Method for obtaining image reference block in a code of mode of fixed reference frame number
    81.
    发明授权
    Method for obtaining image reference block in a code of mode of fixed reference frame number 有权
    用于在固定参考帧号的模式码中获取图像参考块的方法

    公开(公告)号:US07974344B2

    公开(公告)日:2011-07-05

    申请号:US10584777

    申请日:2004-07-08

    CPC classification number: H04N19/577

    Abstract: A “rounding to zero” method can maintain the exact motion vector and can also be achieved by the method without division so as to improve the precision of calculating the motion vector, embody the motion of the object in video more factually, and obtain the more accurate motion vector prediction. Combining with the forward prediction coding and the backward prediction coding, the present invention realizes a new prediction coding mode, which can guarantee the high efficiency of coding in direct mode as well as is convenient for hardware realization, and gains the same effect as the conventional B frame coding.

    Abstract translation: “舍入到零”方法可以保持精确的运动矢量,也可以通过不分割的方法来实现,以提高计算运动矢量的精度,更实际地体现视频中物体的运动,并获得更多 准确的运动矢量预测。 结合前向预测编码和后向预测编码,本发明实现了一种新的预测编码模式,可以保证直接模式下的编码效率高,便于硬件实现,并获得与常规编码相同的效果 B帧编码。

    Heat Flow Model for Building Fault Detection and Diagnosis
    82.
    发明申请
    Heat Flow Model for Building Fault Detection and Diagnosis 有权
    建筑物故障检测与诊断热流模型

    公开(公告)号:US20110093424A1

    公开(公告)日:2011-04-21

    申请号:US12906186

    申请日:2010-10-18

    CPC classification number: G05B23/0243 G05B17/02 G05B2219/2614

    Abstract: Systems and methods are described that provide a Heat Flow Model (HFM) graph modeling methodology. Embodiments automatically translate formal HVAC system descriptions from a Building Information Model (BIM) into HFM graphs, and compile the graphs into executable FDD systems. During an engineering phase, a user interface is used to enter parameters, conditions, and switches not found in the BIM. During a runtime phase, real-time data from an HVAC control system is input to the generated FDD system (HFM graph) for fault detection and diagnosis.

    Abstract translation: 描述了提供热流模型(HFM)图建模方法的系统和方法。 实施方案将正式的HVAC系统描述从建筑信息模型(BIM)转换为HFM图形,并将图形编译成可执行的FDD系统。 在工程阶段,用户界面用于输入BIM中未找到的参数,条件和开关。 在运行阶段期间,来自HVAC控制系统的实时数据被输入到生成的FDD系统(HFM图)用于故障检测和诊断。

    FIRST RESPONDER DECISION SUPPORT SYSTEM BASED ON BUILDING INFORMATION MODEL (BIM)
    83.
    发明申请
    FIRST RESPONDER DECISION SUPPORT SYSTEM BASED ON BUILDING INFORMATION MODEL (BIM) 审中-公开
    基于建筑信息模型的第一个响应者决策支持系统(BIM)

    公开(公告)号:US20100280836A1

    公开(公告)日:2010-11-04

    申请号:US12754276

    申请日:2010-04-05

    Applicant: Yan Lu George Lo

    Inventor: Yan Lu George Lo

    CPC classification number: G08B27/001 G08B7/062

    Abstract: A first responder support system is disclosed. The first responder support system includes a plurality of sensors deployed within a building, such that each of the plurality of sensors is configured to communicate an environmental condition, an emergency control module in communication with the plurality of sensors deployed within the building, the emergency control module is configured to receive the environmental conditions provide by the plurality of sensors, a modeling module configured to receive a building information model and to generate a building representation, and a responder support module in communication with the emergency control module and the modeling module and configured to generate an interactive rescue plan based on the building representation and the received environmental conditions.

    Abstract translation: 公开了第一响应者支持系统。 第一应答器支持系统包括部署在建筑物内的多个传感器,使得多个传感器中的每一个被配置为传送环境条件,与部署在建筑物内的多个传感器通信的紧急控制模块,紧急控制 模块被配置为接收由所述多个传感器提供的环境条件,被配置为接收建筑物信息模型并生成建筑物表示的建模模块以及与所述应急控制模块和所述建模模块通信的响应者支持模块,并且被配置 根据建筑物的代表性和接收到的环境条件生成交互式救援计划。

    Accelerated Screen Codec
    84.
    发明申请
    Accelerated Screen Codec 有权
    加速屏幕编解码器

    公开(公告)号:US20100158400A1

    公开(公告)日:2010-06-24

    申请号:US12340410

    申请日:2008-12-19

    Abstract: An accelerated screen codec technique is described that provides a general screen compression framework, which, in one embodiment, is Graphics Processor Unit (GPU) friendly. In one embodiment, in order to compress screen data, blocks in a compound screen image containing both images and text are segmented into text blocks and pictorial blocks using a simple gradient-based procedure. The text and pictorial blocks are then compressed respectively via different compression techniques. Additionally, a GPU acceleration architecture of one embodiment of the accelerated screen codec technique provides a screen codec that maximally exploits a GPU's high parallelism and reduces the download bandwidth from GPU to Computer Processing Unit (CPU).

    Abstract translation: 描述了一种加速的屏幕编解码技术,其提供了一般的屏幕压缩框架,在一个实施例中,它是图形处理器单元(GPU)友好的。 在一个实施例中,为了压缩屏幕数据,使用简单的基于梯度的程序将包含图像和文本的复合屏幕图像中的块分割成文本块和图形块。 然后通过不同的压缩技术分别压缩文本和图形块。 此外,加速屏幕编解码技术的一个实施例的GPU加速架构提供了最大限度地利用GPU的高并行性并且将下载带宽从GPU减少到计算机处理单元(CPU)的屏幕编解码器。

    UNIFIED TEXTURE COMPRESSION FRAMEWORK
    85.
    发明申请
    UNIFIED TEXTURE COMPRESSION FRAMEWORK 审中-公开
    统一纹理压缩框架

    公开(公告)号:US20090322777A1

    公开(公告)日:2009-12-31

    申请号:US12146496

    申请日:2008-06-26

    CPC classification number: G06T15/04 G06T9/00 G06T2207/20208

    Abstract: A method for compressing textures. A first block of texels is transformed from a red-green-blue (RGB) space to a second block of texels in a luminance-chrominance space. The first block has red values, green values and blue values. The second block has luminance values and chrominance values. The chrominance values may be based on a sum of the red values, a sum of the green values and a sum of the blue values. The chrominance values may be sampled for a first subset of texels in the second block. The luminance values and the sampled chrominance values may be converted to an 8-bit integer format. The luminance values of the first subset may be modified to restore a local linearity property to the first subset. The second block may be compressed into a third block.

    Abstract translation: 一种压缩纹理的方法。 纹素的第一块从红 - 绿 - 蓝(RGB)空间转换为亮度 - 色度空间中的纹素的第二块。 第一个块具有红色值,绿色值和蓝色值。 第二块具有亮度值和色度值。 色度值可以基于红色值的总和,绿色值的和与蓝色值的和。 可以对第二块中的纹素的第一子集对色度值进行采样。 亮度值和采样色度值可以被转换成8位整数格式。 可以修改第一子集的亮度值以恢复与第一子集的局部线性特性。 第二块可以被压缩成第三块。

    HIGH DYNAMIC RANGE TEXTURE COMPRESSION
    86.
    发明申请
    HIGH DYNAMIC RANGE TEXTURE COMPRESSION 有权
    高动态范围压缩

    公开(公告)号:US20090304298A1

    公开(公告)日:2009-12-10

    申请号:US12133369

    申请日:2008-06-05

    CPC classification number: G06T9/00

    Abstract: A method for compressing a high dynamic range (HDR) texture. A first block of texels of the HDR texture in a red-green-blue (RGB) space may be transformed to a second block of texels in a luminance-chrominance space. The first block may have red values, green values and blue values. The second block may have luminance values and chrominance values. The chrominance values may be based on a sum of the red values, a sum of the green values and a sum of the blue values. The luminance values and the chrominance values may be converted to an 8-bit integer format. The luminance values may be modified to restore a local linearity property to the second block. The second block may be compressed.

    Abstract translation: 一种用于压缩高动态范围(HDR)纹理的方法。 红 - 绿 - 蓝(RGB)空间中的HDR纹理的纹素的第一块可以被变换为亮度 - 色度空间中的第二纹理纹理块。 第一个块可能具有红色值,绿色值和蓝色值。 第二块可以具有亮度值和色度值。 色度值可以基于红色值的总和,绿色值的和与蓝色值的和。 亮度值和色度值可以被转换成8位整数格式。 可以修改亮度值以恢复与第二块的局部线性特性。 第二个块可能被压缩。

    Progressive Distributed Video Coding
    87.
    发明申请
    Progressive Distributed Video Coding 审中-公开
    逐行分布式视频编码

    公开(公告)号:US20090103606A1

    公开(公告)日:2009-04-23

    申请号:US11874092

    申请日:2007-10-17

    CPC classification number: H04N19/63 H03M7/30

    Abstract: Progressive distributed video coding is described. In one implementation, video data maybe encoded by arranging the data into bit-planes. The arrangement of bit-planes is adapted by shifting the first non-zero bit-plane left by one place in the binary digits and moving the sign bit immediately in the place vacated by the shifted non-zero bit-plane. The adapted bit-planes are then encoded using an asymmetric Slepian-Wolf encoder.

    Abstract translation: 描述逐行分布式视频编码。 在一个实现中,视频数据可以通过将数据排列成位平面来进行编码。 位平面的布置通过将第一个非零位平面向左移位一位置二进制数字并将符号位立即移动到移位的非零位平面放置的位置来进行。 然后使用非对称Slepian-Wolf编码器对适配的位平面进行编码。

    Vehicle systems and methods for detecting pedestrian impacts
    88.
    发明授权
    Vehicle systems and methods for detecting pedestrian impacts 有权
    用于检测行人撞击的车辆系统和方法

    公开(公告)号:US07488015B2

    公开(公告)日:2009-02-10

    申请号:US11017717

    申请日:2004-12-22

    CPC classification number: B60R21/0136

    Abstract: Systems and methods for pedestrian impact detection are provided. Piezoelectric sensor elements detect an object impacting a vehicle. The detected signal is attenuated and filtered. The attenuated and filtered signal is analyzed in the frequency domain to determine whether the object which impacted the vehicle is a pedestrian. If the object which impacted the vehicle is a pedestrian, then a pedestrian protection system is deployed.

    Abstract translation: 提供了行人碰撞检测系统和方法。 压电传感器元件检测影响车辆的物体。 检测到的信号被衰减并被滤波。 在频域中分析衰减和滤波的信号,以确定影响车辆的物体是否是行人。 如果影响车辆的物体是行人,则部署行人保护系统。

    Online Fault Detection and Avoidance Framework for Distributed Factory Control Systems
    89.
    发明申请
    Online Fault Detection and Avoidance Framework for Distributed Factory Control Systems 有权
    分布式工厂控制系统的在线故障检测和避免框架

    公开(公告)号:US20080255682A1

    公开(公告)日:2008-10-16

    申请号:US12101294

    申请日:2008-04-11

    Applicant: Peng Zhao Yan Lu

    Inventor: Peng Zhao Yan Lu

    Abstract: An on-line fault detection and avoidance method is provided for industrial control systems that include multiple interacting process controllers. The method addresses the problem that not all faults can be determined and removed at the time of system design and testing. When a fault translates into a time-out condition in one or more controllers, symptoms are identified, persistence is measured, other involved controllers are identified, the fault condition is identified and control laws are reconfigured to avoid the fault condition in the future.

    Abstract translation: 为包括多个交互过程控制器的工业控制系统提供在线故障检测和回避方法。 该方法解决了在系统设计和测试时不能确定和删除所有故障的问题。 当故障转变为一个或多个控制器中的超时状态时,会识别症状,测量持续时间,识别其他相关控制器,识别故障状况,重新配置控制规则以避免未来的故障。

    Strategies for Compressing Textures
    90.
    发明申请
    Strategies for Compressing Textures 有权
    压缩纹理的策略

    公开(公告)号:US20080002895A1

    公开(公告)日:2008-01-03

    申请号:US11627171

    申请日:2007-01-25

    CPC classification number: G06T9/005 H04N19/186

    Abstract: A technique is described for compressing textures for use in a graphics application, such as a 3D game application. The technique includes parsing first-compressed texture information (e.g., S3TC texture information) into respective components of the first-compressed texture information (such as main color information, color index information, main alpha information, and alpha index information). The technique then further compresses the respective components to yield second-compressed texture information (referred to as modified compressed texture information or MCT texture information). The MCT texture information can be stored and then decoded to reconstruct the original S3TC texture information for use in the graphics application. Compared to the use of unmodified S3TC texture information, the technique allows more economical storage of texture information, as well as more efficient loading of the texture information from storage to memory.

    Abstract translation: 描述了一种用于压缩纹理以用于诸如3D游戏应用的图形应用中的技术。 该技术包括将第一压缩纹理信息(例如,S3TC纹理信息)解析成第一压缩纹理信息(诸如主色信息,颜色索引信息,主阿尔法信息和阿尔法索引信息)的各个分量。 然后,该技术进一步压缩各个组件以产生第二压缩纹理信息(称为修改的压缩纹理信息或MCT纹理信息)。 MCT纹理信息可以被存储然后被解码以重建用于图形应用中的原始S3TC纹理信息。 与使用未修改的S3TC纹理信息相比,该技术允许更经济地存储纹理信息,以及更有效地将纹理信息从存储器加载到存储器。

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