Abstract:
A “rounding to zero” method can maintain the exact motion vector and can also be achieved by the method without division so as to improve the precision of calculating the motion vector, embody the motion of the object in video more factually, and obtain the more accurate motion vector prediction. Combining with the forward prediction coding and the backward prediction coding, the present invention realizes a new prediction coding mode, which can guarantee the high efficiency of coding in direct mode as well as is convenient for hardware realization, and gains the same effect as the conventional B frame coding.
Abstract:
Systems and methods are described that provide a Heat Flow Model (HFM) graph modeling methodology. Embodiments automatically translate formal HVAC system descriptions from a Building Information Model (BIM) into HFM graphs, and compile the graphs into executable FDD systems. During an engineering phase, a user interface is used to enter parameters, conditions, and switches not found in the BIM. During a runtime phase, real-time data from an HVAC control system is input to the generated FDD system (HFM graph) for fault detection and diagnosis.
Abstract:
A first responder support system is disclosed. The first responder support system includes a plurality of sensors deployed within a building, such that each of the plurality of sensors is configured to communicate an environmental condition, an emergency control module in communication with the plurality of sensors deployed within the building, the emergency control module is configured to receive the environmental conditions provide by the plurality of sensors, a modeling module configured to receive a building information model and to generate a building representation, and a responder support module in communication with the emergency control module and the modeling module and configured to generate an interactive rescue plan based on the building representation and the received environmental conditions.
Abstract:
An accelerated screen codec technique is described that provides a general screen compression framework, which, in one embodiment, is Graphics Processor Unit (GPU) friendly. In one embodiment, in order to compress screen data, blocks in a compound screen image containing both images and text are segmented into text blocks and pictorial blocks using a simple gradient-based procedure. The text and pictorial blocks are then compressed respectively via different compression techniques. Additionally, a GPU acceleration architecture of one embodiment of the accelerated screen codec technique provides a screen codec that maximally exploits a GPU's high parallelism and reduces the download bandwidth from GPU to Computer Processing Unit (CPU).
Abstract:
A method for compressing textures. A first block of texels is transformed from a red-green-blue (RGB) space to a second block of texels in a luminance-chrominance space. The first block has red values, green values and blue values. The second block has luminance values and chrominance values. The chrominance values may be based on a sum of the red values, a sum of the green values and a sum of the blue values. The chrominance values may be sampled for a first subset of texels in the second block. The luminance values and the sampled chrominance values may be converted to an 8-bit integer format. The luminance values of the first subset may be modified to restore a local linearity property to the first subset. The second block may be compressed into a third block.
Abstract:
A method for compressing a high dynamic range (HDR) texture. A first block of texels of the HDR texture in a red-green-blue (RGB) space may be transformed to a second block of texels in a luminance-chrominance space. The first block may have red values, green values and blue values. The second block may have luminance values and chrominance values. The chrominance values may be based on a sum of the red values, a sum of the green values and a sum of the blue values. The luminance values and the chrominance values may be converted to an 8-bit integer format. The luminance values may be modified to restore a local linearity property to the second block. The second block may be compressed.
Abstract:
Progressive distributed video coding is described. In one implementation, video data maybe encoded by arranging the data into bit-planes. The arrangement of bit-planes is adapted by shifting the first non-zero bit-plane left by one place in the binary digits and moving the sign bit immediately in the place vacated by the shifted non-zero bit-plane. The adapted bit-planes are then encoded using an asymmetric Slepian-Wolf encoder.
Abstract:
Systems and methods for pedestrian impact detection are provided. Piezoelectric sensor elements detect an object impacting a vehicle. The detected signal is attenuated and filtered. The attenuated and filtered signal is analyzed in the frequency domain to determine whether the object which impacted the vehicle is a pedestrian. If the object which impacted the vehicle is a pedestrian, then a pedestrian protection system is deployed.
Abstract:
An on-line fault detection and avoidance method is provided for industrial control systems that include multiple interacting process controllers. The method addresses the problem that not all faults can be determined and removed at the time of system design and testing. When a fault translates into a time-out condition in one or more controllers, symptoms are identified, persistence is measured, other involved controllers are identified, the fault condition is identified and control laws are reconfigured to avoid the fault condition in the future.
Abstract:
A technique is described for compressing textures for use in a graphics application, such as a 3D game application. The technique includes parsing first-compressed texture information (e.g., S3TC texture information) into respective components of the first-compressed texture information (such as main color information, color index information, main alpha information, and alpha index information). The technique then further compresses the respective components to yield second-compressed texture information (referred to as modified compressed texture information or MCT texture information). The MCT texture information can be stored and then decoded to reconstruct the original S3TC texture information for use in the graphics application. Compared to the use of unmodified S3TC texture information, the technique allows more economical storage of texture information, as well as more efficient loading of the texture information from storage to memory.