Line space gathering for single scattering in large scenes
    71.
    发明授权
    Line space gathering for single scattering in large scenes 有权
    在大场景中单线散射的线空间聚集

    公开(公告)号:US08922556B2

    公开(公告)日:2014-12-30

    申请号:US13089122

    申请日:2011-04-18

    IPC分类号: G06T15/50 G06T15/06

    CPC分类号: G06T15/06 G06T15/506

    摘要: A light gathering process may reduce the computational resources and storage required to render a scene with a participating homogeneous media. According to some implementations, Efficiency may be obtained by evaluating the final radiance along a viewing ray directly from the lighting rays passing near to it, and by rapidly identifying such lighting rays in the scene. To facilitate a search for nearby lighting rays, the lighting rays and viewing rays may be represented as a 6D point and a plane according to the corresponding Plucker coordinates and coefficients, respectively.

    摘要翻译: 光采集过程可以减少使用参与的均匀介质渲染场景所需的计算资源和存储空间。 根据一些实施方式,可以通过直接从通过其附近的照明光线直接观察沿着观察光线的最终辐射,以及通过快速识别场景中的这种照明光线来获得效率。 为了便于搜索附近的照明光线,照明光线和观察光线可以分别根据相应的Plucker坐标和系数表示为6D点和平面。

    Removal of image artifacts from sensor dust
    73.
    发明授权
    Removal of image artifacts from sensor dust 有权
    从传感器灰尘中去除图像伪影

    公开(公告)号:US08244057B2

    公开(公告)日:2012-08-14

    申请号:US11928951

    申请日:2007-10-30

    IPC分类号: G06K9/40

    摘要: Removal of the effects of dust or other impurities on image data is described. In one example, a model of artifact formation from sensor dust is determined. From the model of artifact formation, contextual information in the image and a color consistency constraint may be applied on the dust to remove the dust artifacts. Artifacts may also be removed from multiple images from the same or different cameras or camera settings.

    摘要翻译: 描述了去除灰尘或其他杂质对图像数据的影响。 在一个示例中,确定来自传感器灰尘的人造物形成的模型。 从人造物形成的模型,图像中的上下文信息和颜色一致性约束可以应用于灰尘以去除灰尘伪像。 人造物也可以从相同或不同的相机或相机设置的多个图像中移除。

    Peek around user interface
    74.
    发明授权
    Peek around user interface 有权
    仔细观察用户界面

    公开(公告)号:US07904826B2

    公开(公告)日:2011-03-08

    申请号:US10112394

    申请日:2002-03-29

    IPC分类号: G06F3/00

    CPC分类号: G06F3/04815

    摘要: An operating system shell has an underlying desktop object that is rendered according to different views. The operating system shell renders on a display screen a desktop graphical user interface with windows, tools, icons, etc. that are within a segment of the desktop object that can be observed (i.e., rendered) from one of the views. In illustrated implementations, the desktop object is of an extent that is greater than can be rendered from a single view. Allowing a user to select or access different views of the desktop object effectively provides an extended desktop that overcomes the fixed and limited display capabilities of conventional operating system shells.

    摘要翻译: 操作系统shell具有根据不同视图呈现的底层桌面对象。 操作系统壳体在显示屏幕上呈现桌面图形用户界面,其中窗口,工具,图标等位于可从其中一个视图观察(即呈现)的桌面对象的段内。 在图示的实现中,桌面对象的范围大于可以从单个视图呈现的程度。 允许用户选择或访问桌面对象的不同视图有效地提供了扩展桌面,其克服了传统操作系统shell的固定和有限的显示功能。

    Encoded high dynamic range textures
    75.
    发明授权
    Encoded high dynamic range textures 有权
    编码高动态范围纹理

    公开(公告)号:US07885469B2

    公开(公告)日:2011-02-08

    申请号:US11419697

    申请日:2006-05-22

    IPC分类号: G06K9/36

    摘要: Encoded HDR textures are described. In one aspect, a HDR image comprised is preprocessed such that HDR information is represented in a single color channel. The preprocessed image is quantized in view of two luminance ranges to retain HDR in the single color channel. Each block of quantized channel information is then encoded across two textures (encoded HDR textures). Specifically, when encoding a block of the quantized information, pixels in a first range of the two luminance ranges are put into a color channel associated with a first texture. Additionally, pixels in a second range of the two luminance ranges are stored into a color channel associated with a second texture.

    摘要翻译: 描述编码的HDR纹理。 在一个方面,包括的HDR图像被预处理,使得HDR信息被表示在单个颜色通道中。 考虑到两个亮度范围来量化预处理图像,以将HDR保留在单色通道中。 然后每个块的量化信道信息被编码在两个纹理(编码的HDR纹理)之间。 具体地,当对量化信息的块进行编码时,将两个亮度范围的第一范围中的像素放入与第一纹理相关联的颜色通道中。 此外,两个亮度范围的第二范围中的像素被存储到与第二纹理相关联的颜色通道中。

    Visual simulation of weathering by y-ton tracing
    76.
    发明授权
    Visual simulation of weathering by y-ton tracing 失效
    通过y-ton跟踪进行风化的视觉模拟

    公开(公告)号:US07557807B2

    公开(公告)日:2009-07-07

    申请号:US11174439

    申请日:2005-07-01

    IPC分类号: G06T15/70

    CPC分类号: G06F17/5009 G06F2217/10

    摘要: An exemplary computer-implementable method includes providing a computer-generated object wherein the object has characteristics, emitting a computer-generated particle, determining if the particle interacts with the object and, if the particle interacts with the object, altering one or more of the characteristic of the object wherein the altering simulates weathering or aging of the object. Various other exemplary techniques are also disclosed.

    摘要翻译: 示例性的可计算机可实现的方法包括提供计算机生成的对象,其中对象具有特征,发射计算机生成的粒子,确定粒子是否与对象相互作用,以及如果粒子与对象相互作用,则改变一个或多个 其特征在于,其中改变模拟物体的风化或老化。 还公开了各种其它示例性技术。

    Radiometric calibration from a single image
    77.
    发明授权
    Radiometric calibration from a single image 有权
    单个图像的辐射校准

    公开(公告)号:US07463769B2

    公开(公告)日:2008-12-09

    申请号:US11156988

    申请日:2005-06-20

    IPC分类号: G06K9/00

    CPC分类号: H04N1/603 G06T7/80 G06T7/90

    摘要: Radiometric calibration of an image capture device (e.g., a digital camera) using a single image is described. The single image may be a color image or a grayscale image. The calibration identifies and analyzes edge pixels of the image that correspond to an edge between two colors or grayscale levels of a scene. Intensity distributions of intensities measured from the single image are then analyzed. An inverse response function for the image capture device is determined based on the intensity distributions. For a color image, the radiometric calibration involves calculating an inverse response function that maps measured blended colors of edge pixels and the associated measured component colors into linear distributions. For a grayscale image, the radiometric calibration involves deriving an inverse response function that maps non-uniform histograms of measured intensities into uniform distributions of calibrated intensities.

    摘要翻译: 描述使用单个图像的图像捕获装置(例如,数码相机)的放射线校准。 单个图像可以是彩色图像或灰度图像。 校准识别和分析与场景的两种颜色或灰度级之间的边缘对应的图像的边缘像素。 然后分析从单个图像测量的强度的强度分布。 基于强度分布确定图像捕获装置的反应响应函数。 对于彩色图像,辐射校准包括计算反向响应函数,其将边缘像素的测量混合颜色和相关联的测量分量颜色映射为线性分布。 对于灰度图像,辐射校准涉及导出将测得的强度的不均匀直方图映射到校准强度的均匀分布的逆响应函数。

    System and method for real time lip synchronization
    78.
    发明授权
    System and method for real time lip synchronization 有权
    用于实时唇形同步的系统和方法

    公开(公告)号:US07433490B2

    公开(公告)日:2008-10-07

    申请号:US11435122

    申请日:2006-05-16

    IPC分类号: G06K9/00 G10L15/00

    CPC分类号: G06K9/00335 G10L2021/105

    摘要: A novel method for synchronizing the lips of a sketched face to an input voice. The lip synchronization system and method approach is to use training video as much as possible when the input voice is similar to the training voice sequences. Initially, face sequences are clustered from video segments, then by making use of sub-sequence Hidden Markov Models, a correlation between speech signals and face shape sequences is built. From this re-use of video, the discontinuity between two consecutive output faces is decreased and accurate and realistic synthesized animations are obtained. The lip synchronization system and method can synthesize faces from input audio in real-time without noticeable delay. Since acoustic feature data calculated from audio is directly used to drive the system without considering its phonemic representation, the method can adapt to any kind of voice, language or sound.

    摘要翻译: 一种用于将草绘脸部的嘴唇同步到输入声音的新颖方法。 唇部同步系统和方法方法是当输入的声音类似于训练声音序列时尽可能多地使用训练视频。 最初,面部序列从视频片段聚类,然后通过利用子序列隐马尔可夫模型,构建了语音信号和面部形状序列之间的相关性。 从这种视频的再次使用,两个连续的输出面之间的不连续性被降低,并且获得准确而逼真的合成动画。 唇同步系统和方法可以实时地从输入音频合成面部,而没有明显的延迟。 由于从音频计算的声学特征数据直接用于驱动系统而不考虑其音位表示,该方法可以适应任何种类的语音,语言或声音。

    River modeling
    79.
    发明授权
    River modeling 有权
    河流建模

    公开(公告)号:US07412362B2

    公开(公告)日:2008-08-12

    申请号:US11132166

    申请日:2005-05-18

    IPC分类号: G06F17/50 G06T15/00

    摘要: Systems and methods are presented for real-time realistic river modeling. In one implementation, when provided with the physical features of a modeled terrain, the systems and methods described herein automatically determine a watercourse route in relation to the terrain and calculate river borders. The systems and methods then calculate a surface structure for the river between the borders and map texture coordinates to the surface structure. The systems and methods apply textures at the texture coordinates to provide an animated, view-dependent representation of wave geometries for the modeled water surface including reflection, refraction, and Fresnel effects.

    摘要翻译: 提出了实时现实河流建模的系统和方法。 在一个实施方案中,当被提供有建模地形的物理特征时,本文所述的系统和方法自动地确定与地形相关的水道路线并计算河流边界。 系统和方法然后计算边界之间的河流的表面结构,并将纹理坐标映射到表面结构。 系统和方法在纹理坐标处应用纹理以提供用于建模水面的波形几何的动画,视图相关表示,包括反射,折射和菲涅尔效应。

    CAPTURING AND RENDERING GEOMETRIC DETAILS
    80.
    发明申请
    CAPTURING AND RENDERING GEOMETRIC DETAILS 有权
    捕获和渲染几何细节

    公开(公告)号:US20070247472A1

    公开(公告)日:2007-10-25

    申请号:US11277938

    申请日:2006-03-29

    IPC分类号: G09G5/00

    CPC分类号: G01B11/24 G01S17/89 G06T15/04

    摘要: A method and system for implementing capturing and rendering geometric details for mesostructure surfaces is described herein. A mesostructure distance function is defined as a function of a given reference point and a given viewing direction. A distance from a reference point to a mesostructure surface point along a viewing direction is measured using the mesostructure distance function. This distance is used to determine the visibility of mesostructure surface for rendering silhouettes. The lighting visibility of the mesostructure surface point may also be determined and used for determining whether the mesostructure surface point is in shadow. This determination may then be used for rendering shadow silhouettes.

    摘要翻译: 本文描述了一种用于实现用于介观结构表面的捕获和渲染几何细节的方法和系统。 介观结构距离函数被定义为给定参考点和给定观察方向的函数。 使用介观结构距离函数测量从参考点到观察方向的介观结构表面点的距离。 该距离用于确定用于渲染轮廓的介观结构表面的可见性。 也可以确定介观结构表面点的照明可见度,并用于确定介观结构表面点是否处于阴影。 然后可以将该确定用于渲染阴影剪影。