OFFLINE GAME STORING SYSTEM AND METHOD THEREOF
    1.
    发明申请
    OFFLINE GAME STORING SYSTEM AND METHOD THEREOF 审中-公开
    离线游戏存储系统及其方法

    公开(公告)号:US20130231194A1

    公开(公告)日:2013-09-05

    申请号:US13885718

    申请日:2011-09-08

    Abstract: An offline game storing system and a game progress storing method of an offline game are disclosed. The offline game storing system comprises a client and a server, wherein a management server in the server receives a request from the client for uploading or downloading a game progress file, stores an uploaded game progress file to a game progress storage server, or sends a game progress file corresponding to the downloading request in the game progress storage server to the client. The game progress storing method comprises the following steps: a progress file of the offline game is uploaded to a server, or a game progress file is downloaded from the server and the offline game is played according to the progress file. A user may play the offline game on different computers by using a same game progress, and since a cloud storage technology is adopted, the loading of the server is reduced and the manner of managing stored files in the server has the strong disaster tolerance capability, thereby ensuring the safety and stability of the server.

    Abstract translation: 公开了一种离线游戏存储系统和离线游戏的游戏进度存储方法。 脱机游戏存储系统包括客户端和服务器,其中服务器中的管理服务器从客户端接收用于上载或下载游戏进度文件的请求,将上传的游戏进度文件存储到游戏进度存储服务器,或者发送 与游戏进度存储服务器中的下载请求对应的游戏进度文件发送给客户端。 游戏进度存储方法包括以下步骤:将离线游戏的进度文件上传到服务器,或者从服务器下载游戏进度文件,并根据进度文件播放脱机游戏。 用户可以通过使用相同的游戏进程在不同的计算机上播放脱机游戏,并且由于采用了云存储技术,所以减少了服务器的加载,并且管理服务器中存储的文件的方式具有很强的容错能力, 从而确保服务器的安全性和稳定性。

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