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公开(公告)号:US20150049114A1
公开(公告)日:2015-02-19
申请号:US14472267
申请日:2014-08-28
申请人: Kevin A. Geisner , Kathryn Stone Perez , Stephen G. Latta , Ben J. Sugden , Benjamin I. Vaught , Alex Aben-Athar Kipman
发明人: Kevin A. Geisner , Kathryn Stone Perez , Stephen G. Latta , Ben J. Sugden , Benjamin I. Vaught , Alex Aben-Athar Kipman
IPC分类号: G09G3/00 , A63F13/816 , A63B71/00 , G02B27/01 , G06T19/00
CPC分类号: G09G3/003 , A63B71/00 , A63F13/02 , A63F13/216 , A63F13/816 , A63F2300/301 , A63F2300/308 , A63F2300/8082 , G02B27/0101 , G02B27/017 , G02B27/0172 , G02B2027/014 , G02B2027/0178 , G02B2027/0187 , G06T19/006 , G09G2320/068 , G09G2320/0693 , G09G2380/00
摘要: The technology described herein includes a see-through, near-eye, mixed reality display device for providing customized experiences for a user. The personal A/V apparatus serves as an exercise program that is always with the user, provides motivation for the user, visually tells the user how to exercise, and lets the user exercise with other people who are not present.
摘要翻译: 本文描述的技术包括用于为用户提供定制体验的透视,近眼,混合现实显示设备。 个人A / V设备作为一个总是与用户一起锻炼的锻炼计划,为用户提供动机,视觉上告诉用户锻炼身体,并让用户锻炼身体不在场的其他人。
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公开(公告)号:US08810600B2
公开(公告)日:2014-08-19
申请号:US13356545
申请日:2012-01-23
IPC分类号: G09G5/00
CPC分类号: G02B27/0093 , G02B27/0172 , G02B27/64 , G02B2027/0132 , H04N13/327 , H04N13/344
摘要: In embodiments of wearable display device calibration, a first display lens system forms an image of an environment viewed through the first display lens system. A second display lens system also forms the image of the environment viewed through the second display lens system. The first display lens system emits a first reference beam and the second display lens system emits a second reference beam. The first display lens system then captures a reflection image of the first and second reference beams. The second display lens system also captures a reflection image of the first and second reference beams. An imaging application is implemented to compare the reflection images to determine a misalignment between the first and second display lens systems, and then apply an alignment adjustment to align the image of the environment formed by each of the first and second display lens systems.
摘要翻译: 在可穿戴显示装置校准的实施例中,第一显示透镜系统形成通过第一显示镜头系统观看的环境的图像。 第二显示透镜系统还形成通过第二显示透镜系统观看的环境的图像。 第一显示透镜系统发射第一参考光束,第二显示透镜系统发射第二参考光束。 第一显示透镜系统然后捕获第一和第二参考光束的反射图像。 第二显示透镜系统还捕获第一和第二参考光束的反射图像。 实现成像应用以比较反射图像以确定第一和第二显示镜头系统之间的未对准,然后施加对准调整以对准由第一和第二显示镜头系统中的每一个形成的环境的图像。
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公开(公告)号:US08782567B2
公开(公告)日:2014-07-15
申请号:US13289731
申请日:2011-11-04
IPC分类号: G06F3/048 , G06F3/033 , A63F13/00 , G06F3/0488
CPC分类号: G06F3/011 , A63F13/00 , A63F2300/1012 , A63F2300/1093 , A63F2300/6045 , G06F3/017 , G06F3/033 , G06F3/04883 , G06K9/00342 , G06K9/00389
摘要: Systems, methods and computer readable media are disclosed for a gesture recognizer system architecture. A recognizer engine is provided, which receives user motion data and provides that data to a plurality of filters. A filter corresponds to a gesture, that may then be tuned by an application receiving information from the gesture recognizer so that the specific parameters of the gesture—such as an arm acceleration for a throwing gesture—may be set on a per-application level, or multiple times within a single application. Each filter may output to an application using it a confidence level that the corresponding gesture occurred, as well as further details about the user motion data.
摘要翻译: 公开了用于手势识别器系统架构的系统,方法和计算机可读介质。 提供识别引擎,其接收用户运动数据并将该数据提供给多个滤波器。 过滤器对应于手势,然后可以通过应用从手势识别器接收信息进行调整,使得手势的特定参数(例如用于投掷手势的手臂加速度)可以在每个应用程序级设置, 或在单个应用程序中多次。 每个滤波器可以使用它来输出相应手势发生的置信水平的应用,以及关于用户运动数据的进一步细节。
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公开(公告)号:US20130328763A1
公开(公告)日:2013-12-12
申请号:US13689524
申请日:2012-11-29
申请人: Stephen G. Latta , Brian J. Mount , Adam G. Poulos , Jeffrey A. Kohler , Arthur C. Tomlin , Jonathan T. Steed
发明人: Stephen G. Latta , Brian J. Mount , Adam G. Poulos , Jeffrey A. Kohler , Arthur C. Tomlin , Jonathan T. Steed
IPC分类号: G06F3/01
CPC分类号: G06F3/017
摘要: Methods for recognizing gestures using adaptive multi-sensor gesture recognition are described. In some embodiments, a gesture recognition system receives a plurality of sensor inputs from a plurality of sensor devices and a plurality of confidence thresholds associated with the plurality of sensor inputs. A confidence threshold specifies a minimum confidence value for which it is deemed that a particular gesture has occurred. Upon detection of a compensating event, such as excessive motion involving one of the plurality of sensor devices, the gesture recognition system may modify the plurality of confidence thresholds based on the compensating event. Subsequently, the gesture recognition system generates a multi-sensor confidence value based on whether at least a subset of the plurality of confidence thresholds has been satisfied. The gesture recognition system may also modify the plurality of confidence thresholds based on the plugging and unplugging of sensor inputs from the gesture recognition system.
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公开(公告)号:US20130095924A1
公开(公告)日:2013-04-18
申请号:US13631511
申请日:2012-09-28
申请人: Kevin A. Geisner , Kathryn Stone Perez , Stephen G. Latta , Ben J. Sugden , Benjamin I. Vaught , Alex Aben-Athar Kipman , John Clavin
发明人: Kevin A. Geisner , Kathryn Stone Perez , Stephen G. Latta , Ben J. Sugden , Benjamin I. Vaught , Alex Aben-Athar Kipman , John Clavin
IPC分类号: A63F13/00
CPC分类号: A63F13/213 , A63F2300/1093 , A63F2300/204 , A63F2300/301 , A63F2300/6676 , A63F2300/69 , G02B27/017 , G02B2027/014 , G02B2027/0178 , G02B2027/0187 , G06F3/012 , G06F3/013 , G06T19/006 , G09B19/0038 , H04N13/344 , H04N13/366 , H04N13/383
摘要: Technology is described for providing a personalized sport performance experience with three dimensional (3D) virtual data displayed by a near-eye, augmented reality display of a personal audiovisual (A/V) apparatus. A physical movement recommendation is determined for the user performing a sport based on skills data for the user for the sport, physical characteristics of the user, and 3D space positions for at least one or more sport objects. 3D virtual data depicting one or more visual guides for assisting the user in performing the physical movement recommendation may be displayed from a user perspective associated with a display field of view of the near-eye AR display. An avatar may also be displayed by the near-eye AR display performing a sport. The avatar may perform the sport interactively with the user or be displayed performing a prior performance of an individual represented by the avatar.
摘要翻译: 描述了技术,用于通过个人视听(A / V)设备的近眼,增强现实显示显示的三维(3D)虚拟数据来提供个性化的运动表现体验。 基于运动用户的技能数据,用户的身体特征以及用于至少一个或多个运动对象的3D空间位置,为执行运动的用户确定身体运动推荐。 可以从与近眼AR显示器的显示视野相关联的用户视角来显示描绘用于辅助用户执行物理移动推荐的一个或多个视觉指南的3D虚拟数据。 化身也可以由执行运动的近眼AR显示器显示。 化身可以与用户交互地执行运动,或者显示执行由化身表示的个人的先前的表现。
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86.
公开(公告)号:US20130093788A1
公开(公告)日:2013-04-18
申请号:US13274136
申请日:2011-10-14
IPC分类号: G09G5/00
CPC分类号: G01C21/00 , G01C21/365 , G02B27/017 , G02B27/0172 , G02B2027/0138 , G02B2027/014 , G02B2027/0178 , G06F3/011 , G06F3/012 , G06F3/013 , G06F3/015 , G06F3/017 , G06F3/0304 , G06T19/006 , G06T19/20 , H04N5/272
摘要: The technology causes disappearance of a real object in a field of view of a see-through, mixed reality display device system based on user disappearance criteria. Image data is tracked to the real object in the field of view of the see-through display for implementing an alteration technique on the real object causing its disappearance from the display. A real object may satisfy user disappearance criteria by being associated with subject matter that the user does not wish to see or by not satisfying relevance criteria for a current subject matter of interest to the user. In some embodiments, based on a 3D model of a location of the display device system, an alteration technique may be selected for a real object based on a visibility level associated with the position within the location. Image data for alteration may be prefetched based on a location of the display device system.
摘要翻译: 该技术在基于用户消失标准的透视,混合现实显示设备系统的视野中导致真实对象的消失。 图像数据被跟踪到透明显示器的视野中的真实对象,用于对真实对象实现改变技术,导致其从显示器消失。 真正的对象可以通过与用户不希望看到的主题相关联或者通过不满足用户感兴趣的当前主题的相关性标准来满足用户消失标准。 在一些实施例中,基于显示设备系统的位置的3D模型,可以基于与位置内的位置相关联的可见性级别为真实对象选择改变技术。 可以基于显示设备系统的位置来预取用于改变的图像数据。
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公开(公告)号:US20130083062A1
公开(公告)日:2013-04-04
申请号:US13431135
申请日:2012-03-27
申请人: Kevin A. Geisner , Stephen G. Latta , Ben J. Sugden , Benjamin I. Vaught , Alex Aben-Athar Kipman , Kathryn Stone Perez , Ryan L. Hastings , Darren Bennett , Daniel J. McCulloch , John Clavin , Jason Scott
发明人: Kevin A. Geisner , Stephen G. Latta , Ben J. Sugden , Benjamin I. Vaught , Alex Aben-Athar Kipman , Kathryn Stone Perez , Ryan L. Hastings , Darren Bennett , Daniel J. McCulloch , John Clavin , Jason Scott
IPC分类号: G09G5/377
CPC分类号: G06F3/011 , G02B27/017 , G02B2027/0138 , G02B2027/014 , G02B2027/0178 , G06F3/013 , G09G3/003 , G09G2354/00 , G09G2380/00 , H04N13/271 , H04N13/344
摘要: A system for generating an augmented reality environment in association with one or more attractions or exhibits is described. In some cases, a see-through head-mounted display device (HMD) may acquire one or more virtual objects from a supplemental information provider associated with a particular attraction. The one or more virtual objects may be based on whether an end user of the HMD is waiting in line for the particular attraction or is on (or in) the particular attraction. The supplemental information provider may vary the one or more virtual objects based on the end user's previous experiences with the particular attraction. The HMD may adapt the one or more virtual objects based on physiological feedback from the end user (e.g., if a child is scared). The supplemental information provider may also provide and automatically update a task list associated with the particular attraction.
摘要翻译: 描述了与一个或多个景点或展览相关联地生成增强现实环境的系统。 在某些情况下,透视式头戴显示设备(HMD)可以从与特定景点相关联的补充信息提供者获取一个或多个虚拟对象。 一个或多个虚拟对象可以基于HMD的最终用户是否等待特定的吸引力,或者是在特定的吸引力上(或者在)特定的吸引力。 补充信息提供者可以基于最终用户之前具有特定吸引力的体验改变一个或多个虚拟对象。 HMD可以基于来自最终用户的生理反馈(例如,如果孩子被吓到)来适配一个或多个虚拟对象。 补充信息提供者还可以提供并自动更新与该特定景点相关联的任务列表。
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公开(公告)号:US20130042296A1
公开(公告)日:2013-02-14
申请号:US13212673
申请日:2011-08-18
IPC分类号: G06F21/00
CPC分类号: G06Q50/184 , G06F3/011 , G06F21/10 , G06T2219/024 , H04L67/38
摘要: Technology is provided for transferring a right to a digital content item based on one or more physical actions detected in data captured by a see-through, augmented reality display device system. A digital content item may be represented by a three-dimensional (3D) virtual object displayed by the device system. A user can hold the virtual object in some examples, and transfer a right to the content item the object represents by handing the object to another user within a defined distance, who indicates acceptance of the right based upon one or more physical actions including taking hold of the transferred object. Other examples of physical actions performed by a body part of a user may also indicate offer and acceptance in the right transfer. Content may be transferred from display device to display device while rights data is communicated via a network with a service application executing remotely.
摘要翻译: 技术被提供用于基于在透视增强现实显示设备系统捕获的数据中检测到的一个或多个物理动作来传送数字内容项目的权利。 数字内容项目可以由设备系统显示的三维(3D)虚拟对象来表示。 用户可以在一些示例中保存虚拟对象,并且通过将对象传递给定义的距离内的另一用户来传送对象所表示的内容的权利,所述对象指示基于一个或多个身体动作(包括保持)接受该权利 的转移对象。 用户的身体部位执行的身体动作的其他示例也可以指示在正确传送中的提议和接受。 内容可以从显示设备传送到显示设备,而通过远程执行服务应用的网络传送权限数据。
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公开(公告)号:US20130016033A1
公开(公告)日:2013-01-17
申请号:US13181156
申请日:2011-07-12
IPC分类号: G09G5/00
CPC分类号: G02B27/017 , G02B2027/014 , G02B2027/0178 , G06F3/011 , G06F3/013 , G06F3/017 , G06F3/0304 , G06F3/147
摘要: Techniques are provided for displaying electronic communications using a head mounted display (HMD). Each electronic communication may be displayed to represent a physical object that indentifies it as a specific type or nature of electronic communication. Therefore, the user is able to process the electronic communications more efficiently. In some aspects, computer vision allows a user to interact with the representation of the physical objects. One embodiment includes accessing electronic communications, and determining physical objects that are representative of at least a subset of the electronic communications. A head mounted display (HMD) is instructed how to display a representation of the physical objects in this embodiment.
摘要翻译: 提供了使用头戴显示器(HMD)显示电子通信的技术。 可以显示每个电子通信以表示将其识别为电子通信的特定类型或性质的物理对象。 因此,用户能够更有效地处理电子通信。 在某些方面,计算机视觉允许用户与物理对象的表示进行交互。 一个实施例包括访问电子通信,以及确定表示电子通信的至少一个子集的物理对象。 在本实施例中,头戴显示器(HMD)被指示如何显示物理对象的表示。
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公开(公告)号:US20120326976A1
公开(公告)日:2012-12-27
申请号:US13603912
申请日:2012-09-05
申请人: Relja Markovic , Stephen G. Latta , Kevin A. Geisner , Christopher Vuchetich , Darren A. Bennett , Brian S. Murphy , Shawn C. Wright
发明人: Relja Markovic , Stephen G. Latta , Kevin A. Geisner , Christopher Vuchetich , Darren A. Bennett , Brian S. Murphy , Shawn C. Wright
IPC分类号: G09G5/00
CPC分类号: G06F3/017 , A63F13/06 , A63F13/10 , A63F2300/1081 , A63F2300/1087 , A63F2300/305 , A63F2300/61
摘要: Techniques for enhancing the use of a motion capture system are provided. A motion capture system tracks movement and audio inputs from a person in a physical space, and provides the inputs to an application, which displays a virtual space on a display. Bodily movements can be used to define traits of an avatar in the virtual space. The person can be directed to perform the movements by a coaching avatar, or visual or audio cues in the virtual space. The application can respond to the detected movements and voice commands or voice volume of the person to define avatar traits and initiate pre-scripted audio-visual events in the virtual space to provide an entertaining experience. A performance in the virtual space can be captured and played back with automatic modifications, such as alterations to the avatar's voice or appearance, or modifications made by another person.
摘要翻译: 提供了用于增强运动捕捉系统的使用的技术。 运动捕捉系统跟踪来自物理空间中的人的移动和音频输入,并将输入提供给在显示器上显示虚拟空间的应用。 身体动作可用于定义虚拟空间中化身的特征。 可以通过辅导化身或虚拟空间中的视觉或音频提示来指导人员执行动作。 应用程序可以响应检测到的人的移动和语音命令或语音量来定义化身特征,并在虚拟空间中发起预先编写的视听事件以提供娱乐体验。 可以通过自动修改(例如对化身的声音或外观的更改)或其他人进行的修改来捕获和播放虚拟空间中的演奏。
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