摘要:
Embodiments of the present invention provide an approach for allocating computing resources based on social networking/media trends in a networked computing environment (e.g., a cloud computing environment). In a typical embodiment, a baseline computing resource allocation will be determined for the networked computing environment based upon historical computing resource data (e.g., stored in at least one computer storage device). Social networking trend data corresponding to usage of a set of social networking websites may be received and analyzed to determine a forecasted computing resource allocation (e.g., based on social networking trends). The baseline computing resource allocation may be compared to the forecasted computing resource allocation to identify any difference therebetween. A computing resource allocation protocol/plan may then be determined based on the comparison (e.g., to address the difference).
摘要:
The invention generally relates to systems and methods for advertising, and, more particularly, to systems and methods for providing immersive advertising in a virtual universe. In one aspect of the invention, there is a method for presenting a virtual universe advertisement (VU-ad) in a virtual universe (VU), receiving input from a user associated with a user avatar of the VU, and altering the VU-ad in response to the input.
摘要:
An invention for preventing propagation of malicious content within a virtual universe is provided. In one embodiment, a malicious content propagation prevention tool provides this capability. The malicious content propagation prevention tool includes a scanning component configured to scan a plurality of inventory items within a virtual universe. An identification component is configured to identify a set of malicious inventory from the plurality of inventory items. The malicious content propagation prevention tool further comprises an assurance component configured to prevent propagation of malicious content within the virtual universe by performing at least one of the following: isolating the set of malicious inventory items, and modifying a malicious behavior caused by the set of malicious inventory items.
摘要:
A server receives a sound file corresponding to a sound corresponding to a media file. The server compares the sound file to a library of media file sound recordings to identify a media file and a matching position in the media file of a final sound in the sound file. The server determines, from a data structure of media abbreviations, a media abbreviation that corresponds to a final sound data present in the sound file. The server transmits the media abbreviation to the addressable device.
摘要:
Methods, including service methods, articles of manufacture, systems, articles and programmable devices are provided for linking and utilizing monetary and carbon credit accounts through a programmable arbitrating device providing a transaction interface to the buyer. A composite price is set for an item having a monetary portion and a carbon credit portion, a buyer executing a purchase of the item through an input to the arbitrating device transaction interface, the arbitrating device automatically charging a monetary payments from the buyer's monetary account, carbon credit payments from the buyer's carbon credit account, a difference between the payments and the composite price debited to the buyer's carbon credit account balance for a monetary value of the difference as a function of a monetary-carbon exchange rate, or to the buyer's monetary account for a carbon credit value of the difference as a function of the monetary-carbon exchange rate.
摘要:
An addressable device receives a user-characterized rewind description. The addressable device stores the user-characterized rewind description. The addressable device renders an at least one media file to include a resume point of the at least one media file. The addressable device receives a command to preferentially rewind. The addressable device, responsive to receiving the command to preferentially rewind, re-renders the at least one media file to the user-characterized rewind description such that the display shows the at least one media file at a replay point of the media file at least the user-characterized rewind description prior to the resume point.
摘要:
Systems and methods for advertising, and, more particularly, systems and methods for managing ephemeral locations in a virtual universe. A method for managing ephemeral locations in a virtual universe (VU) includes causing a computer infrastructure to: render an ephemeral location upon a triggering in the VU; teleport a VU user avatar to the ephemeral location; permit the user avatar to interact in the ephemeral location; teleport the user avatar out of the ephemeral location; and un-render the ephemeral location.
摘要:
In general, embodiments of the present invention provide an approach for caching potentially repetitive data in a publication-subscription (pub/sub) environment. Specifically, in a typical embodiment, when a message is received on a broker system from a publisher system, the broker system analyzes the message for potentially repetitive data. Once such a set of data has been identified, the set of data will be cached, and a unique identifier/tag corresponding thereto will be sent to the publisher system and to applicable subscribers. Thereafter, any subsequent message including the same data will contain the unique identifier in place of the cached data (i.e., an abbreviated message). The abbreviated message can be sent from the publisher system to the broker system, and then onto the subscriber system, which will retrieve the data from the shared cache and replace the unique identifier with the cached data to yield a complete message.
摘要:
Methods, systems, and computer program products are provided for social network relationship mapping. In an embodiment, a method is disclosed that includes identifying one or more terms within content displayed to a user; for each identified term: transmitting the identified term to one or more social networking servers supporting a social networking application, in response to transmitting the identified term to the social networking servers, receiving from the social networking servers a list of people that correspond with the identified term, directing a display device to display the list of people that correspond with the identified term, and in response to user input, adding an identification of a person from the list of people to a mapping clipboard; directing the display device to display a relationship graph that indicates how people identified in the mapping clipboard are connected to each other in the social networking application.
摘要:
Embodiments of the present invention relate to the instantiation of a coding competition to address problems in program modules. In a typical embodiment, a first annotation will be detected in a program code file having a set of program modules. The first annotation generally indicates a need for a functionality associated with at least one program module of the set of program modules. Responsive to a lack of an existing library comprising the solution, an indication to instantiate a coding competition among a set of developers will be received to provide the solution. In response to the indication, a second annotation will be inserted into the program code file. The coding competition may then be instantiated to identify a set of developer libraries having a potential to provide the solution. Based on the coding competition, the solution may then be identified and implemented.