LOW-LATENCY CONSUMPTION OF AN ENCODED VIDEO BITSTREAM

    公开(公告)号:US20220159286A1

    公开(公告)日:2022-05-19

    申请号:US17587497

    申请日:2022-01-28

    Abstract: Systems, apparatuses, and methods for reducing latency when consuming an encoded video bitstream in real-time are disclosed. A video encoder encodes a video bitstream and writes chunks of the encoded bitstream to a bitstream buffer. Prior to the encoder completing the encoding of an entire frame, or an entire slice of a frame, a consumer module consumes encoded chunks of the bitstream. In one implementation, to enable pipelining of the consumption with the encoding, the encoder updates a buffer write pointer with an indication of the amount of data that has been written to the bitstream buffer. The consumer module retrieves encoded data from the bitstream buffer up to the location indicated by the buffer write pointer. In this way, the consumer module is able to access and consume encoded video data prior to the encoder finishing encoding an entire frame or an entire slice of the frame.

    Low-latency consumption of an encoded video bitstream

    公开(公告)号:US11252429B2

    公开(公告)日:2022-02-15

    申请号:US15965281

    申请日:2018-04-27

    Abstract: Systems, apparatuses, and methods for reducing latency when consuming an encoded video bitstream in real-time are disclosed. A video encoder encodes a video bitstream and writes chunks of the encoded bitstream to a bitstream buffer. Prior to the encoder completing the encoding of an entire frame, or an entire slice of a frame, a consumer module consumes encoded chunks of the bitstream. In one implementation, to enable pipelining of the consumption with the encoding, the encoder updates a buffer write pointer with an indication of the amount of data that has been written to the bitstream buffer. The consumer module retrieves encoded data from the bitstream buffer up to the location indicated by the buffer write pointer. In this way, the consumer module is able to access and consume encoded video data prior to the encoder finishing encoding an entire frame or an entire slice of the frame.

    Parallel histogram calculation with application to palette table derivation

    公开(公告)号:US11120289B2

    公开(公告)日:2021-09-14

    申请号:US16588810

    申请日:2019-09-30

    Abstract: Systems, apparatuses, and methods for performing parallel histogram calculation with application to palette table derivation are disclosed. An encoder calculates a first histogram for a first portion of pixel component value bits of a block of pixels. Then, the encoder selects a first number of the highest pixel count bins from the first histogram. Also, the encoder calculates a second histogram for a second portion of pixel component value bits of the block. The encoder selects a second number of the highest pixel count bins from the second histogram. A third histogram is calculated from the concatenation of bits assigned to the first and second number of bins, and the highest pixel count bins are selected from the third histogram. A palette table is derived based on these highest pixel count bins selected from the third histogram, and the block of pixels is encoded using the palette table.

    Pre-processing for video compression

    公开(公告)号:US10708624B1

    公开(公告)日:2020-07-07

    申请号:US16426487

    申请日:2019-05-30

    Abstract: A processing system filters blocks of a picture to minimize a size and error of the blocks prior to encoding. A pre-processing module of the processing system measures characteristics of a plurality of blocks and evaluates the effects of applying each of a plurality of filters to the blocks prior to encoding in order to predict an increase in compressibility of blocks having similar characteristics that are filtered with each filter before being encoded, with the least impact on quality. The pre-processing module trains models to predict a size and error of blocks filtered with each filter based on block characteristics. The pre-processing module uses the models to calculate a cost in terms of size and error of applying each filter to a given block having certain characteristics. The pre-processing module then applies to the block the filter that is predicted to result in the best cost.

    Game engine application direct to video encoder rendering

    公开(公告)号:US10594901B2

    公开(公告)日:2020-03-17

    申请号:US15816765

    申请日:2017-11-17

    Abstract: Systems, apparatuses, and methods for rendering images directly to a video encoder are disclosed. A game engine includes an embedded rendering unit configured to render images in different color spaces depending on the mode. The rendering unit renders images for a first color space only to be driven directly to a display while operating in a first mode. The rendering unit renders images for a second color space only which are provided directly to a video encoder while operating in a second mode. In a third mode, the rendering unit renders images for both color spaces. In one embodiment, the first color space is RGB and the second color space is YUV. The game engine also generates a plurality of attributes associated with each rendered image and the video encoder encodes each rendered image into an encoded bitstream based on the attributes associated with the rendered image.

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