Dynamic lighting
    72.
    发明授权
    Dynamic lighting 有权
    动态照明

    公开(公告)号:US09280034B2

    公开(公告)日:2016-03-08

    申请号:US14019402

    申请日:2013-09-05

    摘要: A movie set can include light sources each producing a light corresponding to a light channel, at least one high-frame rate camera, and a controller connected to the light sources and camera to synchronize the camera and light sources. The number of light channels can be proportional to the frame rate. For example, if the filming frame rate is 120 frames per second (fps) and the playback frame rate is 24 fps, then 5 light channels can be used. In this example, for every one playback frame, 5 frames were filmed by the high frame rate camera. The controller modulates the light channels such that each of the 5 frames has different lighting characteristics. In post-production, contributions from each of the light channels can be included or excluded from the final frame. An optical flow algorithm can be used to stitch together frames with different dynamic light characteristics.

    摘要翻译: 电影集可以包括各自产生对应于光通道的光的光源,至少一个高帧率相机,以及连接到光源和相机的控制器以使照相机和光源同步。 光通道的数量可以与帧速率成比例。 例如,如果拍摄帧速率为120帧/秒(fps),并且播放帧速率为24fps,则可以使用5个光通道。 在这个例子中,对于每一个播放帧,高帧率相机拍摄5帧。 控制器调制光通道,使得5个帧中的每一个具有不同的照明特征。 在后期制作中,每个光通道的贡献可以从最后的框架中被包括或排除。 可以使用光流算法将具有不同动态光特性的帧拼接在一起。

    Controlling animated character expression
    73.
    发明授权
    Controlling animated character expression 有权
    控制动画角色表达式

    公开(公告)号:US09256973B2

    公开(公告)日:2016-02-09

    申请号:US14139409

    申请日:2013-12-23

    CPC分类号: G06T11/60 G06T13/40 G06T13/80

    摘要: A system includes a computer system capable of representing one or more animated characters. The computer system includes a blendshape manager that combines multiple blendshapes to produce the animated character. The computer system also includes an expression manager to respectively adjust one or more control parameters associated with each of the plurality of blendshapes for adjusting an expression of the animated character. The computer system also includes a corrective element manager that applies one or more corrective elements to the combined blendshapes based upon at least one of the control parameters. The one or more applied corrective elements are adjustable based upon one or more of the control parameters absent the introduction of one or more additional control parameters.

    摘要翻译: 系统包括能够表示一个或多个动画角色的计算机系统。 计算机系统包括一个混合形状管理器,它结合了多个混合形状以产生动画角色。 计算机系统还包括表达管理器,用于分别调整与多个混合形状中的每一个相关联的一个或多个控制参数,以调整动画角色的表达。 计算机系统还包括校正元件管理器,其基于至少一个控制参数将一个或多个校正元件应用于组合的混合形状。 基于一个或多个控制参数,一个或多个应用的​​校正元件是可调整的,而不引入一个或多个附加的控制参数。

    Refraction determination for animating 3D objects
    74.
    发明授权
    Refraction determination for animating 3D objects 有权
    动画3D对象的折射决定

    公开(公告)号:US09142055B1

    公开(公告)日:2015-09-22

    申请号:US13175765

    申请日:2011-07-01

    IPC分类号: G06T13/40 G06T19/20 A61F9/008

    摘要: This disclosure describes technology, which can be implemented as a method, apparatus, and/or computer software embodied in a computer-readable medium, capable of deforming internal geometry within an outer geometry to account for light bending due to refraction, for example, for real-time modeling of a gaze direction of a 3D computer generated character's eyes. In some implementations, internal eye geometry can be deformed to capture the effect of refraction in real-time such that the gaze direction of a 3D character's eyes can be modeled during an animation phase prior to a rendering phase in the production of a computer generated motion picture.

    摘要翻译: 本公开描述了技术,其可以被实现为体现在计算机可读介质中的方法,装置和/或计算机软件,其能够使外部几何中的内部几何形状变形以解决由于折射引起的光弯曲,例如, 三维计算机视线方向的实时建模生成角色的眼睛。 在一些实施方案中,内部眼睛几何可以变形以实时获得折射效应,使得3D角色的眼睛的视线方向可以在生成计算机生成运动的渲染阶段之前的动画阶段期间被建模 图片。

    Visual and physical motion sensing for three-dimensional motion capture
    75.
    发明授权
    Visual and physical motion sensing for three-dimensional motion capture 有权
    用于三维运动捕捉的视觉和物理运动感测

    公开(公告)号:US09142024B2

    公开(公告)日:2015-09-22

    申请号:US12506798

    申请日:2009-07-21

    IPC分类号: G09G5/00 G06T7/00 G06K9/32

    摘要: A system includes a visual data collector for collecting visual information from an image of one or more features of an object. The system also includes a physical data collector for collecting sensor information provided by at one or more sensors attached to the object. The system also includes a computer system that includes a motion data combiner for combining the visual information the sensor information. The motion data combiner is configured to determine the position of a representation of one or more of the feature in a virtual representation of the object from the combined visual information and sensor information. Various types of virtual representations may be provided from the combined information, for example, one or more poses (e.g., position and orientation) of the object may be represented.

    摘要翻译: 系统包括用于从对象的一个​​或多个特征的图像收集视觉信息的视觉数据收集器。 该系统还包括物理数据收集器,用于收集由连接到对象的一个​​或多个传感器提供的传感器信息。 该系统还包括计算机系统,其包括用于组合可视信息传感器信息的运动数据组合器。 运动数据组合器被配置为根据组合的视觉信息和传感器信息来确定对象的虚拟表示中的一个或多个特征的表示的位置。 可以从组合信息提供各种类型的虚拟表示,例如可以表示对象的一个​​或多个姿势(例如,位置和方位)。

    Transforming animations
    76.
    发明授权
    Transforming animations 有权
    转换动画

    公开(公告)号:US09082229B1

    公开(公告)日:2015-07-14

    申请号:US13104353

    申请日:2011-05-10

    申请人: Jerome Scholler

    发明人: Jerome Scholler

    IPC分类号: G06T13/00 G06T13/40

    摘要: A system includes a computing device that includes a memory configured to store instructions. The computing device also includes a processor configured to execute the instructions to perform a method that includes identifying one or more frames included in series of frames that represent a portion of an animated character. The identified one or more frames can be reconstructed from a portion of the series of frames absent the identified one or more frames. The method also includes removing the identified one or more frames from the series of frames to produce a reduced series of frames, and, transforming the reduced series of frames to produce an animation model that is capable of reconstructing the series of frames for an interactive virtual environment.

    摘要翻译: 系统包括计算设备,其包括被配置为存储指令的存储器。 计算设备还包括处理器,其被配置为执行指令以执行包括识别包括在代表动画角色的一部分的一系列帧中的一个或多个帧的方法。 可以从没有所识别的一个或多个帧的一系列帧的一部分重建所识别的一个或多个帧。 所述方法还包括从所述一系列帧中移除所识别的一个或多个帧以产生一系列缩减的帧,以及变换所述缩减的帧序列以产生能够重建所述一系列帧以用于交互式虚拟的动画模型 环境。

    System for using angle-weighted normals and flood-filling in geometric modeling
    77.
    发明授权
    System for using angle-weighted normals and flood-filling in geometric modeling 有权
    在几何建模中使用角度加权法线和洪水灌注的系统

    公开(公告)号:US09001122B1

    公开(公告)日:2015-04-07

    申请号:US13565596

    申请日:2012-08-02

    申请人: Jeffrey D. Smith

    发明人: Jeffrey D. Smith

    IPC分类号: G06T17/00 G06T15/00 G06K9/00

    摘要: A first geometry and a second geometry are accessed. They are positioned so that the first geometry and the second geometry at least in part intersect. The first geometry is divided into portions based on the intersection with the second geometry. At least a first portion of the first geometry is classified as being on one side of the second geometry. At least a second portion of the first geometry is classified as being on another side of the second geometry. At least a third portion of the first geometry is unclassified. The classifying includes comparing an angle weighted normal of a face with a property of the second geometry. The third portion is reclassified as either above the second geometry or below the second geometry according to the classification of a neighboring portion.

    摘要翻译: 访问第一几何和第二几何。 它们被定位成使得第一几何形状和第二几何形状至少部分相交。 第一个几何被分为基于与第二个几何的交点的部分。 至少第一几何体的第一部分被分类为位于第二几何体的一侧。 第一几何的至少第二部分被分类为在第二几何的另一侧。 第一个几何的至少第三部分是未分类的。 分类包括将面部的角度加权法则与第二几何的属性进行比较。 根据相邻部分的分类,第三部分被重新分类为高于第二几何形状或低于第二几何形状。

    Controlling operations for execution
    78.
    发明授权
    Controlling operations for execution 有权
    控制操作执行

    公开(公告)号:US08943442B1

    公开(公告)日:2015-01-27

    申请号:US12953136

    申请日:2010-11-23

    申请人: Kent Oberheu

    发明人: Kent Oberheu

    IPC分类号: G06F3/048

    摘要: A computer-implemented method of controlling operations for execution includes displaying, in a display device area that controls a process of operations, a current container providing at least a first operation to the process, and a linear sequence representing parent containers of the current container organized in a hierarchy. The method includes receiving, in a system generating the display device area, a partial-performance request identifying a subset of the parent containers defined between the current container and a level in the hierarchy. The method includes performing, in response to the partial-performance request, the first operation and those of the operations that the subset of the parent containers provide to the process.

    摘要翻译: 控制执行操作的计算机实现的方法包括在控制操作过程的显示设备区域中显示向该过程提供至少第一操作的当前容器,以及表示当前容器的父容器的线性序列,其被组织 在层次结构中。 该方法包括在生成显示设备区域的系统中接收标识在当前容器和层次结构中的级别之间定义的父容器的子集的部分性能请求。 该方法包括响应于部分性能请求执行第一操作以及父容器的子集对该进程提供的操作的操作。

    Model production for animation libraries
    79.
    发明授权
    Model production for animation libraries 有权
    动画库的模型制作

    公开(公告)号:US08941665B1

    公开(公告)日:2015-01-27

    申请号:US13425782

    申请日:2012-03-21

    IPC分类号: G06T13/00

    摘要: A computer-implemented method includes selecting a subset of images from a set of captured images. A surface feature of one object is represented in the content of each selected subset image. The method also includes decomposing the surface feature content of each selected image to produce a model of representations of the object.

    摘要翻译: 计算机实现的方法包括从一组捕获的图像中选择图像的子集。 一个对象的表面特征在每个选定子集图像的内容中表示。 该方法还包括分解每个所选图像的表面特征内容以产生对象的表示的模型。

    Refining animation
    80.
    发明授权
    Refining animation 有权
    精炼动画

    公开(公告)号:US08860731B1

    公开(公告)日:2014-10-14

    申请号:US12793249

    申请日:2010-06-03

    IPC分类号: G06T13/00

    摘要: A system includes a computing device that includes a memory configured to store instructions. The computing device also includes a processor configured to execute the instructions to perform a method that includes receiving a model that represents the geometry of an animated character and represents a primary deformation applied the geometry of the character. The applied primary deformation is relative to a rest geometry of the character. The method also includes applying a secondary deformation to the geometry of the received character model. The applied secondary deformation is relative to the primary deformation applied to the geometry of the character.

    摘要翻译: 系统包括计算设备,其包括被配置为存储指令的存储器。 计算设备还包括处理器,其被配置为执行指令以执行包括接收表示动画角色的几何形状的模型的方法,并且表示应用字符的几何形状的主变形。 所应用的主要变形是相对于人物的静止几何形状。 该方法还包括对所接收的角色模型的几何应用二次变形。 应用的二次变形是相对于应用于字符几何形状的主变形。