摘要:
A movie set can include light sources each producing a light corresponding to a light channel, at least one high-frame rate camera, and a controller connected to the light sources and camera to synchronize the camera and light sources. The number of light channels can be proportional to the frame rate. For example, if the filming frame rate is 120 frames per second (fps) and the playback frame rate is 24 fps, then 5 light channels can be used. In this example, for every one playback frame, 5 frames were filmed by the high frame rate camera. The controller modulates the light channels such that each of the 5 frames has different lighting characteristics. In post-production, contributions from each of the light channels can be included or excluded from the final frame. An optical flow algorithm can be used to stitch together frames with different dynamic light characteristics.
摘要:
A system includes a computer system capable of representing one or more animated characters. The computer system includes a blendshape manager that combines multiple blendshapes to produce the animated character. The computer system also includes an expression manager to respectively adjust one or more control parameters associated with each of the plurality of blendshapes for adjusting an expression of the animated character. The computer system also includes a corrective element manager that applies one or more corrective elements to the combined blendshapes based upon at least one of the control parameters. The one or more applied corrective elements are adjustable based upon one or more of the control parameters absent the introduction of one or more additional control parameters.
摘要:
This disclosure describes technology, which can be implemented as a method, apparatus, and/or computer software embodied in a computer-readable medium, capable of deforming internal geometry within an outer geometry to account for light bending due to refraction, for example, for real-time modeling of a gaze direction of a 3D computer generated character's eyes. In some implementations, internal eye geometry can be deformed to capture the effect of refraction in real-time such that the gaze direction of a 3D character's eyes can be modeled during an animation phase prior to a rendering phase in the production of a computer generated motion picture.
摘要:
A system includes a visual data collector for collecting visual information from an image of one or more features of an object. The system also includes a physical data collector for collecting sensor information provided by at one or more sensors attached to the object. The system also includes a computer system that includes a motion data combiner for combining the visual information the sensor information. The motion data combiner is configured to determine the position of a representation of one or more of the feature in a virtual representation of the object from the combined visual information and sensor information. Various types of virtual representations may be provided from the combined information, for example, one or more poses (e.g., position and orientation) of the object may be represented.
摘要:
A system includes a computing device that includes a memory configured to store instructions. The computing device also includes a processor configured to execute the instructions to perform a method that includes identifying one or more frames included in series of frames that represent a portion of an animated character. The identified one or more frames can be reconstructed from a portion of the series of frames absent the identified one or more frames. The method also includes removing the identified one or more frames from the series of frames to produce a reduced series of frames, and, transforming the reduced series of frames to produce an animation model that is capable of reconstructing the series of frames for an interactive virtual environment.
摘要:
A first geometry and a second geometry are accessed. They are positioned so that the first geometry and the second geometry at least in part intersect. The first geometry is divided into portions based on the intersection with the second geometry. At least a first portion of the first geometry is classified as being on one side of the second geometry. At least a second portion of the first geometry is classified as being on another side of the second geometry. At least a third portion of the first geometry is unclassified. The classifying includes comparing an angle weighted normal of a face with a property of the second geometry. The third portion is reclassified as either above the second geometry or below the second geometry according to the classification of a neighboring portion.
摘要:
A computer-implemented method of controlling operations for execution includes displaying, in a display device area that controls a process of operations, a current container providing at least a first operation to the process, and a linear sequence representing parent containers of the current container organized in a hierarchy. The method includes receiving, in a system generating the display device area, a partial-performance request identifying a subset of the parent containers defined between the current container and a level in the hierarchy. The method includes performing, in response to the partial-performance request, the first operation and those of the operations that the subset of the parent containers provide to the process.
摘要:
A computer-implemented method includes selecting a subset of images from a set of captured images. A surface feature of one object is represented in the content of each selected subset image. The method also includes decomposing the surface feature content of each selected image to produce a model of representations of the object.
摘要:
A system includes a computing device that includes a memory configured to store instructions. The computing device also includes a processor configured to execute the instructions to perform a method that includes receiving a model that represents the geometry of an animated character and represents a primary deformation applied the geometry of the character. The applied primary deformation is relative to a rest geometry of the character. The method also includes applying a secondary deformation to the geometry of the received character model. The applied secondary deformation is relative to the primary deformation applied to the geometry of the character.