MOVEMENT CONTROL DEVICE, CONTROL METHOD FOR A MOVEMENT CONTROL DEVICE, AND NON-TRANSITORY INFORMATION STORAGE MEDIUM
    71.
    发明申请
    MOVEMENT CONTROL DEVICE, CONTROL METHOD FOR A MOVEMENT CONTROL DEVICE, AND NON-TRANSITORY INFORMATION STORAGE MEDIUM 有权
    移动控制装置,运动控制装置的控制方法和非接收信息存储介质

    公开(公告)号:US20130194175A1

    公开(公告)日:2013-08-01

    申请号:US13614643

    申请日:2012-09-13

    IPC分类号: G09G5/00

    摘要: A movement restriction unit restricts a movement of a movement subject within a display screen or a virtual space in a case where a numerical value indicating a magnitude of a displacement between a position of a hand or the like of a user and a reference position or a reference direction is smaller than the first reference value. A first movement control unit moves the movement subject at a first speed in a case where the above-mentioned numerical value is equal to or larger than the first reference value and smaller than a second reference value that is larger than the first reference value. A second movement control unit moves the movement subject at a second speed that is faster than the first speed in a case where the above-mentioned numerical value is equal to or larger than the second reference value.

    摘要翻译: 在表示用户的手等的位置与参考位置之间的位移的大小的数值和参考位置的情况下,运动限制单元限制运动对象在显示屏幕或虚拟空间内的移动, 参考方向小于第一参考值。 在上述数值等于或大于第一参考值并且小于大于第一参考值的第二参考值的情况下,第一运动控制单元以第一速度移动运动对象。 在上述数值等于或大于第二参考值的情况下,第二运动控制单元以比第一速度快的第二速度移动运动对象。

    Game device, tempo announcement method, information recording medium and program
    72.
    发明授权
    Game device, tempo announcement method, information recording medium and program 有权
    游戏设备,速度通知方式,信息记录介质和程序

    公开(公告)号:US08496516B2

    公开(公告)日:2013-07-30

    申请号:US13259051

    申请日:2010-03-16

    申请人: Masashi Takehiro

    发明人: Masashi Takehiro

    IPC分类号: A63F13/00

    摘要: A game device (200) that evaluates an operation of a player that is performed in step with music sounds comprises a music storage unit (201), tempo information acquisition unit (241), and tempo announcement unit (202), and is configured as follows. The music storage unit (201) stores music that is to be played. The tempo information acquisition unit (241) acquires tempo information for the music. The tempo announcement unit (202), based on the acquired tempo information, announces a tempo of the music before the music is played.

    摘要翻译: 评估与音乐声音一起执行的玩家的操作的游戏装置(200)包括音乐存储单元(201),速度信息获取单元(241)和速度通知单元(202),并被配置为 如下。 音乐存储单元(201)存储要播放的音乐。 速度信息获取单元(241)获取音乐的节奏信息。 速度通知单元(202)基于所获取的速度信息,在播放音乐之前宣布音乐的节奏。

    RELAY DEVICE AND GAME SYSTEM
    73.
    发明申请
    RELAY DEVICE AND GAME SYSTEM 审中-公开
    继电器和游戏系统

    公开(公告)号:US20130190078A1

    公开(公告)日:2013-07-25

    申请号:US13876647

    申请日:2011-12-20

    IPC分类号: G07F17/32

    摘要: A relay device connected to a game device receives an increase instruction for increasing a credit number via a communication unit that communicates with an outside, and stores the credit number to be increased. The relay device generates pseudo medal detection pulses, and supplies medal detection pulses obtained by a logical sum between normal medal detection pulses that are generated in the game device and the pseudo medal detection pulses to a game device. When receiving the increase instruction, the relay device generates a pseudo discharge signal that gives an instruction to discharge medals inserted in the game device out of the device, and supplies a discharge signal obtained by a logical sum between a normal discharge signal that is generated in the game device and the pseudo discharge signal to the game device. After the pseudo discharge signal is generated, the relay device generates the pseudo medal detection pulses, whose number corresponds to the credit number stored in a storage unit.

    摘要翻译: 连接到游戏装置的中继装置经由与外部通信的通信单元接收用于增加信用号的增加指示,并存储要增加的信用号。 中继装置生成伪奖牌检测脉冲,并且将通过在游戏装置中生成的正常奖牌检测脉冲和伪奖牌检测脉冲之间的逻辑和获得的奖牌检测脉冲提供给游戏装置。 当接收到增加指令时,继电器装置产生伪放电信号,该伪放电信号指示将从游戏装置插入的装置中的奖牌放出装置,并且通过逻辑和获得的放电信号, 游戏装置和伪放电信号发送到游戏装置。 在产生伪放电信号之后,中继装置产生伪存储体检测脉冲,其数量对应于存储在存储单元中的信用号。

    Game system including drawing machine for jackpot game
    74.
    发明授权
    Game system including drawing machine for jackpot game 有权
    游戏系统包括绘图机的大奖游戏

    公开(公告)号:US08491379B2

    公开(公告)日:2013-07-23

    申请号:US12865435

    申请日:2009-02-02

    IPC分类号: A63F13/12 A63F9/24

    CPC分类号: G07F17/3244 G07F17/3258

    摘要: A pool amount (payout amount) of a jackpot award is adjusted without deteriorating individual game attractiveness of all game apparatuses even in a game system in which game apparatuses of different models are mixed.Each game progress control unit of a plurality of game apparatuses controls the progress of a game in such a manner that a ratio of an amount of payout objects paid out to a player by a payout process of the payout processing unit to an amount of bet objects received by the bet object receiving unit within a predetermined period comes closer to a normal preset payout ratio obtained by deducting a player's own pool ratio indicated by the pool ratio data stored in the pool ratio storage unit of the game apparatus concerned from a total preset payout ratio indicated by the preset payout ratio data stored in the preset payout ratio storage unit of the game apparatus concerned. These game apparatuses are provided with a pool ratio changing unit for changing the pool ratio data stored in a player's own pool ratio storage unit independent from each other.

    摘要翻译: 即使在混合了不同型号的游戏装置的游戏系统中,也可以调整累积奖金的游泳池金额(支付金额),而不会恶化所有游戏装置的个人游戏吸引力。 多个游戏装置的各游戏进程控制部以这样的方式来控制游戏进度,即通过支付处理单元的支付处理支付给玩家的支付对象的数量与投注对象的数量 在预定时段内由投注对象接收单元接收到的接近于通过从存储在相关游戏装置的比率存储单元中的游泳池比率数据所指示的游戏者自己的池比例从总预设支付中扣除所获得的普通预设支付率 由存储在所述游戏装置的预设支付率存储单元中的预设支付率数据指示的比率。 这些游戏装置设置有用于改变存储在游戏者自己的游泳池比率存储单元中的池比数据的池比率改变单元。

    Driving apparatus for traveling objects
    75.
    发明授权
    Driving apparatus for traveling objects 有权
    旅行用品的驱动装置

    公开(公告)号:US08491367B2

    公开(公告)日:2013-07-23

    申请号:US13582135

    申请日:2011-03-11

    CPC分类号: A63F9/143

    摘要: Two detected objects are arranged at each of multiple traveling objects. A driving apparatus for traveling objects determines which detected object corresponds to which traveling object on the basis of position information on detected objects of multiple traveling objects. In this determination, the driving apparatus for traveling objects supplies a travel start instruction to each of the multiple traveling objects sequentially during a determination period for the determination, and identifies that two detected objects of which the position information has changed after supplying the travel start instruction corresponds to the traveling object that has moved in response to the travel start instruction.

    摘要翻译: 两个检测到的物体被布置在多个行进物体中的每一个上。 用于旅行物体的驾驶装置根据关于多个旅行对象的检测对象的位置信息来确定哪个被检测物体对应于哪个旅行物体。 在该判定中,行驶对象的驾驶装置在判定期间依次提供行驶开始指示给各个行驶对象,并且在提供行驶开始指示之后,识别位置信息已经变化的两个检测对象 对应于响应于行驶开始指令而移动的行驶物体。

    Game device, game device control method, program, and information storage medium
    76.
    发明授权
    Game device, game device control method, program, and information storage medium 有权
    游戏装置,游戏装置控制方法,程序和信息存储介质

    公开(公告)号:US08454439B2

    公开(公告)日:2013-06-04

    申请号:US13382828

    申请日:2010-02-24

    IPC分类号: A63F9/00

    摘要: Provided is a game device, which is capable of preventing a subject to be operated from performing an action that is not intended by a player. A game device (10) executes a game configured so that at least one of a subject to be operated by a player and an object or a character moves within a game space. Numerical value information acquiring means (51) acquires numerical value information corresponding to a motion of the player. Control means (52) causes the subject to be operated to perform an action corresponding to a case where a positional relationship between the subject to be operated and the object or the character is a first positional relationship in a case where the numerical value information satisfies a condition. Condition changing means (55) changes the above-mentioned condition based on the positional relationship between the subject to be operated and the object or the character. The condition changing means (55) makes a setting so that the numerical value information is less likely to satisfy the above-mentioned condition for a case where the positional relationship between the subject to be operated and the object or the character is a second positional relationship than to satisfy the above-mentioned condition for the case where the positional relationship between the subject to be operated and the object or the character is the first positional relationship.

    摘要翻译: 提供了一种游戏装置,其能够防止被摄体被操作以执行不是玩家意图的动作。 游戏装置(10)执行游戏配置,使得由玩家和对象或角色操作的对象中的至少一个在游戏空间内移动。 数值信息获取装置(51)获取与玩家的动作对应的数值信息。 控制装置(52)使得被摄体被操作以执行对应于在数值信息满足一定要求的情况下,被操作对象与对象之间的位置关系或字符是第一位置关系的动作 条件。 条件改变装置(55)基于被操作对象与对象或人物之间的位置关系来改变上述条件。 条件改变装置(55)进行设置,使得数字值信息不太可能满足上述条件,对于被操作对象与对象或字符之间的位置关系为第二位置关系的情况 对于被操作对象与对象或字符之间的位置关系为第一位置关系的情况,满足上述条件。

    BALL LOTTERY APPARATUS
    77.
    发明申请
    BALL LOTTERY APPARATUS 有权
    球拍设备

    公开(公告)号:US20130134672A1

    公开(公告)日:2013-05-30

    申请号:US13814107

    申请日:2011-08-30

    IPC分类号: A63F3/06

    摘要: A ball lottery apparatus include a discharger adapted for discharging individually multiple lottery balls, a lottery field including multiple holes in which the discharged lottery balls can enter, a host controller for executing various controls, a retrieval mechanism adapted for retrieving the lottery balls. When a bingo game is played, the host controller can set the ball lottery apparatus to a normal mode in which an input time point at which each of the lottery balls discharged from the discharger is input to the lottery field depends on a predetermined rule, and to a dealer mode in which the input time point depends on human action.

    摘要翻译: 球抽奖装置包括适于单独排放多个彩票球的排放器,包括排出的彩票球可以进入的多个孔的彩票场,用于执行各种控制的主控制器,适于检索彩票球的检索机构。 当玩耍宾果游戏时,主机控制器可以将球彩票机设置为正常模式,其中将从放电器排出的每个彩票球的输入时间点输入到彩票场取决于预定规则,并且 到经销商模式,其中输入时间点取决于人的行为。

    PRICE DETERMINATION SYSTEM, PRICE DETERMINATION SYSTEM CONTROL METHOD, PROGRAM, AND INFORMATION STORAGE MEDIUM
    78.
    发明申请
    PRICE DETERMINATION SYSTEM, PRICE DETERMINATION SYSTEM CONTROL METHOD, PROGRAM, AND INFORMATION STORAGE MEDIUM 审中-公开
    价格确定系统,价格确定系统控制方法,程序和信息存储介质

    公开(公告)号:US20130117073A1

    公开(公告)日:2013-05-09

    申请号:US13810987

    申请日:2012-01-04

    申请人: Takahiro Sakiyama

    发明人: Takahiro Sakiyama

    IPC分类号: G06Q30/02

    CPC分类号: G06Q30/0206 G06Q30/02

    摘要: A price varying unit (32) is varies a current price of purchase target data that is to be purchased by a user. A price determination unit (34) determines, in a case where the first user has purchased the purchase target data, a different price from the current price of the purchase target data which is varied by the price varying unit (32), as a price of the purchase target data which is applied in a case where a second user associated with the first user purchases the purchase target data, based on a price of the purchase target data which was applied in a case where the first user purchased the purchase target data.

    摘要翻译: 价格变化单元(32)改变要由用户购买的购买目标数据的当前价格。 价格确定单元(34)在第一用户已经购买了购买目标数据的情况下,确定与由价格变化单元(32)变化的购买目标数据的当前价格不同的价格作为价格 基于在第一用户购买购买对象数据的情况下应用的购买对象数据的价格,在与第一用户相关联的第二用户购买购买对象数据的情况下应用的购买对象数据 。

    MOTION DETERMINATION APPARATUS, GAME APPARATUS THEREFOR, AND COMPUTER PROGRAM THEREFOR
    79.
    发明申请
    MOTION DETERMINATION APPARATUS, GAME APPARATUS THEREFOR, AND COMPUTER PROGRAM THEREFOR 审中-公开
    运动判定装置,游戏装置及其计算机程序

    公开(公告)号:US20130102388A1

    公开(公告)日:2013-04-25

    申请号:US13713291

    申请日:2012-12-13

    IPC分类号: A63F13/06

    摘要: The game apparatus (1) has a fixed main unit (100) and a movable operating device (8) that is held by a player and is capable of detecting the body motion of the player and of transmitting a signal to, receiving from, the main unit (100). The operating device (8) has an acceleration sensor (86) for detecting acceleration, a light source (85), and a transmitter (87) for transmitting a value detected by the acceleration sensor (86) to the main unit (100). The main unit (100) has light receiving units (9L,9R) that receive the light emitted from the light source (85) to detect the intensity of the received light, a RAM (14), and a processor (16). Processor (16) repeats a process of detecting the position of the operating device (8) based on the intensity of light detected by each of the light receiving units (9L,9R), causes a RAM (14) to store the detected position history, determines whether a player has performed a predetermined motion based on the position history and the detected value of the acceleration sensor (86).

    摘要翻译: 游戏装置(1)具有固定的主单元(100)和由玩家保持的可移动操作装置(8),并且能够检测玩家的身体运动并发送信号,从 主机(100)。 操作装置(8)具有用于检测加速度的加速度传感器(86),光源(85)和用于将由加速度传感器(86)检测到的值传送到主单元(100)的发送器(87)。 主单元(100)具有接收从光源(85)发射的光以检测接收光的强度的光接收单元(9L,9R),RAM(14)和处理器(16)。 处理器(16)重复基于由每个光接收单元(9L,9R)检测到的光的强度来检测操作装置(8)的位置的处理,使RAM(14)存储检测到的位置历史 基于位置历史和加速度传感器(86)的检测值来判定玩家是否已经执行了预定的动作。

    Terminal device, control method for terminal device, information non-transitory storage medium and program
    80.
    发明授权
    Terminal device, control method for terminal device, information non-transitory storage medium and program 有权
    终端设备,终端设备的控制方法,信息非暂时性存储介质和程序

    公开(公告)号:US08425328B2

    公开(公告)日:2013-04-23

    申请号:US13259090

    申请日:2010-03-23

    申请人: Takahiro Sakiyama

    发明人: Takahiro Sakiyama

    IPC分类号: A63F9/24

    摘要: A progress-degree storage section (202) stores the degree of progress of a game. An input receiving section (203) receives the input of instruction operations. A game progressing section (204) causes the game to progress according to the instruction operations. A progress-degree update section (205) updates the degree of the progress in such a manner that the degree of the progress advances with the elapse of time from when the reception of input of an instruction operation is ended until the reception of input of the next instruction operation is started, and the difference between the degrees of progress stored in all terminal devices (201) becomes small and stops the update of the degree of the progress between the start and end of the reception of the input of the instruction operation. An image display section (206) displays an image of the game associated with the degree of the progress stored.

    摘要翻译: 进度度存储部(202)存储游戏的进度。 输入接收部分(203)接收指令操作的输入。 游戏进行部(204)根据指示操作使游戏进行。 进度度更新部(205)以从接收到指示操作的输入结束直到接收到指令操作的输入为止的时间的流逝随着时间的推移而改进进度的程度 开始下一指令操作,并且所有终端装置(201)中存储的进度之间的差异变小,并且停止对指令操作的输入的接收的开始和结束之间的进行程度的更新。 图像显示部(206)显示与存储的进度的程度相关联的游戏的图像。