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公开(公告)号:US08025504B2
公开(公告)日:2011-09-27
申请号:US11831659
申请日:2007-07-31
IPC分类号: G09B19/00
摘要: Apparatuses and methods are provided directed at teaching writing, such as printing, cursive, and calligraphy, to users of all ages. Typically, the embodiments are directed toward teaching children the basic skills of writing. However, it may be appreciated that the embodiments may be utilized by users of all ages. In particular, embodiments of the invention can be used to teach the skill of writing and learning letters of the English alphabet to foreigners. Or, embodiments of the invention can be used to teach English speakers various foreign alphabets. For example, embodiments may provide instruction in writing Arabic letters, Greek letters, or Chinese or Japanese characters, to name a few. Additionally, embodiments of the invention may be used to teach artistic forms of writing, such as calligraphy, script, or various fonts.
摘要翻译: 提供了针对各种年龄段用户的教学写作,如印刷,草书和书法的设备和方法。 通常,这些实施例旨在教导孩子写作的基本技能。 然而,可以理解,实施例可以由所有年龄的用户使用。 特别地,本发明的实施例可用于向外国人教授英文字母的书写和学习的技能。 或者,本发明的实施例可以用来教英语的各种外国字母。 例如,实施例可以提供书写阿拉伯语字母,希腊字母或中文或日文字符的指令等等。 此外,本发明的实施例可以用于教授书写艺术形式,例如书法,脚本或各种字体。
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公开(公告)号:US20050106538A1
公开(公告)日:2005-05-19
申请号:US10961999
申请日:2004-10-07
申请人: Richard Freeman , Elecia White , Ed Annunziata
发明人: Richard Freeman , Elecia White , Ed Annunziata
IPC分类号: G09B20060101 , G09B1/00 , G09B5/02 , G09B11/00
摘要: Apparatuses and methods are provided directed at teaching writing, such as printing, cursive, and calligraphy, to users of all ages. Typically, the embodiments are directed toward teaching children the basic skills of writing. However, it may be appreciated that the embodiments may be utilized by users of all ages. In particular, embodiments of the invention can be used to teach the skill of writing and learning letters of the English alphabet to foreigners. Or, embodiments of the invention can be used to teach English speakers various foreign alphabets. For example, embodiments may provide instruction in writing Arabic letters, Greek letters, or Chinese or Japanese characters, to name a few. Additionally, embodiments of the invention may be used to teach artistic forms of writing, such as calligraphy, script, or various fonts.
摘要翻译: 提供了针对各种年龄段用户的教学写作,如印刷,草书和书法的设备和方法。 通常,这些实施例旨在教导孩子写作的基本技能。 然而,可以理解,实施例可以由所有年龄的用户使用。 特别地,本发明的实施例可用于向外国人教授英文字母的书写和学习的技能。 或者,本发明的实施例可以用来教英语的各种外国字母。 例如,实施例可以提供书写阿拉伯字母,希腊字母或中文或日文字符的指令等等。 此外,本发明的实施例可以用于教授书写艺术形式,例如书法,脚本或各种字体。
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公开(公告)号:US20130237321A1
公开(公告)日:2013-09-12
申请号:US13778084
申请日:2013-02-26
申请人: Ed Annunziata
发明人: Ed Annunziata
IPC分类号: A63F13/08
CPC分类号: A63F13/63 , A63F13/10 , A63F13/525 , A63F13/54 , A63F2300/6009 , A63F2300/6018 , A63F2300/6063 , A63F2300/63 , A63F2300/6661 , A63F2300/6692 , A63F2300/8076 , G10H1/00 , G10H1/368 , G10H2210/026 , G10H2240/085 , G10H2240/091 , G10H2240/285 , G10H2240/315 , Y10S345/96
摘要: An electronic entertainment system for creating a video sequence by executing video game camera behavior based upon a video game sound file includes a memory configured to store an action event/camera behavior (AE/CB) database, game software such as an action generator module, and one or more sound files. In addition, the system includes a sound processing unit coupled to the memory for processing a selected sound file, and a processor coupled to the memory and the sound processing unit. The processor randomly selects an AE pointer and a CB pointer from the AE/CB database. Upon selection of the CB pointer and the AE pointer, the action generator executes camera behavior corresponding to the selected CB pointer to view an action event corresponding to the selected AE pointer.
摘要翻译: 一种用于通过基于视频游戏声音文件执行视频游戏相机行为来创建视频序列的电子娱乐系统包括被配置为存储动作事件/照相机行为(AE / CB)数据库的存储器,诸如动作生成器模块的游戏软件, 和一个或多个声音文件。 此外,该系统包括耦合到存储器的声音处理单元,用于处理所选择的声音文件,以及耦合到存储器和声音处理单元的处理器。 处理器从AE / CB数据库中随机选择AE指针和CB指针。 在选择了CB指针和AE指针后,动作发生器执行与所选择的CB指针相对应的摄像机行为,以查看与所选AE指针对应的动作事件。
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公开(公告)号:US20120302356A1
公开(公告)日:2012-11-29
申请号:US13466787
申请日:2012-05-08
申请人: Ed Annunziata
发明人: Ed Annunziata
IPC分类号: G06F17/00
CPC分类号: A63F13/58 , A63F13/10 , A63F13/56 , A63F2300/65 , A63F2300/6623
摘要: Methods and systems for emotion-based game character manipulation are provided. Each character is associated with a table of quantified attributes including emotional attributes and non-emotional attributes. An adjustment to an emotional attribute of a game character is determined based on an interaction with another game character. The emotional attribute of the first game character is adjusted, which further results in an adjustment to a non-emotional attribute of the first game character. The behavior of the first game character is then determined based on the adjusted non-emotional attribute.
摘要翻译: 提供了基于情感的游戏角色操纵的方法和系统。 每个角色与量化属性表相关联,包括情感属性和非情感属性。 基于与另一游戏角色的交互来确定游戏角色的情感属性的调整。 调整第一游戏角色的情感属性,这进一步导致对第一游戏角色的非情感属性的调整。 然后,基于经调整的非情感属性来确定第一游戏角色的行为。
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公开(公告)号:US20080150948A1
公开(公告)日:2008-06-26
申请号:US12074456
申请日:2008-03-03
申请人: Ed Annunziata
发明人: Ed Annunziata
IPC分类号: G06T13/00
CPC分类号: A63F13/63 , A63F13/10 , A63F13/525 , A63F13/54 , A63F2300/6009 , A63F2300/6018 , A63F2300/6063 , A63F2300/63 , A63F2300/6661 , A63F2300/6692 , A63F2300/8076 , G10H1/00 , G10H1/368 , G10H2210/026 , G10H2240/085 , G10H2240/091 , G10H2240/285 , G10H2240/315 , Y10S345/96
摘要: An electronic entertainment system for creating a video sequence by executing video game camera behavior based upon a video game sound file includes a memory configured to store an action event/camera behavior (AE/CB) database, game software such as an action generator module, and one or more sound files. In addition, the system includes a sound processing unit coupled to the memory for processing a selected sound file, and a processor coupled to the memory and the sound processing unit. The processor randomly selects an AE pointer and a CB pointer from the AE/CB database. Upon selection of the CB pointer and the AE pointer, the action generator executes camera behavior corresponding to the selected CB pointer to view an action event corresponding to the selected AE pointer.
摘要翻译: 一种用于通过基于视频游戏声音文件执行视频游戏相机行为来创建视频序列的电子娱乐系统包括被配置为存储动作事件/照相机行为(AE / CB)数据库的存储器,诸如动作生成器模块的游戏软件, 和一个或多个声音文件。 此外,该系统包括耦合到存储器的声音处理单元,用于处理所选择的声音文件,以及耦合到存储器和声音处理单元的处理器。 处理器从AE / CB数据库中随机选择AE指针和CB指针。 在选择了CB指针和AE指针后,动作发生器执行与所选择的CB指针相对应的摄像机行为,以查看与所选AE指针对应的动作事件。
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公开(公告)号:US08727845B2
公开(公告)日:2014-05-20
申请号:US13466787
申请日:2012-05-08
申请人: Ed Annunziata
发明人: Ed Annunziata
IPC分类号: G06F17/00
CPC分类号: A63F13/58 , A63F13/10 , A63F13/56 , A63F2300/65 , A63F2300/6623
摘要: Methods and systems for emotion-based game character manipulation are provided. Each character is associated with a table of quantified attributes including emotional attributes and non-emotional attributes. An adjustment to an emotional attribute of a game character is determined based on an interaction with another game character. The emotional attribute of the first game character is adjusted, which further results in an adjustment to a non-emotional attribute of the first game character. The behavior of the first game character is then determined based on the adjusted non-emotional attribute.
摘要翻译: 提供了基于情感的游戏角色操纵的方法和系统。 每个角色与量化属性表相关联,包括情感属性和非情感属性。 基于与另一游戏角色的交互来确定游戏角色的情感属性的调整。 调整第一游戏角色的情感属性,这进一步导致对第一游戏角色的非情感属性的调整。 然后,基于经调整的非情感属性来确定第一游戏角色的行为。
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公开(公告)号:US08184122B2
公开(公告)日:2012-05-22
申请号:US12841919
申请日:2010-07-22
申请人: Ed Annunziata
发明人: Ed Annunziata
IPC分类号: G06T15/70
CPC分类号: A63F13/63 , A63F13/10 , A63F13/525 , A63F13/54 , A63F2300/6009 , A63F2300/6018 , A63F2300/6063 , A63F2300/63 , A63F2300/6661 , A63F2300/6692 , A63F2300/8076 , G10H1/00 , G10H1/368 , G10H2210/026 , G10H2240/085 , G10H2240/091 , G10H2240/285 , G10H2240/315 , Y10S345/96
摘要: An electronic entertainment system for creating a video sequence by executing video game camera behavior based upon a video game sound file includes a memory configured to store an action event/camera behavior (AE/CB) database, game software such as an action generator module, and one or more sound files. In addition, the system includes a sound processing unit coupled to the memory for processing a selected sound file, and a processor coupled to the memory and the sound processing unit. The processor randomly selects an AE pointer and a CB pointer from the AE/CB database. Upon selection of the CB pointer and the AE pointer, the action generator executes camera behavior corresponding to the selected CB pointer to view an action event corresponding to the selected AE pointer.
摘要翻译: 一种用于通过基于视频游戏声音文件执行视频游戏相机行为来创建视频序列的电子娱乐系统包括被配置为存储动作事件/照相机行为(AE / CB)数据库的存储器,诸如动作生成器模块的游戏软件, 和一个或多个声音文件。 此外,该系统包括耦合到存储器的声音处理单元,用于处理所选择的声音文件,以及耦合到存储器和声音处理单元的处理器。 处理器从AE / CB数据库中随机选择AE指针和CB指针。 在选择了CB指针和AE指针后,动作发生器执行与所选择的CB指针相对应的摄像机行为,以查看与所选AE指针对应的动作事件。
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公开(公告)号:US20110281656A1
公开(公告)日:2011-11-17
申请号:US13204536
申请日:2011-08-05
申请人: Ed Annunziata
发明人: Ed Annunziata
CPC分类号: A63F13/58 , A63F13/10 , A63F13/56 , A63F2300/65 , A63F2300/6623
摘要: Methods and systems for emotion-based game character manipulation are provided. Each character is associated with a table of quantified attributes including emotional attributes and non-emotional attributes. An adjustment to an emotional attribute of a game character is determined based on an interaction with another game character. The emotional attribute of the first game character is adjusted, which further results in an adjustment to a non-emotional attribute of the first game character. The behavior of the first game character is then determined based on the adjusted non-emotional attribute.
摘要翻译: 提供了基于情感的游戏角色操纵的方法和系统。 每个角色与量化属性表相关联,包括情感属性和非情感属性。 基于与另一游戏角色的交互来确定游戏角色的情感属性的调整。 调整第一游戏角色的情感属性,这进一步导致对第一游戏角色的非情感属性的调整。 然后,基于经调整的非情感属性来确定第一游戏角色的行为。
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公开(公告)号:US20080048991A1
公开(公告)日:2008-02-28
申请号:US11831659
申请日:2007-07-31
申请人: Richard Freeman , Elecia White , Ed Annunziata
发明人: Richard Freeman , Elecia White , Ed Annunziata
IPC分类号: G06F3/041
摘要: Apparatuses and methods are provided directed at teaching writing, such as printing, cursive, and calligraphy, to users of all ages. Typically, the embodiments are directed toward teaching children the basic skills of writing. However, it may be appreciated that the embodiments may be utilized by users of all ages. In particular, embodiments of the invention can be used to teach the skill of writing and learning letters of the English alphabet to foreigners. Or, embodiments of the invention can be used to teach English speakers various foreign alphabets. For example, embodiments may provide instruction in writing Arabic letters, Greek letters, or Chinese or Japanese characters, to name a few. Additionally, embodiments of the invention may be used to teach artistic forms of writing, such as calligraphy, script, or various fonts.
摘要翻译: 提供了针对各种年龄段用户的教学写作,如印刷,草书和书法的设备和方法。 通常,这些实施例旨在教导孩子写作的基本技能。 然而,可以理解,实施例可以由所有年龄的用户使用。 特别地,本发明的实施例可用于向外国人教授英文字母的书写和学习的技能。 或者,本发明的实施例可以用来教英语的各种外国字母。 例如,实施例可以提供书写阿拉伯语字母,希腊字母或中文或日文字符的指令等等。 此外,本发明的实施例可以用于教授书写艺术形式,例如书法,脚本或各种字体。
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公开(公告)号:US07249950B2
公开(公告)日:2007-07-31
申请号:US10961999
申请日:2004-10-07
IPC分类号: G09B19/00
摘要: Apparatuses and methods are provided directed at teaching writing, such as printing, cursive, and calligraphy, to users of all ages. Typically, the embodiments are directed toward teaching children the basic skills of writing. However, it may be appreciated that the embodiments may be utilized by users of all ages. In particular, embodiments of the invention can be used to teach the skill of writing and learning letters of the English alphabet to foreigners. Or, embodiments of the invention can be used to teach English speakers various foreign alphabets. For example, embodiments may provide instruction in writing Arabic letters, Greek letters, or Chinese or Japanese characters, to name a few. Additionally, embodiments of the invention may be used to teach artistic forms of writing, such as calligraphy, script, or various fonts.
摘要翻译: 提供了针对各种年龄段用户的教学写作,如印刷,草书和书法的设备和方法。 通常,这些实施例旨在教导孩子写作的基本技能。 然而,可以理解,实施例可以由所有年龄的用户使用。 特别地,本发明的实施例可用于向外国人教授英文字母的书写和学习的技能。 或者,本发明的实施例可以用来教英语的各种外国字母。 例如,实施例可以提供书写阿拉伯语字母,希腊字母或中文或日文字符的指令等等。 此外,本发明的实施例可以用于教授书写艺术形式,例如书法,脚本或各种字体。
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