摘要:
A movement restriction unit restricts a movement of a movement subject within a display screen or a virtual space in a case where a numerical value indicating a magnitude of a displacement between a position of a hand or the like of a user and a reference position or a reference direction is smaller than the first reference value. A first movement control unit moves the movement subject at a first speed in a case where the above-mentioned numerical value is equal to or larger than the first reference value and smaller than a second reference value that is larger than the first reference value. A second movement control unit moves the movement subject at a second speed that is faster than the first speed in a case where the above-mentioned numerical value is equal to or larger than the second reference value.
摘要:
A game device (200) that evaluates an operation of a player that is performed in step with music sounds comprises a music storage unit (201), tempo information acquisition unit (241), and tempo announcement unit (202), and is configured as follows. The music storage unit (201) stores music that is to be played. The tempo information acquisition unit (241) acquires tempo information for the music. The tempo announcement unit (202), based on the acquired tempo information, announces a tempo of the music before the music is played.
摘要:
A relay device connected to a game device receives an increase instruction for increasing a credit number via a communication unit that communicates with an outside, and stores the credit number to be increased. The relay device generates pseudo medal detection pulses, and supplies medal detection pulses obtained by a logical sum between normal medal detection pulses that are generated in the game device and the pseudo medal detection pulses to a game device. When receiving the increase instruction, the relay device generates a pseudo discharge signal that gives an instruction to discharge medals inserted in the game device out of the device, and supplies a discharge signal obtained by a logical sum between a normal discharge signal that is generated in the game device and the pseudo discharge signal to the game device. After the pseudo discharge signal is generated, the relay device generates the pseudo medal detection pulses, whose number corresponds to the credit number stored in a storage unit.
摘要:
A pool amount (payout amount) of a jackpot award is adjusted without deteriorating individual game attractiveness of all game apparatuses even in a game system in which game apparatuses of different models are mixed.Each game progress control unit of a plurality of game apparatuses controls the progress of a game in such a manner that a ratio of an amount of payout objects paid out to a player by a payout process of the payout processing unit to an amount of bet objects received by the bet object receiving unit within a predetermined period comes closer to a normal preset payout ratio obtained by deducting a player's own pool ratio indicated by the pool ratio data stored in the pool ratio storage unit of the game apparatus concerned from a total preset payout ratio indicated by the preset payout ratio data stored in the preset payout ratio storage unit of the game apparatus concerned. These game apparatuses are provided with a pool ratio changing unit for changing the pool ratio data stored in a player's own pool ratio storage unit independent from each other.
摘要:
Two detected objects are arranged at each of multiple traveling objects. A driving apparatus for traveling objects determines which detected object corresponds to which traveling object on the basis of position information on detected objects of multiple traveling objects. In this determination, the driving apparatus for traveling objects supplies a travel start instruction to each of the multiple traveling objects sequentially during a determination period for the determination, and identifies that two detected objects of which the position information has changed after supplying the travel start instruction corresponds to the traveling object that has moved in response to the travel start instruction.
摘要:
Provided is a game device, which is capable of preventing a subject to be operated from performing an action that is not intended by a player. A game device (10) executes a game configured so that at least one of a subject to be operated by a player and an object or a character moves within a game space. Numerical value information acquiring means (51) acquires numerical value information corresponding to a motion of the player. Control means (52) causes the subject to be operated to perform an action corresponding to a case where a positional relationship between the subject to be operated and the object or the character is a first positional relationship in a case where the numerical value information satisfies a condition. Condition changing means (55) changes the above-mentioned condition based on the positional relationship between the subject to be operated and the object or the character. The condition changing means (55) makes a setting so that the numerical value information is less likely to satisfy the above-mentioned condition for a case where the positional relationship between the subject to be operated and the object or the character is a second positional relationship than to satisfy the above-mentioned condition for the case where the positional relationship between the subject to be operated and the object or the character is the first positional relationship.
摘要:
A ball lottery apparatus include a discharger adapted for discharging individually multiple lottery balls, a lottery field including multiple holes in which the discharged lottery balls can enter, a host controller for executing various controls, a retrieval mechanism adapted for retrieving the lottery balls. When a bingo game is played, the host controller can set the ball lottery apparatus to a normal mode in which an input time point at which each of the lottery balls discharged from the discharger is input to the lottery field depends on a predetermined rule, and to a dealer mode in which the input time point depends on human action.
摘要:
A price varying unit (32) is varies a current price of purchase target data that is to be purchased by a user. A price determination unit (34) determines, in a case where the first user has purchased the purchase target data, a different price from the current price of the purchase target data which is varied by the price varying unit (32), as a price of the purchase target data which is applied in a case where a second user associated with the first user purchases the purchase target data, based on a price of the purchase target data which was applied in a case where the first user purchased the purchase target data.
摘要:
The game apparatus (1) has a fixed main unit (100) and a movable operating device (8) that is held by a player and is capable of detecting the body motion of the player and of transmitting a signal to, receiving from, the main unit (100). The operating device (8) has an acceleration sensor (86) for detecting acceleration, a light source (85), and a transmitter (87) for transmitting a value detected by the acceleration sensor (86) to the main unit (100). The main unit (100) has light receiving units (9L,9R) that receive the light emitted from the light source (85) to detect the intensity of the received light, a RAM (14), and a processor (16). Processor (16) repeats a process of detecting the position of the operating device (8) based on the intensity of light detected by each of the light receiving units (9L,9R), causes a RAM (14) to store the detected position history, determines whether a player has performed a predetermined motion based on the position history and the detected value of the acceleration sensor (86).
摘要:
A progress-degree storage section (202) stores the degree of progress of a game. An input receiving section (203) receives the input of instruction operations. A game progressing section (204) causes the game to progress according to the instruction operations. A progress-degree update section (205) updates the degree of the progress in such a manner that the degree of the progress advances with the elapse of time from when the reception of input of an instruction operation is ended until the reception of input of the next instruction operation is started, and the difference between the degrees of progress stored in all terminal devices (201) becomes small and stops the update of the degree of the progress between the start and end of the reception of the input of the instruction operation. An image display section (206) displays an image of the game associated with the degree of the progress stored.