TRANSITION BETWEEN VIRTUAL REALITY AND REAL WORLD

    公开(公告)号:US20200160606A1

    公开(公告)日:2020-05-21

    申请号:US16680118

    申请日:2019-11-11

    Abstract: Various systems and methods for virtual reality transitions are described herein. A head-mounted display system for providing virtual reality transitions includes a virtual reality transition engine to detect a trigger event initiated by a user of the head-mounted display; a sensor array to determine a real-world environmental condition; and a graphics driver to present virtual reality content in a format based on the real-world environmental condition

    Dynamic kernel modification for graphics processing units

    公开(公告)号:US10395414B2

    公开(公告)日:2019-08-27

    申请号:US15984616

    申请日:2018-05-21

    Abstract: Techniques to patch a shader program after the shader has been compiled and/or while the shader is in an execution pipeline are described. The shader may be patched based on references to global constants in a global constant buffer. For example, the reference to the global constant buffer may be patched with the value of the global constant, conditional statements based on references to the global constant buffer may be replaced with unconditional statements based on the value of the global constant in the global constant buffer, to optimize the shader or increase computational efficiency of the shader.

    Touch interface for a projection device

    公开(公告)号:US10291890B2

    公开(公告)日:2019-05-14

    申请号:US15404371

    申请日:2017-01-12

    Abstract: In one example, a projection device includes a first light source to provide visible optical radiation. Additionally, the projection device includes a second light source to provide invisible optical radiation. Further, the projection device includes a projection mechanism. Also, the projection device includes a depth receiver. The projection device further includes a processor to cause the projection mechanism to project each of a group of pixels in a frame of an image using optical radiation provided by both the first light source and the second light source.

    METHODS AND APPARATUS FOR CONTROLLED SHADOW CASTING TO INCREASE THE PERCEPTUAL QUALITY OF PROJECTED CONTENT

    公开(公告)号:US20190028683A1

    公开(公告)日:2019-01-24

    申请号:US16139939

    申请日:2018-09-24

    Abstract: Methods and apparatus for controlled shadow casting to increase the perceptual quality of projected content are disclosed. In some examples, an apparatus is to increase a perceptual quality of content projected onto a projection surface. In some examples, the apparatus includes a processor and memory. In some examples, the memory includes computer readable instructions. In some examples, the instructions, when executed, cause the processor to determine a target shutter position for a shutter based on a location of a light source and a location of a projection surface. In some examples, the instructions, when executed, further cause the processor to move the shutter to the target shutter position to cast a shadow onto the projection surface around a portion of content projected onto the projection surface.

    DYNAMIC RESOURCE MANAGEMENT MECHANISM

    公开(公告)号:US20240385901A1

    公开(公告)日:2024-11-21

    申请号:US18785494

    申请日:2024-07-26

    Abstract: A computing platform is disclosed. The computing platform includes a first computer system comprising a first graphics processing unit (GPU), a network coupled to the first computer system and a second computer system, coupled to the first computer system via the network, comprising a second GPU, wherein the first and second computer system are configured to perform distributed processing of graphics workloads between the first GPU and the second GPU.

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