对象的不同部分的上下文信息的数据源。 根据该上下文信息,可以生成关键字并用于定位与内容相关的广告。 基于关于媒体对象的上下文信息来选择广告,以便匹配或以其他方式与所呈现的媒体内容上下文相关。 随着媒体对象的主题在呈现期间发生变化,提供了与新上下文相关的不同广告,其替代了先前的广告。 当渲染设备不呈现媒体对象时,广告显示在可用于其他目的的区域中。

    VIRTUAL NOTES IN A REALITY OVERLAY
    62.
    发明申请
    VIRTUAL NOTES IN A REALITY OVERLAY 有权
    虚拟笔记在现实的覆盖

    公开(公告)号:US20120131435A1

    公开(公告)日:2012-05-24

    申请号:US13360415

    申请日:2012-01-27

    IPC分类号: G06F17/21

    摘要: Virtual notes are provided that enable virtual communications between users. A user is enabled to input content into a note using an electronic device. The user is enabled to associate a virtual representation of the note with an entity to generate a virtual note. The user is enabled to position the virtual representation of the virtual note in a virtual space superimposed on the entity. The user is enabled to configure at least one attribute associated with the virtual note. The generated virtual note is transmitted to a notes database. Subsequent users can view and otherwise interact with the virtual note by interacting with the entity associated with the virtual note. For example, the subsequent users can interact with the virtual note by approaching the entity, or by viewing the entity on a map displayed by an electronic device.

    摘要翻译: 提供了虚拟笔记,可实现用户之间的虚拟通信。 用户可以使用电子设备将内容输入到音符中。 该用户被启用以将该笔记的虚拟表示与实体相关联以生成虚拟音符。 启用用户将虚拟音符的虚拟表示定位在叠加在实体上的虚拟空间中。 启用该用户至少配置与虚拟音符相关联的一个属性。 生成的虚拟笔记被传输到笔记数据库。 随后的用户可以通过与与虚拟音符相关联的实体进行交互来查看和以其他方式与虚拟音符交互。 例如,随后的用户可以通过接近实体来与虚拟音符进行交互,或通过观看由电子设备显示的地图上的实体。

    TAKING ACTION UPON USERS IN A SOCIAL NETWORKING SYSTEM WITH RESPECT TO A PURPOSE BASED ON COMPATIBILITY OF THE USERS TO THE PURPOSE
    63.
    发明申请
    TAKING ACTION UPON USERS IN A SOCIAL NETWORKING SYSTEM WITH RESPECT TO A PURPOSE BASED ON COMPATIBILITY OF THE USERS TO THE PURPOSE 有权
    根据使用者对目的的兼容性,在社交网络系统中对用户采取的行动

    公开(公告)号:US20110055725A1

    公开(公告)日:2011-03-03

    申请号:US12548140

    申请日:2009-08-26

    IPC分类号: G06F3/048 G06F15/16

    CPC分类号: G06F3/0486 H04L51/32

    摘要: Techniques are described herein that are capable of taking action upon users in a social networking system with respect to a purpose based on compatibility of the users to the purpose. The action may be further based on compatibility of the users and the purpose to a venue. Example actions include but are not limited to recommending users for a purpose and/or a venue; recommending a purpose for users and/or a venue; recommending a venue for users and/or a purpose; inviting users to join a group, to attend an event, or to perform an action; etc. For instance, the social networking system may include a network manager that performs a compatibility analysis with respect to attributes of users, a purpose, and/or a venue, respectively. The network manager may take an action upon the users (or a subset thereof) based on the results of the compatibility analysis.

    摘要翻译: 本文描述的技术能够基于用户对目的的兼容性而针对目的对社交网络系统中的用户采取行动。 该动作可以进一步基于用户的兼容性和目的到场地。 示例行动包括但不限于为目的和/或场地推荐用户; 推荐用户和/或场地的目的; 为用户推荐场地和/或目的; 邀请用户加入群组,参加活动或执行行动; 例如,社交网络系统可以包括分别针对用户的属性,目的和/或场所执行兼容性分析的网络管理器。 网络管理员可以基于兼容性分析的结果对用户(或其子集)采取行动。

    PROVISIONING MY STATUS INFORMATION TO OTHERS IN MY SOCIAL NETWORK
    64.
    发明申请
    PROVISIONING MY STATUS INFORMATION TO OTHERS IN MY SOCIAL NETWORK 有权
    在我的社会网络中向我提供我的状态信息

    公开(公告)号:US20100228826A1

    公开(公告)日:2010-09-09

    申请号:US12728178

    申请日:2010-03-19

    IPC分类号: G06F15/16

    摘要: A device, system, and method are directed towards sending a status of a user in a social network to a recipient. A status of the user is received over a channel. The recipient is selected based on a membership in the social network, a preference of the recipient, or a type of the status. Another channel is selected based on information about a mode of communication between the recipient and the user and/or another member related to the user in the social network. The status may be modified from one type to another type based on the recipient. The status is forwarded to the recipient over the other channel. Forwarding may comprise unicasting, multicasting, and/or delaying sending the status until the other channel is available. A channel may include an application protocol.

    摘要翻译: 设备,系统和方法旨在将社交网络中的用户的状态发送给接收者。 通过频道接收用户的状态。 收件人是根据社交网络中的成员资格,收件人的偏好或状态的类型进行选择的。 基于关于接收者和用户之间的通信模式的信息和/或与社交网络中的用户相关的另一成员的信息来选择另一频道。 状态可以根据收件人从一种类型修改为另一种类型。 状态通过另一个频道转发给收件人。 转发可以包括单播,多播和/或延迟发送状态,直到其他信道可用。 频道可以包括应用协议。

    Dynamic Demand Calculation using Captured Data of Real Life Objects
    65.
    发明申请
    Dynamic Demand Calculation using Captured Data of Real Life Objects 有权
    使用实时对象的捕获数据进行动态需求计算

    公开(公告)号:US20100179857A1

    公开(公告)日:2010-07-15

    申请号:US12353797

    申请日:2009-01-14

    IPC分类号: G06Q30/00 G06Q10/00

    摘要: Methods and system for managing demand for an object includes capturing information about the object through a mobile device associated with a user. The mobile device is configured to capture information about the object that include one or more of a spatial, temporal, topical and social attributes of the object. The identity of the object is verified and validated using this metadata captured by the user through the device from the real world object or its proxy. Upon successful verification and validation, the object and its metadata are automatically added to a wish list of the user. An aggregate list is generated using the attributes and metadata of the object from a plurality of users. The aggregate list defines a source of demand for the object. The object is tracked as it progresses through various phases of ownership cycle using dynamic demand calculations based on the information associated with the objects, the users and the aggregate lists.

    摘要翻译: 用于管理对象的需求的方法和系统包括通过与用户相关联的移动设备捕获关于对象的信息。 移动设备被配置为捕获关于对象的信息,该信息包括对象的空间,时间,主题和社交属性中的一个或多个。 使用用户通过来自真实世界对象或其代理的设备捕获的元数据来验证和验证对象的身份。 成功验证和验证后,对象及其元数据将自动添加到用户的愿望清单中。 使用来自多个用户的对象的属性和元数据生成聚合列表。 聚合列表定义对象的需求来源。 通过使用基于与对象,用户和聚合列表相关联的信息的动态需求计算,跟踪所述对象在所有权周期的各个阶段。

    REAL-TIME VALIDATION SYSTEM FOR TRANSACTIONS
    66.
    发明申请
    REAL-TIME VALIDATION SYSTEM FOR TRANSACTIONS 审中-公开
    交易实时验证系统

    公开(公告)号:US20100121749A1

    公开(公告)日:2010-05-13

    申请号:US12268943

    申请日:2008-11-11

    IPC分类号: G06Q40/00

    CPC分类号: G06Q40/06 G06Q40/00

    摘要: A method of validating a transaction between a giving entity and a receiving entity includes: providing receiving-entity context values to the receiving entity for evaluating requests by the receiving entity; accepting request values for the receiving entity, wherein the request values include values for at least one of goods, services or currency; determining a receiving-entity request item in a database from the request values and the receiving-entity context values, wherein the database is stored in a computer-readable medium; providing giving-entity context values to the giving entity for evaluating offers by the giving entity; accepting offer values for the giving entity, wherein the offer values include values for at least one of goods, services or currency; determining a giving-entity offer item in the database from the offer values and the giving-entity context values; and determining transaction conditions in the database from the receiving-entity request item and the giving-entity offer item, wherein the transaction conditions include at least one giving-entity action for performance by the giving entity, at least one receiving-entity action for performance by the receiving entity, and at least one verification action for the transaction.

    摘要翻译: 一种验证给予实体和接收实体之间的事务的方法包括:向接收实体提供接收实体上下文值,以便用于评估接收实体的请求; 接收所述接收实体的请求值,其中所述请求值包括货物,服务或货币中的至少一个的值; 从所述请求值和所述接收 - 实体上下文值确定数据库中的接收实体请求项,其中所述数据库存储在计算机可读介质中; 向给予实体提供给予实体上下文值以评估给予实体的报价; 接受给予实体的报价值,其中所述报价值包括货物,服务或货币中的至少一个的值; 从所述提供值和给予实体上下文值确定所述数据库中的给予实体提供项目; 以及从所述接收 - 实体请求项目和所述给予实体提供项目确定所述数据库中的交易条件,其中所述交易条件包括至少一个供给实体动作以供给所述实体执行,至少一个用于执行的接收 - 实体动作 由接收实体和至少一个交易的验证动作。

    VIRTUAL NOTES IN A REALITY OVERLAY
    67.
    发明申请
    VIRTUAL NOTES IN A REALITY OVERLAY 有权
    虚拟笔记在现实的覆盖

    公开(公告)号:US20100023878A1

    公开(公告)日:2010-01-28

    申请号:US12177983

    申请日:2008-07-23

    IPC分类号: G06F3/048 G09G5/00

    摘要: Virtual notes are provided that enable virtual communications between users. A user is enabled to input content into a note using an electronic device. The user is enabled to associate a virtual representation of the note with an entity to generate a virtual note. The user is enabled to position the virtual representation of the virtual note in a virtual space superimposed on the entity. The user is enabled to configure at least one attribute associated with the virtual note. The generated virtual note is transmitted to a notes database. Subsequent users can view and otherwise interact with the virtual note by interacting with the entity associated with the virtual note. For example, the subsequent users can interact with the virtual note by approaching the entity, or by viewing the entity on a map displayed by an electronic device.

    摘要翻译: 提供了虚拟笔记,可实现用户之间的虚拟通信。 用户可以使用电子设备将内容输入到音符中。 该用户被启用以将该笔记的虚拟表示与实体相关联以生成虚拟音符。 启用用户将虚拟音符的虚拟表示定位在叠加在实体上的虚拟空间中。 启用该用户至少配置与虚拟音符相关联的一个属性。 生成的虚拟笔记被传输到笔记数据库。 随后的用户可以通过与与虚拟音符相关联的实体进行交互来查看和以其他方式与虚拟音符交互。 例如,随后的用户可以通过接近实体来与虚拟音符进行交互,或通过观看由电子设备显示的地图上的实体。

    TRACKBACKS FOR MEDIA ASSETS
    68.
    发明申请
    TRACKBACKS FOR MEDIA ASSETS 审中-公开
    媒体资产追踪

    公开(公告)号:US20090070370A1

    公开(公告)日:2009-03-12

    申请号:US11854159

    申请日:2007-09-12

    IPC分类号: G06F17/30

    CPC分类号: G06F16/4387

    摘要: Methods for creating a compilation of media assets and tracking uses of media assets are provided. In one example, the method includes generating a playlist referencing a first media asset and a second media asset, wherein the first media asset has a reference associated therewith (e.g., a tag or item in a database) identifying a source of the first media asset, and causing display of the first media asset and the second media asset per the playlist. The reference may also identify subsequent uses of the media asset, which may provide for tracking uses of the media asset, bidirectional linking of users of the media assets, e.g., linking of users, blog pages, websites, etc., using common media assets (even if within compilation or remixed media assets), and so on.

    摘要翻译: 提供了创建媒体资产汇编和跟踪媒体资产使用的方法。 在一个示例中,该方法包括生成参考第一媒体资产和第二媒体资产的播放列表,其中第一媒体资产具有与之相关联的引用(例如,数据库中的标签或项目),标识第一媒体资产的来源 并且使得每个播放列表显示第一媒体资源和第二媒体资源。 该参考文献还可以标识媒体资产的后续使用,其可以提供对媒体资产的跟踪使用,媒体资产的用户的双向链接,例如使用公共媒体资产的用户,博客页面,网站等的链接 (即使在汇编或混合媒体资产内)等。

    METHOD AND SYSTEM FOR DISPLAYING CONTEXTUAL ADVERTISEMENTS WITH MEDIA
    69.
    发明申请
    METHOD AND SYSTEM FOR DISPLAYING CONTEXTUAL ADVERTISEMENTS WITH MEDIA 有权
    用媒体显示上下文广告的方法和系统

    公开(公告)号:US20080249986A1

    公开(公告)日:2008-10-09

    申请号:US11697615

    申请日:2007-04-06

    IPC分类号: G06F3/00 G06Q30/00

    摘要: Systems and methods have been developed for displaying contextually relevant advertisements to users as media objects are being rendered. One or more data sources with contextual information for different portions of each media object are maintained. From this contextual information, keywords may be generated and used to locate contextually-related advertisements. The advertisements are selected based on contextual information about the media object in order to match or otherwise be contextually relevant with the media content being rendered. As the subject matter of the media object changes during rendering, different advertisements related to the new context are provided that replace the prior advertisement. The advertisements are displayed in an area that could be used for other purposes when the rendering device is not rendering media objects.

    摘要翻译: 已经开发出系统和方法,用于在呈现媒体对象时向用户显示与内容相关的广告。 维护一个或多个具有用于每个媒体对象的不同部分的上下文信息的数据源。 根据该上下文信息,可以生成关键字并用于定位与内容相关的广告。 基于关于媒体对象的上下文信息来选择广告,以便匹配或以其他方式与所呈现的媒体内容上下文相关。 随着媒体对象的主题在呈现期间发生变化,提供了与新上下文相关的不同广告,其替代了先前的广告。 当渲染设备不呈现媒体对象时,广告显示在可用于其他目的的区域中。

    Social Network Commerce Model
    70.
    发明申请
    Social Network Commerce Model 有权
    社交网络商业模式

    公开(公告)号:US20080154739A1

    公开(公告)日:2008-06-26

    申请号:US11615574

    申请日:2006-12-22

    申请人: Chris Kalaboukis

    发明人: Chris Kalaboukis

    IPC分类号: G06Q30/00

    摘要: Rules-based commerce system or marketplace that proactively acquires and purchases, on behalf of consumers, works submitted by creators. In one implementation, the system involves a rules engine which makes current and future purchases of electronic content and code based on the positive fulfillment of specific pre-created criteria. Some particular implementations of the invention can be implemented to create a net of income from a large quantity of sources in order to support one or more social media activities. Other implementations of the invention can be configured to create forms of sponsorship whereby a consumer can create rules to automatically acquire and pay for a future work that meets one or more criteria. On the creator side, implementations of the invention can be configured to assist creators to develop an audience and corresponding income streams to support social media creation activities.

    摘要翻译: 基于规则的商业系统或市场,代表消费者主动获取和购买由创作者提交的作品。 在一个实现中,系统涉及一种规则引擎,其基于特定的预先创建的标准的积极的实现来使当前和将来的电子内容和代码的购买。 可以实施本发明的一些特定实施方式,以便从大量的来源创建收入的净额,以便支持一个或多个社交媒体活动。 本发明的其他实现可以被配置为创建赞助形式,由此消费者可以创建规则以自动获取并支付满足一个或多个标准的未来工作。 在创作者方面,本发明的实现可以被配置为协助创作者开发观众和相应的收入流以支持社交媒体创作活动。