摘要:
The disclosed implementations are related to hierarchical spatial data structures with 3D data versioning for generating packet data. The packet data can be used by a client application to determine the availability of data at certain levels of a hierarchical spatial data structure. A 3D index table storing data version information can be used to support data updates and to ensure that a consistent view of data is provided to clients without suffering interruptions in service.
摘要:
Techniques are disclosed for generating consistent parameterizations for a set of meshes each of which includes data points representative of a corresponding surface. The consistent parameterizations preferably share the same base domain, and are generated using a net tracing algorithm. The net tracing algorithm involves determining for each of the meshes a net of paths having a connectivity substantially the same as that of the base domain. In an illustrative embodiment, the net tracing algorithm as applied to a given one of the meshes includes determining, for each edge in the base domain, a tentative path for use in the net of paths corresponding to the mesh. The tentative paths are then prioritized based on length, and selected ones of the tentative paths are used to construct a spanning tree of the base domain. One or more swirl detection operations are preferably performed as part of the spanning tree construction, with the results of the swirl detection operations being utilized in selecting particular ones of the tentative paths for use in the spanning tree. The net of paths is completed by adding one or more additional paths to the spanning tree, followed by applying a straightening operation to one or more of the paths in the net. The consistent parameterizations can be utilized to generate same-connectivity remeshes of the original meshes, which considerably facilitates subsequent digital geometry processing (DGP) operations.
摘要:
Systems and methods for approximating terrain data representing a water surface are disclosed. A computer-based geographical information system for approximating terrain data representing a water surface is provided. The system includes a mesh simplifier and a surface inversion corrector. The mesh simplifier simplifies initial water surface and water bottom meshes. The surface inversion corrector corrects simplified water surface and/or water bottom meshes to avoid having a water bottom surface incorrectly appear above a corresponding water surface in a display view. In one example, the mesh simplifier simplifies the initial water surface mesh while accounting for water/land boundaries. The mesh simplifier also simplifies the initial water bottom mesh while accounting for geographic features and/or water/land boundaries. A computer-implemented method for approximating terrain data representing a water surface is provided. In further embodiments, systems and methods for altering tile information received at a client device are provided.
摘要:
Embodiments provide a system and method for height based indexing of data. In an embodiment, the present invention parses indexed data by (1) storing a geo-spatial multi-resolution data structure that represents a three dimensional environment, where at least a portion of the three dimensional environment lies within a view frustum; (2) traversing recursively the geo-spatial multi-resolution data structure, where the traversal is based on a range of coordinates that lie within the view frustum; and (3) extracting the indexed data from at least one vertical slice of at least one node of the geo-spatial multi-resolution data structure, where the extracted indexed data is displayed in the view frustum.
摘要:
Assets of raw geo-located imagery can be divided into tiles and coverage masks can be generated for each tile. For each tile, fragments of pixels from coverage masks of neighboring tiles can be extracted and tagged. The fragments can be sorted and stored in a data structure so that fragments having the same tag can be grouped together in the data structure. The fragments can be used to feather the coverage mask of the tile to produce a blend mask. Multi-resolution imagery and mask pyramids can be generated by extracting fragments from tiles and minified (e.g., down-sampled). The minified fragments can be tagged (e.g., by ancestor tile name), sorted and stored in a data structure, so that fragments having like tags can be stored together in the data structure. The fragments can be assembled into fully minified tiles for each level in the pyramid. Input tiles in a first projection are re-projected into a second projection using techniques that minimize distortion in the re-projected imagery.
摘要:
Assets of raw geo-located imagery can be divided into tiles and coverage masks can be generated for each tile. For each tile, fragments of pixels from coverage masks of neighboring tiles can be extracted and tagged. The fragments can be sorted and stored in a data structure so that fragments having the same tag can be grouped together in the data structure. The fragments can be used to feather the coverage mask of the tile to produce a blend mask. Multi-resolution imagery and mask pyramids can be generated by extracting fragments from tiles and minified (e.g., down-sampled). The minified fragments can be tagged (e.g., by ancestor tile name), sorted and stored in a data structure, so that fragments having like tags can be stored together in the data structure. The fragments can be assembled into fully minified tiles for each level in the pyramid. Input tiles in a first projection are re-projected into a second projection using techniques that minimize distortion in the re-projected imagery.
摘要:
Systems and methods for hierarchical blurring of texture maps are described herein. An embodiment includes determining a region where a texture is partially mapped to a 3D surface and populating an unmapped portion of the determined region with compressible low frequency data. A system embodiment includes a region determiner to determine a region of interest in an image and a blurring engine to populate an unmapped portion of determined region with compressible low frequency data. In this way, when a texture is partially mapped to the 3D model's surface, leaving the rest unused, embodiments of the invention save bandwidth by padding an unmapped region with compressible low frequency information. Furthermore, embodiments avoid contaminating a rendered 3D model with unwanted colors which bleed in when unmapped pixels are averaged in with mapped pixels.
摘要:
A computer-implemented method is described. The method includes generating a coarse resolution image from a finer resolution image, generating a coarse coverage mask that identifies valid and non-valid data in the coarse resolution image, and determining whether data in the finer resolution image is valid or non-valid data based on whether corresponding data identified by the coarse coverage mask is valid or non-valid data. In certain embodiments, generating a coarse resolution image can include segmenting the finer resolution image into tiles and compressing each tile. Compressing each tile can be preformed using a lossless compression, and at least two tiles can be transmitted to separate computing devices and compressed in parallel.
摘要:
Assets of raw geo-located imagery can be divided into tiles and coverage masks can be generated for each tile. For each tile, fragments of pixels from coverage masks of neighboring tiles can be extracted and tagged. The fragments can be sorted and stored in a data structure so that fragments having the same tag can be grouped together in the data structure. The fragments can be used to feather the coverage mask of the tile to produce a blend mask. Multi-resolution imagery and mask pyramids can be generated by extracting fragments from tiles and minified (e.g., down-sampled). The minified fragments can be tagged (e.g., by ancestor tile name), sorted and stored in a data structure, so that fragments having like tags can be stored together in the data structure. The fragments can be assembled into fully minified tiles for each level in the pyramid.
摘要:
A proxy based approach for generation of level of detail. In an embodiment, the present invention generates level of detail using a proxy based approach by (1) receiving a three dimensional polygon mesh with textures; (2) extracting a set of masking primitives above a first threshold from the three dimensional polygon mesh; (3) calculating a set of proxy planes, where the calculation includes associating each proxy plane with at least one of the masking primitives; and (4) optimizing the set of proxy planes.