-
公开(公告)号:US09550123B2
公开(公告)日:2017-01-24
申请号:US11797279
申请日:2007-05-02
IPC分类号: A63F13/422 , A63F13/803 , A63F13/573 , A63F13/42 , A63F13/55 , A63F13/10 , A63F13/5258 , A63F13/40 , A63F13/44
CPC分类号: A63F13/422 , A63F13/10 , A63F13/40 , A63F13/42 , A63F13/44 , A63F13/45 , A63F13/5258 , A63F13/55 , A63F13/573 , A63F13/803 , A63F2300/1062 , A63F2300/6045 , A63F2300/6054 , A63F2300/638 , A63F2300/64 , A63F2300/646 , A63F2300/6684 , A63F2300/8017 , A63F2300/8047
摘要: A forward direction line is set on a course, in a virtual game world, on which a player object is allowed to move. An advancing direction at a current position of the player object is determined based on the forward direction line. The advancing direction is determined as a direction in which the player object advances so as to control a movement of a player character in accordance with an acceleration instruction, and a leftward-rightward movement instruction from a player. Consequently, it is possible to assist the player in controlling a direction in which an object operated by the player moves.
摘要翻译: 向前方向线设置在虚拟游戏世界中的玩家对象被允许移动的路线上。 基于前进方向线确定选手对象的当前位置的前进方向。 行进方向被确定为玩家对象前进的方向,以便根据加速指令和来自玩家的左右移动指令来控制玩家角色的移动。 因此,可以帮助玩家控制玩家操作的对象的方向移动。
-
公开(公告)号:US20070265074A1
公开(公告)日:2007-11-15
申请号:US11797558
申请日:2007-05-04
IPC分类号: A63F9/24
CPC分类号: A63F13/424 , A63F13/10 , A63F13/245 , A63F13/57 , A63F2300/1062 , A63F2300/303 , A63F2300/305 , A63F2300/6045 , A63F2300/6072 , A63F2300/8047
摘要: Sound generated by handclaps of a player is converted into an electric signal by a microphone, and the electric signal is inputted to a game apparatus. When a jump instruction is inputted, a player character jumps. However, the character jumps in accordance with the handclaps of the player only when the character is positioned on a jump ramp set in a virtual game world. In a case where ambient noise is inputted through the microphone when the character is not positioned on the jump ramp, the player character does not jump, but performs a provocative action. The provocative action does not exert any influence on a movement of the player character. Thus, in an action game for causing the player character to perform a predetermined action in accordance with a sound input, it becomes possible to prevent the player character from performing an action which is not intended by the player, even if the sound input is mistakenly detected.
摘要翻译: 由播放器的手铐产生的声音由麦克风转换为电信号,电信号被输入到游戏装置。 当输入跳转指令时,玩家角色跳转。 然而,只有当角色位于设置在虚拟游戏世界中的跳跃斜坡上时,该角色才会根据玩家的手指跳跃。 当角色不位于跳跃斜坡上时,通过麦克风输入环境噪声的情况下,玩家角色不跳跃,而是进行挑衅行动。 挑衅行为不会对玩家角色的运动产生任何影响。 因此,在用于使玩家角色根据声音输入执行预定动作的动作游戏中,即使声音输入错误也可以防止玩家角色执行玩家不想要的动作 检测到。
-
公开(公告)号:US20070265087A1
公开(公告)日:2007-11-15
申请号:US11797279
申请日:2007-05-02
IPC分类号: A63F13/00
CPC分类号: A63F13/422 , A63F13/10 , A63F13/40 , A63F13/42 , A63F13/44 , A63F13/45 , A63F13/5258 , A63F13/55 , A63F13/573 , A63F13/803 , A63F2300/1062 , A63F2300/6045 , A63F2300/6054 , A63F2300/638 , A63F2300/64 , A63F2300/646 , A63F2300/6684 , A63F2300/8017 , A63F2300/8047
摘要: A forward direction line is set on a course, in a virtual game world, on which a player object is allowed to move. An advancing direction at a current position of the player object is determined based on the forward direction line. The advancing direction is determined as a direction in which the player object advances so as to control a movement of a player character in accordance with an acceleration instruction, and a leftward-rightward movement instruction from a player. Consequently, it is possible to assist the player in controlling a direction in which an object operated by the player moves.
摘要翻译: 向前方向线设置在虚拟游戏世界中的玩家对象被允许移动的路线上。 基于前进方向线确定选手对象的当前位置的前进方向。 行进方向被确定为玩家对象前进的方向,以便根据加速指令和来自玩家的左右移动指令来控制玩家角色的移动。 因此,可以帮助玩家控制玩家操作的对象的方向移动。
-
公开(公告)号:US20070265042A1
公开(公告)日:2007-11-15
申请号:US11797565
申请日:2007-05-04
IPC分类号: A63F13/00
CPC分类号: A63F13/42 , A63F13/10 , A63F13/245 , A63F13/803 , A63F2300/1062 , A63F2300/6045 , A63F2300/8017 , A63F2300/8047
摘要: Each time a player hits either one of right and left strike surfaces of a conga controller, it is determined whether: the right strike surface has been hit continuously; the left strike surface has been hit continuously; or the right strike surface and the left strike surface have been hit alternately. When the right strike surface has been hit continuously, a character in a game world is caused to move rightward. When the left strike surface has been hit continuously, the character is caused to move leftward. When the right strike surface and the left strike surface have been hit alternately, the character is caused to accelerate. Based on the above, a game program and a game apparatus, which are capable of giving various action instructions to the character of the virtual game world by using continuous inputs by a plurality of switches, can be provided.
摘要翻译: 每当一个玩家击中一个康卡控制器的右侧和左侧的撞击表面中的任意一个时,确定是否已经连续击中了右侧的打击表面; 左侧的打击面已经连续撞击; 或者右侧撞击表面和左侧撞击表面交替地被击中。 当正确的打击面不断被击中时,游戏世界中的一个角色被向右移动。 当左侧打击面被连续击中时,该角色向左移动。 当右侧的碰撞面和左侧的撞击面被交替击中时,会引起人物的加速。 基于上述,可以提供能够通过使用多个开关的连续输入向虚拟游戏世界的角色提供各种动作指令的游戏程序和游戏装置。
-
-
-